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  1. #401
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    Jun 2005
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    Why are they putting all the good people as trophys!?

  2. #402
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    Oo i like this special
    PK Starstorm
    Lucas’s Final Smash is PK Starstorm! It’s a move in which he unleashes a rapid barrage of meteor-like PSI power.
    After a fierce battle, he gets the Smash Ball!
    P...K...
    STARRRRRRRRSTORRRRRRRRRM!
    As the star storm continues, the tension increases. They all rain down at once.
    Can you possibly escape it?!
    It may be that it’s less advantageous on larger stages and more advantageous on smaller ones. There are a variety of moves like this that have clear advantages and disadvantages depending on the terrain.


  3. #403
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    Oct 2004
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    You forgot the other update, charged special moves.
    My internet is going too slow to post it.
    ---



    Quote Originally Posted by Jackie Jack™ View Post
    Yea i got it :] still idk i should be happy.. But after i signed papers.... It was parked in enterence way and i didnt know if he cared if i went out it or went out the exit... So i reveresed it a little bit and "BUMPED" the front of a mustang... Neither car had damage it was accident :rolleyes: but idk i still just feel really odd about hitting it idk i like it but idk omg idk.....

  4. #404
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    Sep 2005
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    23/11/2007 Fri
    Charged Special Moves
    Mastering the chargeable subset of special moves is important.
    Take the following moves, for example.

    Link’s Standard Special Move: Hero’s Bow

    Pikachu’s Side Special Move: Skull Bash
    These moves can be charged up by holding down the special-move button, increasing both speed and power. If you press the button down firmly and then release, you’ll unleash the move at full strength! When you first try out a character you aren’t familiar with, this should be the first thing you try.
    But, there are also some moves that continue charging even after you release the button... Huh???

    DK’s Standard Special Move: Giant Punch

    Samus’s Standard Special Move: Charge Shot
    ...among others.
    For these moves, when you press the special-move button again, it unleashes the move at the power level you charged it to.
    Also, with these moves, you can move around while charged by charging the move to the maximum limit or by pressing the shield button to cancel the charge.

    Look! Steam shoots out from his head when he’s reached maximum charge!
    Do your best to build up the maximum charge, then unleash it at just the right moment! These are super-important techniques for characters like DK and Samus. Don’t forget them.


    Click the image.

  5. #405
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    Nov 2004
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    Controls

    If you use the Controls function under Options, you can assign controls to any button configuration you like.


    First, input a name.

    What’s important to know is that button configurations must be tied to a specific name. Once you do that, any time you choose that name afterwards, you’ll automatically play with the button settings you chose.


    One name can handle controls for four controllers.


    Even a GameCube Controller!


    Even a Wii Remote held sideways!


    Even a Classic Controller!


    Even the Wii Remote and Nunchuk!

    ...Huh? What’s that thing that says "Shake Smash" in the Wii Remote and Nunchuk section?

    With this function, you just shake the Wii Remote to do a Smash Attack in the direction you shook it. It’s a little bonus we added.

    Also, if you turn Tap Jump off, you can cut the jump function out of the up direction on the Control Stick. This means it’s easier to do an up attack without jumping into the air. Use whichever way you prefer.



    Do it to your heart’s content. Try to find the perfect button combination!

    But, if you decide to play Smash at a friend’s house, your button configuration naturally won’t be there. And trying to set it up all over again is sort of a pain.

    I didn’t miss this detail, though.


    Press the + Button on the name list to open the menu.

    When the menu screen pops up, press and hold both the 1 Button and the 2 Button. After a moment, your name will be saved to the Wii Remote. Of course, you can expect your control settings to carry over along with your name!


    Button settings are transferred by way of the Wii Remote.

    Pack your name into your Wii Remote and transfer it to the Wii console at your friend’s house. Then choose that name to play with your button configuration.

    Wow. I hate to say it, but we really have thought of everything.

  6. #406
    Join Date
    Nov 2007
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    Edinburgh, Scotland
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    Habbo
    Southe,

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    Kl dunno what controls i'll be usign yet either GC controller or remote and nunchuck

  7. #407
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    Sep 2004
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    USA
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    I'm going to predict a Pokemon for tomorrow's update.


  8. #408
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    Feb 2006
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    Todays update.
    This title, like most Wii titles, supports widescreen display. In other words, you can enjoy the game with full display across televisions with wider screens, too.
    This is standard display.
    This is widescreen display.
    The border off the screen that cues a KO is the same for both. Choose the display mode that matches the TV you have at home.
    But some people may not know if they have a normal TV or widescreen TV, and may not even know what difficult terminology like 4:3 or 16:9 means. Right? Who knows all that stuff?
    So, all you have to do is check the circle that appears in the background on the screen where you choose your display setting.
    This is the correct standard ratio.
    This is the correct widescreen ratio.
    The two shots above... Wrong.
    Being able to just look at the image and know if you got your settings right is pretty huge, huh?
    Ah, yes. If your television has screen size settings called Wide and Full, set your TV to Full. If you choose Wide, there is a chance the image may be shifted toward the centre of the screen.
    LAME

    and then

    "Donkey Kong" (0:54)

    Composition Supervisor: Yukio Kaneoka
    Arrangement Supervisor: Hirokazu Tanaka. Ex
    • The copyright for this music is held by Nintendo. • Check your volume settings. He is the mainstay who has built the Nintendo sound since the days of Game & Watch: Hirokazu Tanaka.
    He wasn’t included on the list of musicians until now, but he secretly joined the fray!
    And then there’s this arrangement of the original Donkey Kong theme. It has gone in the direction of the unexpected, becoming completely different from the work of the other musicians.
    You’ve got to hear it!


  9. #409
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    Jul 2005
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    These updates suck.






  10. #410
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    Nov 2004
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    I like the donkey kong music but i dont really care about that widescreen thing.

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