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  1. #811
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    Fun Fun

    They seem to be really using Luigis taunts to their advantage.


    Click the image.

  2. #812
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    Luigi, you should take me to the back of the dojo, make me your geisha and then smoke your pipe of satisfaction.
    You rock dude.
    No longer active on here


  3. #813
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    Quote Originally Posted by PaulMacC View Post
    Luigi, you should take me to the back of the dojo, make me your geisha and then smoke your pipe of satisfaction.
    You rock dude.
    Why thank a-you.

  4. #814
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    Play a little and you’ll soon find this out for yourself, but here’s some advice – when fighting as the Ice Climbers, making sure your partner, Nana, stays alive is key.
    Your attacks suffer when you’re alone...
    ...but together you’ll hit harder and score multiple hits!
    The difference is even more dramatic when performing special moves.

    Standard Special Move: Ice Shot
    Popo fires off a lone chunk of ice that sliiides away.
    With Nana by your side, your attack is doubled!
    With two shots you can relax, safe in the knowledge that you don’t need to worry about your attack being reflected, since one projectile will cancel out the other upon being repelled.
    This will be a constant source of headaches to your opponent.

    Side Special Move: Squall Hammer
    Popo spins around and around. It’s not useless or anything...
    But this is much better!
    You can also rapidly press the special-move button to rise higher into the air while doing this move, a secondary function whose rate of ascent is also improved when you perform this move with both climbers.

    Up Special Move: Belay
    Popo’s just going through the motions here. He probably had to work out a kink in his shoulder.
    When you use Belay with two climbers, they perform a feat that leaves you dazzled at the depths of their friendship!
    Belay has virtually no effect when performed alone. This is a real example of how you’ll need both climbers for success.

    Down Special Move: Blizzard
    This short-range projectile move freezes the enemy.
    But with the two climbers together, you’re guarded from both sides!
    Use it in the air and both climbers will face the same direction for double the power!
    Following up a small jump with a mid-air blizzard can come in pretty handy.
    So playing Ice Climbers boils down to Nana. It’s all about Nana.
    Like a team of skilled mountain climbers striving to reach the peak, you must honour and cherish the bond that binds you with your team-mate as you fight together.
    Ahem... And let’s overlook our friend’s occasional impulse to wander off, shall we?

    -----------------------------------------------------------------------

    Standard Special Move: Nayru’s Love
    Some sort of crystal forms on Zelda’s sides and revolves around her, shielding her body. It won’t last as long in the air as it does on the ground, so be careful.
    The crystal is like a deflector shield. Projectile weapons will bounce off it.
    Use it quick and watch it work!

    Side Special Move: Din’s Fire
    A short burst of flame... Uh, but it’s not too powerful...
    Pop!
    See, you can’t just use Din’s Fire like that.
    First, you have to hold the special-move button and store up flame energy. Next, you have to remember to aim the flame by tilting up and down. Once you’ve stored up enough energy, Din’s Fire is unrivalled!
    If you use it right, you can hit opponents even at this range!
    If you’re the target of this special move, you can learn the timing of the explosion pretty easily. Get in the air and perform a mid-air dodge (use the shield button while in the air) to try to dodge the attack.

    Up Special Move: Farore’s Wind
    This special move can be used for evasion and to get back to solid ground. You’ll fly in the direction you tilt the Control Stick at the moment Zelda disappears.
    Now tilt the Control Stick in the direction you want to go.
    You can go to the side, up or down. It moves you quite a long way, and may be quicker than running. I think you’ll be using this move a lot in The Subspace Emissary.
    Whoa! You might not always make it to a safe landing, so be careful!
    Last edited by KnuxIBF; 19-02-2008 at 10:02 AM.
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  5. #815
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    Click the image.

  6. #816
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    Yesterday:

    Side Special Move: Flying Slam
    This is Bowser’s megamonster move: the Flying Slam!
    First, he grabs...
    ...then he jumps...
    SLLAAAMMO!
    You can even grab someone in mid-air, making this move a real mean one.
    He’s diving off the edge with his opponent! That’s not nice!
    If this was a stock battle and you and your opponent each had one life left, this would be a win for Bowser since he is on top and his enemy would go off-screen first.
    But please don’t worry. The opponent will be able to affect side-to-side movement just like Bowser.
    The opponent can fight back.
    The effectiveness of this resistance depends on the damage gauge. The less damage the opponent has, the stronger he or she will be able to resist.
    Likewise, Bowser will find it harder to control his enemy if he has taken a lot of damage.

    Down Special Move: Bowser Bomb
    Bowser’s down special move, the Bowser Bomb, is really powerful, but also leaves him really open.
    Whoooomp!
    When using this move while on the ground, you can attack when the enemy is right in front of you.
    If the initial attack connects...
    ...you’ll launch your opponent up...
    ...and you can get a combination hit as you drop!
    Whichever way you do it, if your opponent dodges, they’ll have you wide open. Try not to use this move at the wrong time!
    Stop! Stop! Don’t attack me when I’m helpless!

    -----------------------------------------------------------

    This might be too advanced to bring up in Smash ABC, but it’s such a good move and doing it feels so good that I want to introduce it.
    If you make good contact with Mario on a forward mid-air attack, your opponent will shoot straight down.
    Bonnnnk!
    This move is called a meteor smash. If you use this move when your opponent is trying to get back to solid ground, well...
    Now! Go NOW!
    DONNNK!!
    Nailed ‘em!
    Whoa, don’t forget to recover...
    There are actually several types of meteor smashes.
    For Donkey Kong, the spot where you hit is crucial when performing a forward mid-air attack.
    Kirby’s down mid-air attack can score consecutive hits.
    Some of Link’s down strong attacks will cause an opponent to fall as well.
    For the Ice Climbers, only Nana can do meteor smashes!
    Well, you might not always blast your opponents off the screen, but there’s no harm in remembering these moves.
    And this is the last entry for Smash ABC. If you’ve got it all down, then you’ll be able to smash with anyone.
    If you +rep me, you'll be pretty like... Leeyuh
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  7. #817
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    Today:

    If you +rep me, you'll be pretty like... Leeyuh
    If you -rep me, you smell like...Wootzeh
    Currently: 391 (209 to go)
    Visit my forum [NOW UPDATED]
    Ex-Head DJ Mikey

  8. #818
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    Ah that answers how his final smash works. Looks cool

  9. #819
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    Quote Originally Posted by GommeInc View Post
    Ah that answers how his final smash works. Looks cool
    There are lots of videos on Youtube.
    I'm so happy Captain Falcon is in.


  10. #820
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    Falco pwns all the greedy nintendo fool noobs gobsmackedz0r3d

    I dont know what I just said.
    No longer active on here


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