Discover Habbo's history
Treat yourself with a Secret Santa gift.... of a random Wiki page for you to start exploring Habbo's history!
Happy holidays!
Celebrate with us at Habbox on the hotel, on our Forum and right here!
Join Habbox!
One of us! One of us! Click here to see the roles you could take as part of the Habbox community!


Page 11 of 11 FirstFirst ... 7891011
Results 101 to 105 of 105
  1. #101
    Join Date
    Jun 2007
    Location
    Leeds
    Posts
    6,071
    Tokens
    0

    Latest Awards:

    Default

    I guess I should go next weekend, I havn't got the money for it yet, I can only preorder it instore.

  2. #102
    Join Date
    Oct 2004
    Location
    OZ OZ OZ m8
    Posts
    2,967
    Tokens
    0

    Latest Awards:

    Default

    I found this on another forum: in response to one of the trailers
    http://video.yahoo.com/video/play?vi...&fr=yfp-t-501:

    "the physics engine entitled Euphoria, but to sum it up. It's a dynamic physics/animation system. The engine makes choices for the AI based on what's happening right there. There is NO canned animations in reactions by any characters. They are just given simple instructions on what to do. For example, as you may or may not be able to see in the trailer, when he's walking, it doesn't feel like a constant loop, and he walks ON the ground, it doesn't look like he's walking above, he looks and feels like he's one with the environment.

    Another example, is the door kicking scene. It's not pre-animated, it's not pre-made. He kicks down the door, the door reacts as normal, as well as the pieces. What does all this mean? No reaction, no explosion, nothing will look the same. It's going to look different every single time, making the city and it's surroundings feel fully alive.

    The city will be SMALLER in SIZE than SA. Keep those two words in your head, I'll try and explain it. It will be much LARGER in SCOPE. Meaning, there's more to explore in the city than all GTAs environments combined. If a building has an interior, it has the entire thing. Not one room of an apartment, not one floor of a building. The WHOLE thing. You will be able to interact with objects, there has been a rumor of a demo scene where Niko breaks into someones house, picks up their TV (a spark flies as it's ripped from the plug), and Niko opens the window, and throws it out, then stepping out of the window, running part way down the fire escape and jumping the rest down.

    Now, that hasn't been confirmed, but some people claim it to be part of the demo shown to larger gaming sites. So, the scope will be much larger. It, again, will feel like a living, breathing city.
    - There will be no returning characters, which is good. They're starting over, a whole new set of characters to meet.

    - No customization Sim-style ********. You will be able to change some clothing items, disguises will be used in some missions. You don't have to eat to stay alive, and you can't gain weight (which was annoying anyways). Also, you still will NOT have to get gas for your cars.

    - AI is completely re-created. There still won't be an infinite number of citizens, but the citizens can change hairstyles, facial hair styles, clothing, weight, other features. Yes, you'll still see some dupes, though they said they've implemented code to try and stop it from happening so often.

    - Citizens/Drivers have places they're heading to. It's been said if you follow a car for 20 minutes, it WILL go somewhere, not in a circle, the citizen will get out, and head somewhere that they need to go. You will apparently be able to follow someone to their house, break in, and uh, yeah.

    EDIT: It was actually confirmed tonight that the truck-clinging part, is PART of the game. Some sort of module that they're going to apparently explain more about at E3 coming out. But, you will be able to do it freely. I also forgot to add, that is showing off the EUPHORIA engine, as well as the part where he's hanging from the helicopter.

    The police have been revamped aswell, apparantly "It will be much harder for criminals to succeed in the game"."
    Last edited by Ekalb; 02-07-2007 at 05:39 AM.
    ---



    Quote Originally Posted by Jackie Jack™ View Post
    Yea i got it :] still idk i should be happy.. But after i signed papers.... It was parked in enterence way and i didnt know if he cared if i went out it or went out the exit... So i reveresed it a little bit and "BUMPED" the front of a mustang... Neither car had damage it was accident :rolleyes: but idk i still just feel really odd about hitting it idk i like it but idk omg idk.....

  3. #103
    Join Date
    Aug 2006
    Location
    urmum
    Posts
    1,815
    Tokens
    1,935
    Habbo
    urmum

    Latest Awards:

    Default

    * The demo begins in Grand Theft Auto IV's equivalent of Times Square: Star Junction. There aren't many pedestrians present at this time, but this is most likely due to the early nature of the code.

    * The mobile phone can be used to gain weapons. In the demo that gamesTM saw, Niko calls his associate Little Jacob, who is a caribbean arms dealer. No more Ammu-Nation it seems. After a brief chat with Jacob, he tells Niko to meet him in an alleyway in Rotterdam Hill, where he purchases the weapons from him.

    * Niko can use taxis to get around (presumably he can use the phone to call a taxi). The police are much more vigilant in GTA IV, and sometimes it is less hassle using a taxi than jacking someone's car. The trip-skip option is available for convenience.

    * In the demo, Niko recieves a call concerning "shady lawyer" Goldberg, of Goldberg, Ligner & Shyster (GLS). Niko can use the internet in GTA4. He heads over to an internet café called the "Tw@ Café," and hops onto a PC before surfing. He uploads his CV to the GLS website so he can get an interview - before killing Goldberg. He receives a phonecall confirming the time of his interview. The web is available from any computer in the game, and provides a hub for all sorts of interactivity within Liberty City.

    * Missions in GTA IV can be interrupted. The interview isn't until tomorrow, which means you can carry out other business until then. This suggests you can be do several missions at the same time, and missions can take place over several days, perhaps.

    * Next in the demo, Niko pays a visit to somebody called McReary, at Castle Gardens, a coast-side hangout overlooking the Statue of Hapiness. McReary has had a memory stick stolen from him which contains sensitive data, and he wants Niko to retrieve it for him. He takes another cab to the meeting point, where the target is standing amongst a crowd of people. The problem is he doesn't know which one it is, so he gives him a call to see which one picks up their phone. Niko shoots the target three times in the back of the head, before taking the memory stick and making a run for it. He gains a three-star wanted level as a result.

    * Committing crimes isn't as easy in GTA IV. You gain a wanted level for every crime you commit, aslong as there are witnesses present. Once you have gained a wanted level, a visible (circular) search area appears on the radar, and if you escape this area without being spotted, your wanted level will flash and disappear. If you are spotted, however, the search area's position changes, and centers on where you were last spotted. So unlike previous GTA games, the police don't always know where you are. They can't catch you unless they find you first. It was confirmed previously that in GTA IV every street will be named, and this is what cops use to communicate when they are tracking you down. There are no Pay N' Spray's to save you this time, unfortunately.

    * Before heading off to the interview, Niko goes to a menswear store called Perseus. After spending $2,000 on a new suit and shoes, his phone alarm sounds and he begins his journey to the GLS offices for his interview. He speaks to the receptionist from outside the building via intercom, before making his way into the building. He enters Goldeberg's office and puts a bullet in his head, which causes his secretary to trigger the alarm. Niko must beat security guards and police in order to get out of the building. Bullets rain down on him, and there's a police chopper waiting outside. It seems as though the more bullets he takes, the more damage he takes, and hence he becomes less able to fight. The damage is actually visible this time.
    It sounds soooo fkn good, GIMME IT NOW.

  4. #104
    Join Date
    Sep 2005
    Location
    Portsmouth, UK
    Posts
    387
    Tokens
    0

    Default

    Im worried that GTAIV will be too similar to Driver Paralell lines Hopefully it won't.

  5. #105
    Join Date
    Sep 2006
    Location
    Doncaster, UK
    Posts
    4,081
    Tokens
    0

    Latest Awards:

    Default

    Quote Originally Posted by AndyDude312 View Post
    Im worried that GTAIV will be too similar to Driver Paralell lines Hopefully it won't.
    You're really pessimistic.
    Quote Originally Posted by Nain View Post
    i voted 'Not Sure' as im, not sure!

Page 11 of 11 FirstFirst ... 7891011

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •