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  1. #21
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    Jun 2008
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    reasons like this is why i quit.

  2. #22
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    Ah its not so bad once you get used to it.
    :shifty:

  3. #23
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    yeh its not too bad im getting used to it

  4. #24
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    Im already used to it, basically this update helps hit less 0s and more higher hits. Like say if ur max hit before the update was 22.5, it would now be 225 meaning the decimal number at the end isnt left out

  5. #25
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    Oct 2007
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    I think this is quite useful, and creates a more precise combat system. It allows another 9 variations of damage with each hit.

    For example, say you hit a 435. Via the old system this would equate to 43.5 damage. Now, the old hitpoints system never used decimal places, and would be a tad tedious if they did, so by multiplying it by 10 (removing the decimal place) we have more precise hits.

    Blah blah blah.

  6. #26
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    Jul 2004
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    Habbic

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    Lol when i'm doing pvm i just like register hits in my head as they used to be

    like if i hit 304 i just think 30 then put my mouse over the last number in the life points bit up top so instead of say 945 it'll be 94

    I still prefer old one tbh

  7. #27
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    Quote Originally Posted by scottish View Post
    Lol when i'm doing pvm i just like register hits in my head as they used to be

    like if i hit 304 i just think 30 then put my mouse over the last number in the life points bit up top so instead of say 945 it'll be 94

    I still prefer old one tbh
    Yeh same here i just focus on the first two numbers, its not that bad now im used to it a bit.
    :shifty:

  8. #28
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    I don't really see the point in this, the old HP system was fine, there was absolutely no need to change anything. But it is cool to see you hit like 100s

  9. #29
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    Quote Originally Posted by Rob-Guy2 View Post
    I don't really see the point in this, the old HP system was fine, there was absolutely no need to change anything. But it is cool to see you hit like 100s
    Not as cool when they hit 100s on you though lol

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