
If you read what I wrote on my blog, you'd see that it alienates some players. The real reason that John dies is because he knows the government will catch up with him, and even if he escapes, they'll use his family as bait. I felt zero attachment to the family, as I didn't even find out his wife's name until half-way through the main game. So, generally speaking, they were NPCs to me and not real character. If given the choice of running away/ facing the bulletstorm; I would still choose to die.
The real reason it alienates some is because 1/3 of R*'s audience just generally like to **** stuff up; which is what I'm doing. They don't really care for the main story and the already dictated "You have a wife and child." isn't a likely motivation. When they came to the ending they had zero authorship or control over what would happen.
I liked the ending, personally, but I don't like it for how it alienates people.
Edited by Nicola (Forum Super Moderator): Spoiler added. Please add spoilers in future as to not ruin the surprise for other members.
Last edited by Nicola; 08-06-2010 at 05:28 PM.
You knew he had to kill Bill and Dutch and you knew the reason why. You feel attatched to John, not his family but the way in which the family are brought together and then seperated in one mission at the end makes me feel epic empathy for the family and especially brave John.
I don't know of any games, ever, in ever, that give you a completely dynamic narrative. I didn't feel alienated although I can see what you mean. It is another unique way of opening it up for a sequel.
You knew he had to kill Bill and Dutch and you knew the reason why. You feel attatched to John, not his family but the way in which the family are brought together and then seperated in one mission at the end makes me feel epic empathy for the family and especially brave John.
I don't know of any games, ever, in ever, that give you a completely dynamic narrative. I didn't feel alienated although I can see what you mean. It is another unique way of opening it up for a sequel.You're entirely right but people only really get attached to John through the narrative; I obviously ignored the dictated plot elements though. It's hard to feel sympathetic for an outlaw, other than he is one of the last of his kind and I've looked over the symbology of the whole final act; it's extinction. The comet coming down to Earth to wipe out the dinosaurs, the government getting its talons into the last etch of West - John Marston.
I 'killed' John because I felt he had had enough, it was too much. But I think a 1/3 of the audience felt zero attachment to the story; skipping cutscenes and the like. The story isn't that interesting, to be quite honest, except on those rare occasions and those emergent moments within scripted structures. Red Dead's missions don't take use of the non-linear elements, rather it lets you ride through a free-roam world into a scripted, linear mission. One way street. One door.
I think that makes it all the more weird, as the ending to Red Dead did kill off a more interesting character than the one you play as. Jack isn't characterise enough, and to be honest, he's no John Marston. I don't think it's ever been done before and it is a bold step; but I feel that people grew an attachment to John Marston - like we did - but we also engaged with other characters. I genuinely felt like John's time had come.
If you do the mission 'I Know You' (not available as Jack) there is some chilling stuff to be had. Rockstar are the king of intrigue.
You haven't by chance also done the extra Stranger mission after the 'ending'? I loved the fact it was a stranger mission and not a story one, as it felt more personal and you were avenging your own death.
It's a very good game, all the attention to detail is amazing and the storyline is good. Hopefully any future GTA games would take the same lead, depending if Rockstar shares its staff around
I'm going to complete the game later, by doing that stranger mission near the Train Station in Blackwater (no point spoilering, not like the names or features are actually going to do anything for the gameplay)
My favourite thing at the moment is hog tying nuns and walking around. They're such quiet creatures, probably the best possessions in the game![]()
Last edited by GommeInc; 10-06-2010 at 10:08 PM.
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Just realised I know somebody who works at GAME or GameStation (one of them) so I'm getting it on PS3 as well for 30 quid yay![]()
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