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  1. #11
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    didn't they orignally design it for the 360 then do a port to the PS3 thus making the problem with the ps3?





  2. #12
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    Quote Originally Posted by mangle View Post
    didn't they orignally design it for the 360 then do a port to the PS3 thus making the problem with the ps3?
    They didn't port it all, they did the first chunk of work on the 360 but the problem was the PS3, probably the same problem Ubisoft had with Assassins Creed, the memory was different on the PS3 as it is on the 360 or something and it was complicated to change the data and have it all working or something like that

    I would say it was the memory problem, because Ubisoft had the same problem and both games were started on the 360

  3. #13
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    yeah it was the memory problem with 360 as PS3 could support it with Blueray.

  4. #14
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    They postponed it, due to serious graphical and gameplay flaws
    within the ASI Coding.

  5. #15
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    Quote Originally Posted by aarun View Post
    yeah it was the memory problem with 360 as PS3 could support it with Blueray.
    No, the memory problem is that it was a different type, they designed the game on the 360, they wouldn't design a game that wouldn't fit on the disk, it has NOTHING to do with the size of the game

  6. #16
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    Well what I have heard is that they have to release both versions of the game at the same time.

    Supposedly they have a contract with Sony to release both X360 and PS3 versions at the same time.

    .:; Johno

  7. #17
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    damn.hav to w8 longer now..

  8. #18
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    Old news.

    but it was ps3's fault why not 360's/
    Do you ever feel like you want to go home?
    Lost in the crowd and you feel alone

  9. #19
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    If all you fanboys could stop moaning about who's fault this is then perhaps we can get back to talking about GTA:IV?
    Ex-janitor. Might pop in from time to time, otherwise you can grab all my information from http://jamesy.me.uk/

  10. #20
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    Lol

    old

    Theres something called the 'search' button

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