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  1. #11
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    lol it looks fuuny


  2. #12
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    heres just a 2D example of what the window would be like [the light blue indicates transparentcy, so you would be able to over look out site, but its only 2d, the fully finished window would have 3D window cill etc]

  3. #13

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    How did you do that? Doom Builder is so hard to control..any pointers i should know?

  4. #14
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    window example.
    iam recreating a 3D one as we speak, this is just a key example

    thanks to therion stien for showing me how to do height,
    so now the building is far up and over looking sky, and grass
    [i could of taken a better shot!]
    not much yet,
    and 12ocket quote to your other post it isnt just a 3D picture its a map for a game also il help you tommorow im going to bed now its 1:36 here
    well good night every body
    Last edited by CoolD00d; 14-07-2006 at 12:39 AM.

  5. #15
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    Non of them look good, don't combine 3D mapping with 2D images from habbo... it just doesn't work at all.





  6. #16
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    Aug 2005
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    Habbo
    catchetat

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    Yeah it wouldn't work but good attempt
    Please visit my websites (yn)

    http://ks3sci.webs.com/ to revise Key stage 3 Science
    http://igcsechem.webs.com/ to revise I/GCSE Chemistry
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    http://medic4u.webs.com for first year medical notes
    http://medics4u.webs.com for second year medical notes

    http://catchetat.blogspot.co.uk/ to check out my blog (as a boring medical student)

  7. #17
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    oh iam planning on recrating all the furniture in 3D
    and the window, i was just testing height and transparentcy with the
    2D test,

  8. #18
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    I think it looks pretty cool!

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