
Habbo don't take in what the users want, they're friggin ********s!
this is just going to totally confuse the system. i have no idea how to work out furni values now. ugh.
You seem to think all of them buy credits. Tunnel vision? LOL.You didn't state that profit and revenue are the same but you said my figures were not correct as Sulake only made 2million euro's last year. This figure is defunct as profit gives absolutely no depiction of that years revenue and thus you qouting that figure did in no way make my figure look unrealistic seeing as they are completely unrelated other than the fact that they are sums of money.
7.2million revenue is impossible to make by enforcing a small change? I beg to differ! Penny sweets for instance, 1-2p each yet because of the volume purchased they yield a massive revenue for the companies which provide them.
The hotel has had up to 15k users on at a time, I played habbo from 2002 to 2009 and reaching 11k+ happened quite regular over this course, with popularity obviously dipping up and down. Currently there are 6k players online... do you think the same 6000 users play habbo 24/7? No, users are constantly logging in and out yet the amount of users seems steady at around 6000 meaning people are logging in just as much as the people logging out, now think of how often people log in and out on your friendslist over the duration of your playing time and you will realise the volume of users that log into the hotel during a week is really quite large.
Unfortunately Gupta in the world of statistic's you cannot determine whether someone is being realistic or not until multiple recordings are taken from various sources, so as much as you may say that my estimates are unrealistic, that is just your opinion and nothing more. I posted here with estimates, I never once said they are dead on accurate or should be taken for the truth, I simply game an example of how small things like a 1 credit increase actually benefits a company like Sulake much more than you would think which is why you shouldn't just let it slide.
On a side note: Now I remember why I kept away from these forums. Tunnel Vision is not a good thing, you will probably grow out of it.
Its ridiculous to presume that it will bring in £7.2 million more from a 1c chance :rolleyes:. This is the first time I have replied in here in ages, and why? Because your post made me laugh.
deep habbo discussion happening right here, I hope no1 gets hurt :rolleyes:
Habbo wont fail just yet theres allot of ppl addicted to it that feed there addiction daily by buying more nd more creds making sulake feel that the whole exchange idea is a good way of manking money.
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oh dear
thank god im not addicted to habbo nemore lol
I'm sorry but a couple of good features doesn't make it betterHabbo is better now than it ever has been. As a player from 2001 - 2003 I can say that back "then" it was rubbish compared to now. People need to realise that Sulake are a company, they are in it to make money and at the end of the day they are giving away Pixels now which they never did before, they are free!
"There are only two important days in your life: the day you are born, and the day you find out why."
Mark Twain
Except it is isn't it? Lets look back shall we?
1. Rares used to come out every few months, sometimes as many as 6 months between them and the Norms catalogue never changed once in years. Think about that, no new furniture came out for half a year, thats a LONG time.
2. We rarely had events and when we did have them they were a bit, well rubbish.
3. We had way less clothes and only 1 dance.
4. The only "badge" was a HC one, there was no such thing as achievements
5. There were no games like Battleball or Snowstorm or anything apart from Wobble Squabble and diving
6. Credits exchange didn't even exist, instead people used to trade their "Codes" for furniture and it always resulted in a scam.
7. Pixels didn't exist meaning you had to pay for everything and there was no such thing as "effects". This is why I don't think people can complain about Sulake being more money grabbing than they were previously, they give certain furniture away free with pixels. Sounds good to me!
The list goes on but alas I have to go to college.
When you say furniture you mean room effects that last one hour?Except it is isn't it? Lets look back shall we?
1. Rares used to come out every few months, sometimes as many as 6 months between them and the Norms catalogue never changed once in years. Think about that, no new furniture came out for half a year, thats a LONG time.
2. We rarely had events and when we did have them they were a bit, well rubbish.
3. We had way less clothes and only 1 dance.
4. The only "badge" was a HC one, there was no such thing as achievements
5. There were no games like Battleball or Snowstorm or anything apart from Wobble Squabble and diving
6. Credits exchange didn't even exist, instead people used to trade their "Codes" for furniture and it always resulted in a scam.
7. Pixels didn't exist meaning you had to pay for everything and there was no such thing as "effects". This is why I don't think people can complain about Sulake being more money grabbing than they were previously, they give certain furniture away free with pixels. Sounds good to me!
The list goes on but alas I have to go to college.
The reason that wouldn't work is because credits are valuable for a reason. They can be used to purchase items in the catalogue, or traded for other furniture already within the game. Also you can have 10,000 credits within your purse. Look at ducks as a comparison. Ducks can be used to trade for other furni already in game, however they cannot be used to purchase furni from the catalogue and if you had 10,000 ducks it would be infinitely impractical. Some reasons why credits as a piece of furni are so valuable.On a more productive note, if this is to stay in force, is there any furni in the game which could be used to represent 1 coin pieces the way HC sofas represent X coins? If everyone was to come to an agreement that furni x = 1 coin then trade may be able to continue tax free
1. People aren't restricted to having the same furni over 6 months. You make furni, lose furni, bet and buy it all over the course so there are so many combinations you can make.Except it is isn't it? Lets look back shall we?
1. Rares used to come out every few months, sometimes as many as 6 months between them and the Norms catalogue never changed once in years. Think about that, no new furniture came out for half a year, thats a LONG time.
2. We rarely had events and when we did have them they were a bit, well rubbish.
3. We had way less clothes and only 1 dance.
4. The only "badge" was a HC one, there was no such thing as achievements
5. There were no games like Battleball or Snowstorm or anything apart from Wobble Squabble and diving
6. Credits exchange didn't even exist, instead people used to trade their "Codes" for furniture and it always resulted in a scam.
7. Pixels didn't exist meaning you had to pay for everything and there was no such thing as "effects". This is why I don't think people can complain about Sulake being more money grabbing than they were previously, they give certain furniture away free with pixels. Sounds good to me!
The list goes on but alas I have to go to college.
2. Fair enough there was not as many events way back when, but when there were, the staff didn't address you as if you were an 8 year old living in a bubble.
3. Less clothes is a fair point, improving clothes was a good move. Dances aren't so important but it doesn't hurt.
4. There were other badges... you just had to work harder for them. Nowadays you get a badge for everything, completely devaluing them altogether.
5. Snowstorm and Battleball are not around today, might I remind you.
6. Voucher exchanges were always scams, that's true. However charging 2 for 1 credit is also a scam, or extremely cheap business tactics to say the least.
7. Pixels are a waste of time. You get them for free so essentially charging "10 pixels + 1 credit" is just for aesthetics. Anyone can see that if you get pixels for free, and credits cost, then credits > pixels in the food chain. Also effects are a waste of time.
Just my opinion, not trying to aggrevate.
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