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  1. #11
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    There isn't a great way to do this at the moment. Sadly the best method at the moment is to just put the image in a div and limit the height using css (though, this doesn't look great).

    Until we figure out what the md5 hash at the end of the new imager is generated using (what variables, etc), there is no way to do something like this properly

  2. #12
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    That hash has always been there.

    I remember asking Johno when I was first working on the imager (after HabboRemix) what it was for, and he said it is just a unique identifier. Nothing to do with any of the data.

  3. #13
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    That hash has always been there.

    I remember asking Johno when I was first working on the imager (after HabboRemix) what it was for, and he said it is just a unique identifier. Nothing to do with any of the data.
    Since when has the hash "always" been there? They only started using the new imager when they changed the way avatars are generated :S.

  4. #14
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    There has always been a hash appended to the imager URL (on the homes).

  5. #15
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  6. #16
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    There has always been a hash appended to the imager URL (on the homes).
    I'm talking about this hash:

    hd-185-1.ch-260-64.lg-270-110.sh-290-110.hr-676-31.ha-1012-95.fa-1209-62,s-3.g-0.d-2.h-2.a-0,79fedfba63809d4a9ddeb4fd1cf74a5b.gif

    Habbo never used to use that imager for Homes, they've only started using it in the past few months.

    I may be wrong but is there no way of using GD to do this??
    Sadly not, there isn't a good enough method using php gd at the moment.
    Last edited by Invent; 23-08-2008 at 10:50 PM.

  7. #17
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    I think the only way you could display just the head is GD layering and lots of image. You wouldn't be able to display a some ones habbo head, but if you found out which each part of the homes hash is.
    But if you did, you could layer the hash.
    Say the hash was 11-22-33-44-55-66-77-88
    That would mean:
    Layer 1: Image 1, Colour 1
    Layer 2: Image 2, Colour 2
    Layer 3: Image 3, Colour 3
    Layer 4: Image 4, Colour 4
    Layer 5: Image 5, Colour 5
    Layer 6: Image 6, Colour 6
    Layer 7: Image 7, Colour 7
    Layer 8: Image 8, Colour 8

    But, if you only wanted to display the head, you could just remove the layers for the clothes etc.. and just keep the layers for the head.

    The only person who might understand that is simon though ;p

    Also, for this hash hd-185-1.ch-260-64.lg-270-110.sh-290-110.hr-676-31.ha-1012-95.fa-1209-62,s-3.g-0.d-2.h-2.a-0,79fedfba63809d4a9ddeb4fd1cf74a5b.gif

    The part in bold is just random characters, as Habbo save the images, and that just stops duplicates.
    Last edited by Moh; 23-08-2008 at 11:04 PM.

  8. #18
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    Sadly not, there isn't a good enough method using php gd at the moment.
    Ahh damn, hopefully there could be soon.

  9. #19
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    I think the only way you could display just the head is GD layering and lots of image. You wouldn't be able to display a some ones habbo head, but if you found out which each part of the homes hash is.
    But if you did, you could layer the hash.
    Say the hash was 11-22-33-44-55-66-77-88
    That would mean:
    Layer 1: Image 1, Colour 1
    Layer 2: Image 2, Colour 2
    Layer 3: Image 3, Colour 3
    Layer 4: Image 4, Colour 4
    Layer 5: Image 5, Colour 5
    Layer 6: Image 6, Colour 6
    Layer 7: Image 7, Colour 7
    Layer 8: Image 8, Colour 8

    But, if you only wanted to display the head, you could just remove the layers for the clothes etc.. and just keep the layers for the head.

    The only person who might understand that is simon though ;p

    Also, for this hash hd-185-1.ch-260-64.lg-270-110.sh-290-110.hr-676-31.ha-1012-95.fa-1209-62,s-3.g-0.d-2.h-2.a-0,79fedfba63809d4a9ddeb4fd1cf74a5b.gif

    The part in bold is just random characters, as Habbo save the images, and that just stops duplicates.
    The avatar imager is different to the Habbo badges imager Jack

  10. #20
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    Quote Originally Posted by Invent View Post
    The avatar imager is different to the Habbo badges imager Jack
    I'm sure they will use the same method, just a bit different

    hd-185-1.ch-260-64.lg-270-110.sh-290-110.hr-676-31.ha-1012-95.fa-1209-62,s-3.g-0.d-2.h-2.a-0

    hd could mean head?
    lg could mean legs?
    sh could mean shoes?
    fa could but shouldnt mean face

    Heres the colour ID's
    http://www.habbohotel.com/gamedata/figuredata
    http://www.habbohotel.com/gamedata/f...nfig/draworder > Interesting

    Oh, and mess with some things here
    http://www.habbo.co.uk/habbo-imaging...-0.d-2.h-2.a-0
    Last edited by Moh; 23-08-2008 at 11:27 PM.

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