Day one DLC doesn't bother me, given I'm on PS3. I'll let Valve hear the community out though, I trust them.
I just believe the best video-games to be meaningful, compelling and interesting experiences. Uncharted 3 will be another Uncharted 2, which isn't a bad thing, but I just think there's nothing substantial there if you know what I mean. There's nothing to learn, nothing to think about - not in the puzzle sense but in the subliminal questions Portal 2 asks you. For example, all of the robots have human qualities with Wheatley having personality, humour and a sudden. GlaDOS realises, and Cave JohnsonConversely we see Chell operates mechanically; solves puzzles as asked, does as asked, the linear format of the game supports this, she doesn't speak, she's a blank slate player character and she may or not beValve clear use non-interactivity in the ironic sense, as they did with Half-Life 2.
It's that sort of thing that makes you ask what exactly does define humanity. Emotion? Cognitive thought? Love? Humour? Do people who don't laugh be described as robotic? Whose fault is it that
Just that kinda stuff that is so much more powerful than the train sequence in Uncharted 2. It's more subtle, more clever and has ideas that continue after its finished.






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Epic story and epic ending, but was expecting a little more of 