
Well I would like to see a movie from my ideas.
yeh I agree there
Lack action? lol.. The fact that niko's life is guns and crime makes me laugh at the lack of action
Call of duty movies would kick ass
I loved the pc game, But aint seen the movie yet I might watch it today online When someone says it sucks other people start to follow so maybe its good maybe its bad
"The Life of niko bellic (Or w.e his last name is) Niko comes to new york to be greeted by his cousin, Niko needs money roman offers him a job at his taxi place, Niko drives a taxi comes across a guy offering niko to do a drug run got money. Niko does it, Unlocking his love for killing? lol niko comes across alot of friends and looses some, He meets a girl, Saves roman after he got kidnapped, Then its like one of those movies with 2 ending (which everyone you choose happens i.e work for that russian guy, Roman gets killed, Kill the russian guy your gf gets killed"
I sense a lot of repetitiveness, just like the game..
The game felt like that because technically the hole game is gun fighting so it obv would but the movie will only have the best parts![]()
you talking about johnny quid from rock'n'rolla that looks like him?
"Oh wow, he has a gun and is chasing someone in a car to go and shoot them. Look out! Traffic! Oh good, that's avoided. Oh look! We're driving around the same boring streets like in the last mission, except there are different cars. *bang bang*" Seriously, it was repetitive and lacked action for a normal GTA game. More happened in GTA 2 than this :/
There was more action in GTA: SA, like being chased by the police into a back alley, a police helecopter coming down and using its rotary blades to stop you, cutting up an officer in the process. Sure, Niko's life is full of guns, but if I wanted loads of guns I would of played GTA 2 or gone to London. Guns don't make a GTA game, they need more to them than that, like challenging missions and things out of the ordinary, as seen in GTA: SA like chasing farmers, following helecopters and boats in cars rather than helecopters in a game of gloried kiss chase. Heck, they took all that effort design a fun city and it barely got used. Why didn't they make more missions involving chasing people in buildings with comical things happening in the background like a boss having a go at a secretary or something? All those tiny things that made GTA interesting, were absent in this game. It was lame.
So you think repetition in a game is a... good thing? The whole game was full of repetition, the film would just be mindless gun fights on the ground, very little explosive action (if any) and a story line that a 4 year old will be able to follow which is "This guy killed people, but we shall kill these people to get to the top with no hidden surprises." Eastenders and Coronation Street have better storylines in a week than this game...
Last edited by GommeInc; 12-05-2009 at 07:22 AM.
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"Oh wow, he has a gun and is chasing someone in a car to go and shoot them. Look out! Traffic! Oh good, that's avoided. Oh look! We're driving around the same boring streets like in the last mission, except there are different cars. *bang bang*" Seriously, it was repetitive and lacked action for a normal GTA game. More happened in GTA 2 than this :/
There was more action in GTA: SA, like being chased by the police into a back alley, a police helecopter coming down and using its rotary blades to stop you, cutting up an officer in the process. Sure, Niko's life is full of guns, but if I wanted loads of guns I would of played GTA 2 or gone to London. Guns don't make a GTA game, they need more to them than that, like challenging missions and things out of the ordinary, as seen in GTA: SA like chasing farmers, following helecopters and boats in cars rather than helecopters in a game of gloried kiss chase. Heck, they took all that effort design a fun city and it barely got used. Why didn't they make more missions involving chasing people in buildings with comical things happening in the background like a boss having a go at a secretary or something? All those tiny things that made GTA interesting, were absent in this game. It was lame.
So you think repetition in a game is a... good thing? The whole game was full of repetition, the film would just be mindless gun fights on the ground, very little explosive action (if any) and a story line that a 4 year old will be able to follow which is "This guy killed people, but we shall kill these people to get to the top with no hidden surprises." Eastenders and Coronation Street have better storylines in a week than this game...
How can you expect to have a gta game without repetition
doing missions
killing
buying guns
driving cars
out running police
GTA FOR YOU
It's called having a fresh look on something. All the GTA games have different maps, characters and weapons, so therefore lots of fresh material. GTA 4 didn't even try to do new things. It went a step backwards from GTA: SA, by not implementing anything new or utilizing the whole map and using the resources to its advantage. The map was huge, there was potential. Sadly, they never saw it that way. All those tall buildings that could of had a jumping Niko flying off them into helecopter, or a drunken Niko driving a motorcycle after flat-roofed buildings being chased by the rival... Or Niko shooting out of a helecopter at a building that's streaming with enemy units. What makes a game is a diversion from the ordinary, with an interesting twist.
Missions for example come in different shapes and sizes, they could of made really interesting missions but sadly just did bog-standard missions of chasing people through pre-laid out buildings, rather than allow some flexibility and allow Niko to run around whole buildings trying to do a mission, with those tiny little extras like NPCs making out in the corner of rooms and reacting to gun fire. I didn't see anything like that. It's a next-gen high-def game, why didn't they focus on making a revolutionary game?
If they made a GTA IV movie, it wouldn't feature anything amazing. Just the bog-standard gun crime and storyline of unfinished business and loose ends which need to be dealt with. It would be a crap film.
Last edited by GommeInc; 12-05-2009 at 07:49 AM.
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Still GTA Every GTA Has new weapons cars maps missions
So? How you use them is what makes a GTA game good. In GTA IV -
The map wasn't used to its full potential
The missions were boring and lacked creativity
The guns weren't that different to previous installments.
The cars were good because they were based on real life ones, that's about it. But as with all GTA games, the cars, although an important part to the game, don't make up for a huge amount of gameplay without some background story to missions, free-roaming and so on. So they appear irrelevant, especially when in context with a film.
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