Its to do with runescape its an mIRC script for RuneScape Highscores..
Btw i gave you script for runescape highscores Jamie but since Huntings coming out it needs to be updated:
:Jamie(Forum Moderator) - Thread closed, please use the PM system insteadCode:alias c1 { return $+($chr(3),14,$1-) } alias c2 { return $+($chr(3),04,$1-) } on *:text:*:#: { tokenize 32 $strip($1-) if ($left($1,1) !isin @!.) halt if ($right($1,-1) == stats) var %style = astats elseif ($regex($1,/co?mb(at)?/Si)) var %style = combat elseif ($setskill($remove($1,@,!,.))) var %style = istat, %skill = $setskill($remove($1,@,!,.)) elseif ($right($1,-1) == setname) && ($2) { if ($2 == -h) { writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($3-,$chr(32),-) .notice $nick You're default RSN for the host $mask($fulladdress,3) has been set to $3- } else { writeini DefRSN.ini RSNs $nick $replace($2-,$chr(32),-) .notice $nick You're default RuneScape Name for the nick $nick has been set to $2- } halt } else halt inc %ID if ($len($2-) > 12) { $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($2-) $c1(is too long) cleanup %ID halt } elseif ($2) set $+(%,stats.rsn.,%ID) $replace($2-,$chr(32),-) elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set $+(%,stats.rsn.,%ID) $ifmatch elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,stats.rsn.,%ID) $ifmatch else set $+(%,stats.rsn.,%ID) $nick set $+(%,stats.style.,%ID) %style set $+(%,stats.skill.,%ID) %skill set $+(%,stats.display.,%ID) $iif($left($1,1) == @,msg $chan,notice $nick) sockopen $+(stats.,%ID) hiscore.runescape.com 80 } on *:sockopen:stats.*: { var %id = $gettok($sockname,2,46) sockwrite -n $sockname GET /lang/en/aff/runescape/hiscorepersonal.ws?user1= $+ $($+(%,stats.rsn.,%ID),2) HTTP/1.1 sockwrite -n $sockname Host: hiscore.runescape.com $+ $crlf $+ $crlf } on *:sockread:stats.*: { sockread &Incoming bwrite $sockname -1 -1 &Incoming if ($bfind(&Incoming, 1, </html>).text) makehash $sockname elseif ($bfind(&Incoming, 1, does not feature in the hiscores.).text) { $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($($+(%,stats.rsn.,%ID),2)) $c1(Does not appear in the hiscores) cleanup $gettok($sockname,2,46) } } alias -l makehash { var %file = $1 bread %file 1 $file(%file).size &stats var %currentstat, %x = 1 while (%x) { var %x = $bfind(&stats,$calc(%x + 1),<a href="overall.ws?table=) var %currentstat = $striptags($bvar(&stats,%x,200).text) tokenize 10 %currentstat hadd -m %file $1 $2 $3 $4 $xp2next($3,$4) } process %file } alias process { var %table = $1, %id = $gettok($1,2,46), %x = 0, $& %display = $($+(%,stats.display.,%ID),2), $& %rsn = $($+(%,stats.rsn.,%ID),2), $& %skill = $($+(%,stats.skill.,%ID),2), $& %style = $($+(%,stats.style.,%ID),2) if (%style == astats) { while (%x <= 22) { tokenize 32 $hget(%table,$setskill(%x)) if ($2) var %statline = %statline $c1($setskill(%x)) $c2($2) inc %x } %display $c1(Stats for) $c2(%rsn) $+ $c1(:) %display %statline } elseif (%style == istat) { if (!$hget(%table,%skill)) %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for) $c2(%skill) else { tokenize 32 $hget(%table,%skill) %display $c2(%skill) $c1(stats for) $c2(%rsn) $+ $c1(:) %display $c1(Rank:) $c2($1) $c1(Level:) $c2($bytes($2,b)) $c1(Exp:) $c2($3) $& $iif(%skill != Overall,$c1(Exp to lvl) $c2($calc($2 + 1)) $+ $c1(:) $c2($bytes($4,b))) var %pcpoint = $calc(($2 * $2) /6) var %pcpray = $calc(($2 * $2) /12) var %green = $calc(85 * 4) var %blue = $calc(109 * 4) var %abby = $calc(150 * 4) var %greater = $calc(87 * 4) var %alch = 65 var %cammy = 55.5 var %superstr = 125 var %superdef = 150 var %superatt = 100 var %prayerpot = 86 var %sara = 180 if (%skill = Hitpoints) %display $c1(Pc Points:) $c2($round($calc($4 / %pcpoint),0)) elseif (%skill = Attack) %display $c1(Pc Points:) $c2($round($calc($4 / %pcpoint),0)) $c1(Green Dragon [79]) $c2($round($calc($4 / %green),0)) $c1(Blue Dragon [111]) $c2($round($calc($4 / %blue),0)) $c1(Greater Demon [92] ) $c2($round($calc($4 / %greater),0)) $c1(Abbysal Demon [124]) $c2($round($calc($4 / %abby),0)) elseif (%skill = Strength) %display $c1(Pc Points:) $c2($round($calc($4 / %pcpoint),0)) $c1(Green Dragon [79]) $c2($round($calc($4 / %green),0)) $c1(Blue Dragon [111]) $c2($round($calc($4 / %blue),0)) $c1(Greater Demon [92] ) $c2($round($calc($4 / %greater),0)) $c1(Abbysal Demon [124]) $c2($round($calc($4 / %abby),0)) elseif (%skill = Range) %display $c1(Pc Points:) $c2($round($calc($4 / %pcpoint),0)) $c1(Green Dragon [79]) $c2($round($calc($4 / %green),0)) $c1(Blue Dragon [111]) $c2($round($calc($4 / %blue),0)) $c1(Greater Demon [92] ) $c2($round($calc($4 / %greater),0)) $c1(Abbysal Demon [124]) $c2($round($calc($4 / %abby),0)) elseif (%skill = Magic) %display $c1(Pc Points:) $c2($round($calc($4 / %pcpoint),0)) $c1(High Alchs:) $c2($round($calc($4 / %alch),0)) $c1(Camelot Teleports) $c2($round($calc($4 / %cammy),0)) elseif (%skill = Defence) %display $c1(Pc Points:) $c2($round($calc($4 / %pcpoint),0)) $c1(Green Dragon [79]) $c2($round($calc($4 / %green),0)) $c1(Blue Dragon [111]) $c2($round($calc($4 / %blue),0)) $c1(Greater Demon [92] ) $c2($round($calc($4 / %greater),0)) $c1(Abbysal Demon [124]) $c2($round($calc($4 / %abby),0)) elseif (%skill = Herblore) %display $c1(Super Attack Pots:) $c2($round($calc($4 / %superatt),0)) $c1(Super Strength Pots:) $c2($round($calc($4 / %superstr),0)) $c1(Super Def Pots:) $c2($round($calc($4 / %superdef),0)) $c1(Prayer Pots:) $c2($round($calc($4 / %prayerpot),0)) $c1(Sara Brews:) $c2($round($calc($4 / %sara),0)) } } elseif (%style == combat) { var %a.mult = .32707, %s.mult = .324, %d.mult = .25, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487 var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $& %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $& %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $& %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $& %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $& %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $& %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-) var %meleecombat = $calc(%a * %a.mult + %s * %s.mult + %d * %d.mult + %h * %h.mult + %p * %p.mult), $& %RangedCombat = $calc(%r * %r.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult), $& %MagicCombat = $calc(%m * %m.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult) if (%MagicCombat == %RangedCombat) && (%MagicCombat == %RangedCombat) { %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for any combat skills) cleanup %id halt } elseif (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat elseif (%RangedCombat > %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat else var %cmbstyle = melee, %combat = %MeleeCombat var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $& %a.2lvl = $ceil($calc(%cmb.temp / %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp / %s.mult)), $& %d.2lvl = $ceil($calc(%cmb.temp / %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp / %m.mult)), $& %r.2lvl = $ceil($calc(%cmb.temp / %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp / %p.mult)) if (%cmbstyle == magic) var %dynamic.2lvl = $c1(Magic:) $c2(%m.2lvl) elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $c1(Ranged:) $c2(%r.2lvl) else var %dynamic.2lvl = $c1(Att:) $c2(%a.2lvl) $c1(Str:) $c2(%s.2lvl) var %combat = $round(%combat,2), %next = $ceil(%combat) %display $c2(%rsn) $c1(is) $c2(%combat) $c1(%cmbstyle style combat) %display $c1(Attack:) $c2(%a) $c1(Defence:) $c2(%d) $c1(Strength:) $c2(%s) $c1(Hits:) $c2(%h) $& $c1(Mage:) $c2(%m) $c1(Range:) $c2(%r) $c1(Pray:) $c2(%p) %display $c1(Levels for) $c2(%next) $+ $c1(:) %dynamic.2lvl $& $c1(Def/Hp:) $c2(%d.2lvl) $c1(Prayer:) $c2(%p.2lvl) } cleanup %id } alias -l cleanup { unset $+(%,stats.*.,$1) sockclose $+(Stats.,$1) .remove $+(Stats.,$1) } alias -l xp { var %x = 1, %level = $calc($1 - 1), %xp = 0 while (%x <= %level) { var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4) inc %xp %TempXp inc %x } return $int(%xp) } alias -l xp2Next { var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1)) return $calc(%nextxp - %xp) } alias -l striptags { var %x,%y = $regsub($1-,/(<[^>]+>)/g,$null,%x) | return %x } alias -l setskill { if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing elseif ($1 == 15) || ($regex($1,/^mine(ing)?$/Si)) return Mining elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft elseif ($1 == 22) || ($regex($1,/^(construct)(ion|ing)?$/si)) return Construction elseif ($1 == 23) || ($regex($1,/^hunt(er|ing)?$/Si)) return Hunter }![]()








(joke)



