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  1. #21
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    Quote Originally Posted by Blinger View Post
    lololol!

    I notice you missed the console message? Which was probably the first raw data that went public :rolleyes:
    I did give out most of the values:
    Quote Originally Posted by ShenkX
    Normal Guest Rooms
    height: 122 - side bits
    height: 101 - doorway
    height: 32 - locator
    height: 72 - flooring
    width: 7 - side bits
    width: 33 - doorway
    width: 37 - locator
    width: 13 - flooring

    Big Guest Rooms
    height: 69 - main walls
    width: 16 - main walls

    height: 65 - side bits
    height: 50 - doorway
    height: 16 - locator
    height: 37 - flooring
    width: 5 - side bits
    width: 16 - doorway
    width: 32 - locator
    width: 64 - flooring


    Those values were found and released by me, before me people (and only a few) used just "height:" to change all the height values... I never heard of anyone finding "width:" before me but I surely hope someone did... lol.

    And as for the RawData method I did say "etc etc" ... I could do a massive list if you wanted... I was just giving a few examples =/


    Last edited by vito201-:D; 12-05-2009 at 01:10 AM.
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  2. #22
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    Quote Originally Posted by vito201-:D View Post
    Both these methods are new in my eyes...

    The original method was the AddWalls method (v2?-v7):
    You'd basically add wallpart_right and _left until you placed the poster where you wanted...

    Then the poster to sticky method (v5?-Now):
    Clientside make a poster into a stickynote thus being able to place it higher/lower on a wall than you usually would be able to

    Then came (v6?) the method that also allowed you to change a poster to any other poster... this method is very long and laborious... it involved picking-up and dropping posters repetitively on two accounts...

    Then the RawData method (v8?...) you described could of used data from a CloneName/ConsoleMission/RoomName etc etc not just a clone... this method has RECENTLY been attempted to be patched... It's a hell of a lot harder now and I've yet to really understand why... it is however, still very much possible

    Then the "Broken walls" (usually called the Stretched Walls method) which I played a big part in developing (aka I found and released most of the codes) is still very much active and still used constantly...

    [P.s. What gives you the right to refer to anything as a "Lame script kiddies way" you clearly are a button pusher yourself... look at how you described RawData methods.]
    I gave my OPINION on the method.. I call it an easy or lazy way(In your words "Lame script kiddies way") because thats what it is in my opinion. I never said I was a scripter to begin with I just said what I know and to the best of my knowledge(and in the best of my terms). Those are older methods. The simplified PIB selection tab was available in several Applications. I have no idea who discovered what as I'm not intrested I just know that these methods existed. They aren't new at all and I know you've been in the scripting world way longer than I even began to read upon these things.

    Could you be a bit more descriptive on V8 method, I'm not sure I understood entirely what you meant.



    Oh yeah, by the way there was a map with co-ordinates released by some bloke long back I think 2-3 years. It was done on MS Paint(Print screened a room and wrote co-ordinates on the screenie) and as I remember on the thread that he posted in many people found it easier.
    Last edited by BlueRaven; 12-05-2009 at 09:12 AM.

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  3. #23
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    The V8 method was publicly released by Simmzy and Tom (TFH). What you would do is create a room (client side) with what you wanted to do (i.e, if you wanted to kick the user with the room id as 2 or what ever) then you would create a room called "2" and then search @U in artmoney, change it to the kick command (which i think was AJ?) and then yeah it kicked that user.

    The same method was used for the clonename method (as shenk called it :rolleyes, except you'd change the AJ to something else..

    The exact same method was used for console messages, you'd send yourself a message with the data you wanted to do, then you'd delete the message..

  4. #24
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    Quote Originally Posted by Blinger View Post
    The V8 method was publicly released by Simmzy and Tom (TFH). What you would do is create a room (client side) with what you wanted to do (i.e, if you wanted to kick the user with the room id as 2 or what ever) then you would create a room called "2" and then search @U in artmoney, change it to the kick command (which i think was AJ?) and then yeah it kicked that user.

    The same method was used for the clonename method (as shenk called it :rolleyes, except you'd change the AJ to something else..

    The exact same method was used for console messages, you'd send yourself a message with the data you wanted to do, then you'd delete the message..
    I'm somewhat confused about your description of the room ID method. The way I remember it you would just change the room ID of w/e room you were creating to the data you wanted in, in this case the poster packet obv, then just change the values for @U to w/e the header was for posters, AZ I think, then create the room.
    The way you describe it sounds like you were using it to kick people who were in the room by changing @U to the kick header, I can't remember it either lol. Maybe I'm just reading it wrong, correct me if I am.

  5. #25
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    Quote Originally Posted by LoveToStack View Post
    I'm somewhat confused about your description of the room ID method. The way I remember it you would just change the room ID of w/e room you were creating to the data you wanted in, in this case the poster packet obv, then just change the values for @U to w/e the header was for posters, AZ I think, then create the room.
    The way you describe it sounds like you were using it to kick people who were in the room by changing @U to the kick header, I can't remember it either lol. Maybe I'm just reading it wrong, correct me if I am.
    No, you're right...

    You'd change:
    @U (RoomModify Header)
    @d (ConsoleMission Header)
    A_ (UserKick Header)
    A` (UserGiveRights Header)
    @a (ConsoleMessage Header)

    To the server header value of the packet you wanted to smuggle for example a drink would be AP and a PosterPlacement would be AZ

    eg. So you'd make a clone called "22", change A_ to AP and kick the clone... this would smuggle the packet AP22 into the client...
    the actual packet should of been "A_22" as in the user 22 was kicked from the room.

    Hope that clears things up a bit?





    Oh yeah and BlueRaven they were your words:
    Quote Originally Posted by BlueRaven
    2. ) "Breaking the walls" - This was what I call the LAZY script kiddies way. When it was discovered ALOT of people used it and claimed 1337ness.
    And the in-Program method is using quick-click RawData methods (usually creating a clone to kick or a room to modify... explained above)
    Last edited by vito201-:D; 12-05-2009 at 03:24 PM.
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  6. #26
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    Hahaha, i've had the biggest laugh in ages reading you ** your way through this topic Shenk, trying to rep yourself up claiming you released this and that, claiming you came up with so much stuff.

    Don't even pretend to be someone "hated by habbo". All the scripts on your website are just c&p'd from the old SOM Forum off actual decent members, where you spent all your time ass kissing and people spent all their time laughing at you pretending to be great. Habbo didn't ban you for "being Shenk", get real because you don't impress anyone. Everyone knows you have always been a joke and full of it. You might have some scripts wrote down on your site, but you don't understand any of them. You've proved that time and time again, get off your pedestal.

    I Remember your "Organised Events" that hardly anyone showed upto and you reported it on here pretending not to be yourself untill we caught you out. Fool, and you always will be.

  7. #27
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    Quote Originally Posted by FiiR3 View Post
    Hahaha, i've had the biggest laugh in ages reading you ** your way through this topic Shenk, trying to rep yourself up claiming you released this and that, claiming you came up with so much stuff.

    Don't even pretend to be someone "hated by habbo". All the scripts on your website are just c&p'd from the old SOM Forum off actual decent members, where you spent all your time ass kissing and people spent all their time laughing at you pretending to be great. Habbo didn't ban you for "being Shenk", get real because you don't impress anyone. Everyone knows you have always been a joke and full of it. You might have some scripts wrote down on your site, but you don't understand any of them. You've proved that time and time again, get off your pedestal.

    I Remember your "Organised Events" that hardly anyone showed upto and you reported it on here pretending not to be yourself untill we caught you out. Fool, and you always will be.
    +rep +rep...


    Can't wait to see his reply. It'd be something like "i am more famous then u m8

  8. #28
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    Quote Originally Posted by FiiR3 View Post
    Hahaha, i've had the biggest laugh in ages reading you ** your way through this topic Shenk, trying to rep yourself up claiming you released this and that, claiming you came up with so much stuff.
    What did I claim I came up with?
    I said I RELEASED the width/height values, I was very careful with my words... as far as I know I was the only one that worked them out... no one told me otherwise at the time I released them... although I was told once that a few people did things like "height:" to "height:999" to change other wall parts etc.

    Quote Originally Posted by FiiR3 View Post
    Don't even pretend to be someone "hated by habbo".
    Eh? Sulake hate anyone that scripts on their website I'd assume?...

    Quote Originally Posted by FiiR3 View Post
    All the scripts on your website are just c&p'd from the old SOM Forum off actual decent members, where you spent all your time ass kissing and people spent all their time laughing at you pretending to be great.
    Lol, go ask Mike/Dan/Dinnerbone if the tutorials I wrote were by anyone but myself. As for ass kissing I clearly wasn't great at it as I had a large anti-me following on SOM, just like Josh and Mike did :rolleyes:...
    (Not that I'm claiming to be as 1337 as Josh or Mike just pointing out all famed scripters get hated on by dumb little kiddies )

    Quote Originally Posted by FiiR3 View Post
    Habbo didn't ban you for "being Shenk", get real because you don't impress anyone.
    Habbo banned me for being a Bot Owner on a new account called "Im-Not-Shenk" or something like that... I had a new IP and ID so they clearly banned me because of my name as opposed to evidence.
    I did bring the ban upon myself, but they still banned me without any real evidence... also... who am I trying to impress? I just thought it was funny, as did other people that saw them ban me...

    Quote Originally Posted by FiiR3 View Post
    Everyone knows you have always been a joke and full of it.
    Lol. :rolleyes:


    Quote Originally Posted by FiiR3 View Post
    You might have some scripts wrote down on your site, but you don't understand any of them.
    (Grammar: Wrote/Written rule - "I wrote" and "I have written".)
    I think I do understand them? :S

    Quote Originally Posted by FiiR3 View Post
    You've proved that time and time again, get off your pedestal.
    What pedestal? :S and I've proven what time and time again? That I don't know how the scripts I do work? :S Do explain that to me... I do seem to remember other famous Habbo-scripters (Such as Dan, Tobi etc...) asking me how certain scripts work because I'm the one that did research into them...

    I'd understand if you called me lame for understanding Habbo scripting in such depth, I'd agree with you, but I don't think you can really claim I don't understand my own tutorials...

    Quote Originally Posted by FiiR3 View Post
    I Remember your "Organised Events" that hardly anyone showed upto and you reported it on here pretending not to be yourself untill we caught you out. Fool, and you always will be.
    (Spelling: "Up to" is two words, Until has one "L")

    If you mean the "**** Sulake" riot thing my room had 50/50 people inside it the whole time it was open. It was shut about eight or nine times by MOD-Moose (I think? Some MOD...) and had quite a few famous names attend such as Lost_Witness, Office.Boy, HabTopia, Lagz and a few others I can't recall at the moment...

    And Jordan was the one that reported it on HxF, not me... why would I have two Forum accounts with that many posts on each... :S

    Oh look, you got proven wrong! Try not to cry too hard.
    -Sends you a cyber-huggle better-

    - Alex (Shenk).
    Last edited by vito201-:D; 12-05-2009 at 09:05 PM.
    Apparently I am not allowed to advertise my site any longer. T_T
    - Alex (Shenk).

  9. #29
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    Alex aka Shenk was liked on S-O-M and from what i can remember was never laughed at
    so Fiir3 i really don't know what your on about.

  10. #30
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    Tbh Shenk you do make yourself look like a hero.

    More like a useless-at-everything 'Scripter'

    Any more ******** to make up?

    Please tell us all! Its very entertaining.


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