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  1. #61
    Join Date
    Jul 2004
    Location
    Scotland
    Posts
    17,702
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    60,948
    Habbo
    Habbic

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    Quote Originally Posted by Inseriousity. View Post
    There's evidence to suggest that when there is simply a token prize involved, people are just not interested. I would disagree with this idea.
    It wouldn't be if they added more VIP (i.e. 1 week, 2 weeks, 3 weeks, etc)

    say the price of 1 week is 250 tokens, then instead of '1 week vip', 250 tokens would be given in that place and just ensure they know more about the token store.

    everything seems half arsed when it's released these days.

    Arcade, Tokens, Achievements, everything fails because it's never been advertised or implemented properly.


    So instead of giving out say 380 months of VIP per year and 8000 tokens, we'd now give out like 36800 tokens or whatever, then the users themselves can buy the VIP at a proper price, instead of only having 3 months in the store.

  2. #62
    Join Date
    Apr 2006
    Location
    Middlesbrough, England
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    There's that saying 'keep it simple, stupid' which I think needs to be applied here. The simpler something is, the easier it is to get people involved. To win tokens that then needs to be converted into VIP is to add an unnecessary extra obstacle to users, which will in turn decrease participation. Credits and VIP tends to be the most popular prizes on offer and using tokens when it's been proven not to provide any motivation to users to aim for would be a mistake.

  3. #63
    Join Date
    Jul 2004
    Location
    Scotland
    Posts
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    where has it been proven to reduce motivation? i'm curious.

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