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Thread: Wired

  1. #1
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    James

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    Default Wired

    Currently buying the following wired:

    Teleport to Furni (x8)
    User Walks on Furni (x8)
    Match Furni state & position (x20)
    Furni state & conditions match (x8)
    Negative condition: Triggering user is not on furni (x3)

    Also buying all other kinds of wired, but above are the specifics I need.

  2. #2
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    James

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    Bump - no longer need teleport to furni

  3. #3
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    Bikini

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    I should have the majority of these..

    8x walks on furni
    8x Effect: match furni to state

    But these are all i have: http://prntscr.com/7v3wm2

    @Dolphins;

  4. #4
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    James

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    Quote Originally Posted by Bikini View Post
    I should have the majority of these..

    8x walks on furni
    8x Effect: match furni to state

    But these are all i have: http://prntscr.com/7v3wm2

    @Dolphins;
    How much for everything except teleport

  5. #5
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    James

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    Quote Originally Posted by Bikini View Post
    I should have the majority of these..

    8x walks on furni
    8x Effect: match furni to state

    But these are all i have: http://prntscr.com/7v3wm2

    @Dolphins;
    Are you still selling them?

  6. #6
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    James

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    Bump, still buying all wired.

  7. #7
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    James

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    Bump

  8. #8
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    Bikini

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    Quote Originally Posted by Dolphins View Post
    Are you still selling them?
    omg.
    I am so sorry. I'm going on now to check prices, etc.

    - - - Updated - - -

    Timer: 3c -1qty
    Show Message: 3c per -4qty
    User Enter Room: 3c per -3qty
    Furni State is changed: 2c per -7qty
    Move and Rotate Furni: 2c per -8qty
    Furni has user on it: 2c -1qty
    User walks on furni: 3c per -14qty
    Furni has another furni on it: 2c per -2qty
    Repeat: 4c per -2qty
    User/Stuff Collision: 6c -1qty
    Furni moves to closest user: 3c -1qty
    Match furni to Position/State: 6c each -8qty
    triggering user is on item: 2c -1qty
    User says keyword: 3c -1qty
    Toggle furni state: 3c -2qty
    User walks off: 2c -1qty
    @Dolphins;

  9. #9
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    mdport.

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    I have the following:

    More than x secs elapsed since timer reset - 3c
    Less than x secs elapsed since timer reset - 3c
    At set time - 2c
    Score is achieved - 2c
    6 x Toggle Furni State - 3c
    Has furni on - 3c
    5 x Furni has users - 3c per
    2 x Furni state is changed - 2c per

    Most of them are -1 off current mp price I think.

  10. #10
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    Quote Originally Posted by Bikini View Post
    omg.
    I am so sorry. I'm going on now to check prices, etc.

    - - - Updated - - -

    Timer: 3c -1qty
    Show Message: 3c per -4qty
    User Enter Room: 3c per -3qty
    Furni State is changed: 2c per -7qty
    Move and Rotate Furni: 2c per -8qty
    Furni has user on it: 2c -1qty
    User walks on furni: 3c per -14qty
    Furni has another furni on it: 2c per -2qty
    Repeat: 4c per -2qty
    User/Stuff Collision: 6c -1qty
    Furni moves to closest user: 3c -1qty
    Match furni to Position/State: 6c each -8qty
    triggering user is on item: 2c -1qty
    User says keyword: 3c -1qty
    Toggle furni state: 3c -2qty
    User walks off: 2c -1qty
    @Dolphins;
    Quote Originally Posted by Matt View Post
    I have the following:

    More than x secs elapsed since timer reset - 3c
    Less than x secs elapsed since timer reset - 3c
    At set time - 2c
    Score is achieved - 2c
    6 x Toggle Furni State - 3c
    Has furni on - 3c
    5 x Furni has users - 3c per
    2 x Furni state is changed - 2c per

    Most of them are -1 off current mp price I think.
    I shall buy all of these.

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