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  1. #31
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    Why would it not? That's the whole point of progressive enhancement, you start with something really simple, a basic table if you have to, then add layers of functionality for those devices that can handle it. Of cause it would not work if you started with the final desktop version and attempted to scale it down, that is approaching it from the wrong angle though.

    Quote Originally Posted by Intricat View Post
    Having the main Habbox site scaleable wouldn't really work in terms of things such as the rare values.
    @Jackabee; Getting the radio on to iPhone/Android is easy.

  2. #32
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    xxMATTGxx

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    Quote Originally Posted by Tomm View Post
    Why would it not? That's the whole point of progressive enhancement, you start with something really simple, a basic table if you have to, then add layers of functionality for those devices that can handle it. Of cause it would not work if you started with the final desktop version and attempted to scale it down, that is approaching it from the wrong angle though.
    Sounds like we have a volunteer.

    Quote Originally Posted by Jackabee View Post
    Only problem with that is the radio, with a web app for iOS and Android, you would need to find a web player that works for both, or have them download the stream...hmm.
    I doubt that would be an issue.


    Previous Habbox Roles
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  3. #33
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    The worst part of Apple apps is the fee,as said somewhere above. It's quite expensive really, so the app would have to have some kind of price, so that the coder doesn't have to pay $100 per year or whatever it is for the developer centre fee.
    I've made iOS apps in the past, it's a shame about the fee, otherwise I would've published apps too. It's pretty simple on Mac because of XCode tbf.

  4. #34
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    Quote Originally Posted by Tomm View Post
    Why a separate web app?
    Distinction between touch interface and mouse interface.
    Chippiewill.


  5. #35
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    I don't think you understand the whole point of a responsive design. Here are some quick examples I found:

    http://forefathersgroup.com/
    http://futureofwebdesign.com/landing-page

    Resize your browser window to see it work. You'll notice how it changes from a desktop + mouse friendly site to a more touch + mobile friendly site.

    Quote Originally Posted by Chippiewill View Post
    Distinction between touch interface and mouse interface.

  6. #36
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    Quote Originally Posted by Tomm View Post
    Just tried this on my phone and it is not mobile friendly in the slightest considering some lines reduced to two words in width because they put a massive image in the middle.
    Chippiewill.


  7. #37
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    I actually made this once, well i made an app that had all fansite radios, forum posts etc utilizing the rss feeds. I just never published it because of the fee. Though you can get someone to publish it for you for a smaller fee.

    I never had RV though. Just rss feeds and radio.

  8. #38
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    I assume you mean the clients list. How is this a problem when most of them are two words long anyway?

    Edit: Just to add, these were quick examples I could find, not suggesting that the are the best examples out there.

    Quote Originally Posted by Chippiewill View Post
    Just tried this on my phone and it is not mobile friendly in the slightest considering some lines reduced to two words in width because they put a massive image in the middle.

  9. #39
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    Mark

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    Quote Originally Posted by Johnathan View Post
    Here is my opinion overall on the iPhone application for Habbox...



    Apple charges $100 per year to hold onto a developer’s account (which you need to publish your app).

    This honestly is a trivial amount of money. Not too expensive at all. + Side

    Apple sends you cash one month at a time, up to 45 days after the month has ended. So, if your app goes live in January, you can expect your first kickback sometime in early March. Oh, and Apple only pays you if your earned amount totals at least $150, so you may have to wait before getting your first payment. Keep in mind, Apple only pays you through direct deposit.

    If the app idea fails and barely turns a profit you lose out. They don't send you any income at all. The total can amount to 150 dollars over the span of many months. Yet with operating costs of the forum and such why would Jin want to wait that long for the money? - Side


    This is just two strong points both good and bad. I could go on forever about this...
    I think you're just confusing yourself now lol. We tried an App and it didn't do great, also it'd be much more simple to just have a mobile site that's compatible for all phones.

  10. #40
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    Quote Originally Posted by Mark View Post
    I think you're just confusing yourself now lol. We tried an App and it didn't do great, also it'd be much more simple to just have a mobile site that's compatible for all phones.
    Lol I know a lot about designing iOS applications. It's not an easy process nor is it profitable unless you have a client user base that's large enough to support it. Maybe re occurring monthly subscriptions instead of pay once you own the app...?

    But yes a web based application does make more sense indeed!
    Last edited by Johnathan; 21-09-2012 at 12:41 PM.


    “If ever there is tomorrow when we're not together... there is something you must always remember. You are braver than you believe, stronger than you seem, and smarter than you think. But the most important thing is, even if we're apart... I'll always be with you.” ― A.A. Milne

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