
Incase anyone is wondering, here is the stats ripped from the game via DenKirson.
Player health is 100 as always. Numbers are max-min damage depending on range. Rate of fire (RPMs) is after the damage.
Assault rifle:
M4: 30-20 @ 780
Scar-H: 40-30 @ 600
FAMAS: 40-30
Noob Laser: 40-30
ACR: 30-20 @ 720
TAR-21 : 40-30 @ 700
FN FAL: 50-35
F2000: 30-20 @ 875
Ak-47: 40-30 @ 650
SMG:
Mp5K:40-20 @ 720
P90:30-20 @ 910
UZI:30-20 @ 900
vector:30-20 @ 900
UMP:40 - 35 @ 600
LMG:
(silenced)
L86: 40-40 (30-30) @ 725
RPD: 40 -40 (30-30) @ 630
MG4: 30 -30 (20-20) @ 725
AUG: 40-40 (30-30) @ 600
m240: 30-30 (20-20) @ 910
handgun:
USP: 40-30
magnum: 50-35
m9: 40-30
Desert Eagle: 50-30
Machine pistol
pp2000: 40-20 @800
glock: 30-20 @ 880
m93: 40-20
TMP: 30-20 @ 820
Sniper:
70 normal, 50 silenced
(head, chest, stomach damage multipliers)
Intervention: 1.5 - 1.5 - 1.1
Barret: 1.5 - 1.5 - 1.1
WA2000: 1.5 - 1.5 - 1
M21 EBR: 1.5 - 1.1 - 1
*Take note than unlike damage, RoF values have been hand made and have a human error inaccuracy... so they might be a little off. But it is still pretty representative and better than nothing.
I haven't tested these myself, but they are from a reliable source.
I can't be bothered with stats, I just try out guns and see if I like the feel of them. In fact I'd prefer the game if it wasn't all down to stats like this, I mean in real life (I know it's a game but shhh) anything can happen when a bullet is fired. Just because the stats say three shots will kill, doesn't mean that one shot through the eye and into the brain wouldn't do the same!
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