Actually, so far 4 hours has produced a basic game engine, although theres probably a day or so's work left in it, the movement algorithm's object avoidance routeens still need alot of work, plus i need to build in the chat server on top, and finish designing the item object structure.
Granted, the current alpha isnt particaly massive, the testing room only supports about 20 or so people max.
Although ive been consiering adopting some codeing from the Freevolution isometric game engine to really make it massive + add a proximity based data input system, to lower server strain... although thats someway off :p









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