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  1. #21
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    This UI IS DISGUSTING

  2. #22
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    Not a fan of the UI, but it could be worse.

    There doesn't seem to be any instant message chat button like we have just now. The thing I thought it was is labelled as chat history. Hopefully they're not getting rid of it...
    The day I get to 200 in Ping Pong II is the day my life is complete.

  3. #23
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    oh god no, the user interface would not even attract an 13 year old these days to use habbo - this is screaming club penguin.
    (H)
    Like LUCPIX Liked

  4. #24
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    Quote Originally Posted by Earthquake View Post
    oh god no, the user interface would not even attract an 13 year old these days to use habbo - this is screaming club penguin.
    Yeah and look what happened to CP haha



    I deserve to be alright, I deserve to sleep at night
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    Better treat him well, cause he's with me till the end


    I'm not senDing sublimInal messagEs to rule breakers

  5. #25
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    The most interesting part from all of these changes is the engine update, 4 sure. Flash games will forever be in my heart and hard drive but Habbo deserves to find its own way somewhere the giants live. If the Sulake crew is sufficiently neat to care about how game-playing operates these days, they not only will turn Habbo into a sort of stand alone exe, downloadable as the mellow, respectable online toy it can be, but also, it would be cool to have a custom status thing dedicated to Habbo there on Discord (you know, the one you let other people see what you are playing at the moment, etc). Details, details... but why not?

    On the new UI: It *kind of* makes sense for the mobile versions as it is interesting to have the icons standing out, allowing the players to distinguish what exactly is part of the interface and what belongs to the game screen (something unnecessary on desktop since the mouse cursor does this task itself with some extra aesthetic perks since the vectorial art in habbo looks shitty imo!!) but MANnnn.. Habbo should really restore its pride for the pixels and restore the old identity by making it all counterantialiased (?), from the font to the icons, this is what the game needs the most. At least, graphics-wise. It doesn't have to fit into a pattern or two in order to become your regular blandish mmo and a non-habbo-y habbo. Yikes overall

    About the level system... Maybe just a thing to take a solid advantage of the achievement score we've been accumulating with so much whimsy since day 1? Like EXP points? Rewards? If so.. bring it up!!
    Last edited by LUCPIX; 04-12-2019 at 10:11 PM.



  6. #26
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    Recent development:

    https://www.habbo.com/community/arti...0-looks-editor

    Without sounding tooooo bad here, it almost looks like someones college final year school project.
    Credit to @david; who made me this awesome image back in 2012!

  7. #27
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    So chunky
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  8. #28
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    Interesting as to how Sulake will move forward with this. Looks like the mobile app and not everyone will enjoy this interface. Making this optional is preferred.
    Hope is the denial of reality.
    --Margaret Weis

  9. #29
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    Additional sneak peek released today - This time showing us what the shop front and marketplace will look like:

    https://www.habbo.com/community/arti...he-marketplace
    Credit to @david; who made me this awesome image back in 2012!

  10. #30
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    Direct purchases through the shop ooooooof that's gonna cost me. Private trades seems interesting, I wonder if that's going to replace in-room trading because if not it's basically just gonna be a way for people to use the black market easier
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