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  1. #31
    Oni Guest

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    Quote Originally Posted by 01101101entor View Post
    Seems a bit buggy, firstly getting it to move isnt very stable, it doesnt seem particualy responcive? Also when i clicked in one plase i decided to zoom off the screen the other way o.0
    Its double click not single click which may be your problem, yes the zooming off is a problem which shouldnt happen, im trying to sort it out but cant find the problem.

    Finding problems like those is why I created this thread , because I didnt notice when I was testing it on my localhost
    Last edited by Oni; 23-06-2007 at 04:27 PM.

  2. #32
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    Quote Originally Posted by Viper View Post
    Its double click not single click which may be your problem, yes the zooming off is a problem which shouldnt happen, im trying to sort it out but cant find the problem.

    Finding problems like those is why I created this thread , because I didnt notice when I was testing it on my localhost
    Well connection seems to work *i loged in twice* although i dont quite get how your driving off screen error works "/How do u calculate movements? Triganmirty on the mouse position when you double click as normal? or something server side "/

    Also although im a flash noob still ive found the easiest way to keep people in a contaiment aria is just create an if to see if there outside the range of the playing, then set there x/y back to the edge onenterscreen, although i dont even know if thats what your useing to innate everything "/
    the hittest method also works well for obj collisions ive found

    Also as a suggestion, move the floor, not the ship, keep that central. That way u can make the romeing aria much more massive. Just calcuate all other objects positions from the edge of the floor/map symbol your useing
    Last edited by Mentor; 23-06-2007 at 04:38 PM.

  3. #33
    Oni Guest

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    Quote Originally Posted by 01101101entor View Post
    Well connection seems to work *i loged in twice* although i dont quite get how your driving off screen error works "/How do u calculate movements? Triganmirty on the mouse position when you double click as normal? or something server side "/

    Also although im a flash noob still ive found the easiest way to keep people in a contaiment aria is just create an if to see if there outside the range of the playing, then set there x/y back to the edge onenterscreen, although i dont even know if thats what your useing to innate everything "/
    the hittest method also works well for obj collisions ive found

    Also as a suggestion, move the floor, not the ship, keep that central. That way u can make the romeing aria much more massive. Just calcuate all other objects positions from the edge of the floor/map symbol your useing
    I have tried hit tests its first thing I did but it doesnt work atall, it still just walks straight thorugh them. Ive never done anything like this before so its abit hit and miss for me.

    The problem with making the terrain move instead of the ship is it makes it hard to locate where the other ships are from a ship if you get me.
    Last edited by Oni; 23-06-2007 at 04:42 PM.

  4. #34
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    There are bound to ne errors as it is still in testing purposes.

    Also i noticed elwood hasn't posted again since he got told lmao

    Keep it up gearoge your doing well
    Looking for a good desiner to design a social networking template.

    PM me.

  5. #35
    Oni Guest

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    Quote Originally Posted by 07 View Post
    There are bound to ne errors as it is still in testing purposes.

    Also i noticed elwood hasn't posted again since he got told lmao

    Keep it up gearoge your doing well
    Thankyou, and mentor has explained his idea over msn so I may use it.

  6. #36
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    Quote Originally Posted by Viper View Post
    Thankyou, and mentor has explained his idea over msn so I may use it.
    Since u aint on msn i thought id just say here, well i created a little example bit of what i ment. Its a basic way of calcuating reletive object positions + some collison detection, its a little strange with some of its behavior though, but i was really just playing around.

    http://img503.imageshack.us/my.php?image=relmovqm7.swf

    (u control red car, arrows move it, its freeform with no barriers so u can drive forever, it just wont have much scenery to look at if you do.
    Viper, poke me on msn if u want the fla :p

  7. #37
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    Quote Originally Posted by 01101101entor View Post
    Since u aint on msn i thought id just say here, well i created a little example bit of what i ment. Its a basic way of calcuating reletive object positions + some collison detection, its a little strange with some of its behavior though, but i was really just playing around.

    http://img503.imageshack.us/my.php?image=relmovqm7.swf

    (u control red car, arrows move it, its freeform with no barriers so u can drive forever, it just wont have much scenery to look at if you do.
    Viper, poke me on msn if u want the fla :p
    Omg that rocks ;]
    Looking for a good desiner to design a social networking template.

    PM me.

  8. #38
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    Thanks :p

    O.O and i just though of a really good way to keep people in a certain aria Just use the hitTest function to check your in a constant collison with the background aria else disable ya engines and reverse ya a bit

  9. #39
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    backpacks
    tutorials
    mouths move when they talk
    facial expressions when they talk and that.. for example =] = : ) so they would smile and : ) = they smile etc..
    get to be inside the ships and put furniture in it

    also u can make plans to attack a ship, get gangs of people to help you attack... and the longer on the game u are the stronger u and ur ship are etc etc, sounds good tbh..
    Last edited by e5..; 23-06-2007 at 10:52 PM.

  10. #40
    Oni Guest

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    Quote Originally Posted by 01101101entor View Post
    Thanks :p

    O.O and i just though of a really good way to keep people in a certain aria Just use the hitTest function to check your in a constant collison with the background aria else disable ya engines and reverse ya a bit
    mmmmmm, I understand what you mean now by the scrolling thing, I know the code but thats

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