I only use magic for teleporting to places anyway, seems pointless in fights.

Yes, i can't get anywhere with melee hitting me with a 27,33 DDS spec
NO, THAT 30 IS GOING TO PWN ME!
I only use magic for teleporting to places anyway, seems pointless in fights.
.xo
god u make alot of threads
Exactly... remake the triangle... range can put up a good enough fight against melee but usually loses... but mage is right rock bottom
And when the gam was originally made.. people either usually used mage / range or melee in combat. Fair enough it got more advanced than that, but still it melee can fight on its own, range can fight on its own... but mage on its own.. bound to get owned.
And somone said barrage owns cuz it freezes? well think about it... there was a very hard quest to complete to be able to use it... and now melee all they need is 75 attack and they can use the same sort of thing with one of the godsword specials it can freeze
Also magic isn't really looked at as a combat skill anymore, it's been a while since melee and range have had a total re-vamping but magic got ancients, added spells, lunar etc.
Magic is still way out in front there.
In my opinion:
Magic is too strong because of Ancients
Range is too strong because of DarkBow & (e)Bolts
Melee is too strong because of God Swords
I think Runescape should give us more HitPoints or take hits they induce down.
Magic can hit 40s-50s
Range can hit up to 90s (These damage counts might be out of date, i haven't played in a while)
Melee can hit 80s-90s
all players can die in under 2Hits from the top weapons - that's crazy.
Currently players can inflict more damage in one hit then they have in hitpoints themselves - that doesn't make sence in my opinion.
Last edited by vito201-:D; 18-07-2008 at 05:52 PM.
Apparently I am not allowed to advertise my site any longer. T_T
- Alex (Shenk).
good point alex (vito) i mean, melee has this high strength bonus, and things like hit 25% more of your hit (AGS) mage doesnt have that.. all mage has is a spell that freezes at 94 mage, when melee'rs can do that with 75 attack, which is less time consuming AND costs less.. your wasting money to get owned by something thats free to get, when mage should be able to hit like 40's at least
maybe increase the damage our spells do OR increase the mage bonus mage armour gives, and make that count towards the hits damage
yeha but ags/ all gs are expensive so not ALL meele'rs have them.
Ryan
How has it changed?
Another reason why is that the only thing you gain with mage levels/attack bonus is the chance of hitting them but that makes no diff as by the time you have hit your fisrt attack home the Meleer/Ranger has killed you
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