Brand spanking new features:
Terrain Generation Features:
- Larger caverns (More of chasms)
- Long empty trenches of land
- Rivers
- More and larger biomes (Swamps!)
- More/Bigger Mountains
- Bigger dungeons
- Abandoned mines
Farming / Food:
- More meat! Chicken, Cows and Pigs all drop meat
- Watermelons (Hella yeah)
Blocks:
- Flat Glass (Looks flatter)
- Stone bricks (Like smooth stone sorta?) - And mossy variant
- Vines, grow in swampy ish areas and on trees and stuff, not climbable
Lighting:
- Looks smootherer
Mobs:
- Pigs have snouts, it looks like a button, if you hit it with a sword it drops meat.
- Cave spiders - Reskinned blue spiders
Experience and Hunger
- Gain XP so that you can catch 'em all? (No benefits yet)
- Hunger so you can die slowly or heal slowly, no instant heal meat no mo' (Might need validating)
- Eating animation!
Combat
- Sprinting
- Critical hit enemies!
- Arrows can be charged for more damage!
- High ground = more damage (Velocity related)
- Charging at people then hitting them causes more damage and they get knocked back
Creative Mode
- Flying
- All blocks
- No health etc.
Villages
- Prefab houses
- free stuff
- No npcs yet
Here's a screenshot of the new villages:
Pretty big update imo.







Reply With Quote



I can't wait until this update, gonna be huge but I wonder if it will kill the minecraft feel at all.





- Click 
