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Thread: Alert

  1. #21
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    btw, room erroring isn't gonna be that easy to patch. It's a SERIOUS flaw, but it's not like it's one thing. There's countless varations of the packet people are using to error rooms. Still, I do find it annoying myself.
    It won't be that hard to patch the simple joingame error (use an id less than 0).

  2. #22
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    It isn't really a serious flaw, quite easy. It uses joingame int, int (not sure what the first int is for, but it doesn't seem to effect it in anyway) but the game ID (the second int) is what effects it.

    Both ints are VL64 encoded, as well as an on/off packet.

  3. #23
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    you have to give bucho his praise, in the short time he has been co hotel manager he has had to deal with a lot of things which cannot be easy, and i feel he has done a great job!

  4. #24
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    Not really.. he didn't do anything.. he is the frontman for Habbo posting soothing messages.

    He didn't fix anything..

  5. #25
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    Does axed still work?

  6. #26
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    No, encryption has changed.

  7. #27
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    Quote Originally Posted by Swinkid View Post
    I belive the bots have been patched
    The bots can't be patched mate, the program that uses bots is patch, well then we have to wait!


  8. #28
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    It's not the program, it's the encryption class.

  9. #29
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    Quote Originally Posted by Dentafrice View Post
    It's not the program, it's the encryption class.
    Oh, my bad


  10. #30
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    Anyway the erroring packet works on and off now, sometimes it fails, sometimes it doesn't

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