NOOOOOOOOOOO! We need working Carts! That's the most important thing to me, and i'm shocked he hasn't fixed it over the past few months.![]()

NOOOOOOOOOOO! We need working Carts! That's the most important thing to me, and i'm shocked he hasn't fixed it over the past few months.![]()
i'm out of touch, i'm out of love
i'll pick you up when you're getting down
and out of all these things i've done
i think i love you better now
This will be my sunday sorted.
I would of loved to see the carting working to be honest, ah well.
Edit: Sorry that I closed the thread earlier, it was a mistake.![]()
Last edited by xxMATTGxx; 30-10-2010 at 07:43 PM.
Yay music!C418 has delivered. I'm behind schedule.
D: Notch! I wuv you so much but WHY!Health and other fancy features for multiplayer are coming with the beta release. This is not the beta release.
EpicnessThe pumpkin hat is implemented.
Goddamit!Having some trouble with the portals in SMP; both maps need to be loaded at once.
So long as the tracks work (So useful) :/Minecarts and boats still won't work well in SMP after this update. But the tracks will.
Answers!It tries to generate the portal as close to your source position as possible. If there's no room underground, it'll be above.
Yay! What does it mean?Biomes are now properly synched in multiplayer, and rails no longer cause data sending loops.
YayYou know that bridge mod thing.. I might have to borrow that idea!
More YayGuess what.. Furnaces should now face the opposite direction the player is facing when you plant them.
Double Yay all the way!And so do stairs now. They will never auto-turn ever again!
@matt Notch would never accidentally close threads D:
Last edited by Chippiewill; 30-10-2010 at 07:49 PM.
Chippiewill.
So wait, when you place furnaces you have to stand behind where you want them to face? That sounds dumb...
Last edited by Chippiewill; 30-10-2010 at 07:57 PM.
Chippiewill.
omg chippie. this is gonna be bad. gonna have to make a fishing base in the sea!
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