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Ryno
17-07-2008, 05:41 PM
Hey,

I will get straight to the point. I am creating an MMOCC (Mass Multiplayer Online Chat Community) for the public. It is called 'City 7' and is about a city set in the future where technology is tremendous. When you join and login you are in a city street and can talk to anyone warp to your room or walk into a shop and buy yourself a new house or buy furniture to put in your room. If you get a new house you can send a message to the council and get your house set as a public room in many catagorys. (Gaming Etc.) There is loads mroe to talk about but i will not say ;]

If this test goes well i will start developing a medieval version and other types to keep people interested. They will all be seperate games but still very fun.

Ryno ;]]

P.s. If you have any questions or want to get involved Pm me or post. The website will open soon and Staff are needed.

Florx
17-07-2008, 07:25 PM
Is it 2D, Isometric or what :)

Best o' luck. I can code stuff in PHP so if you need a user system or whatever, just send me a PM :)

Decode
17-07-2008, 07:28 PM
What staff are needed?

Excellent
17-07-2008, 07:35 PM
Sounds okay. Can you do the coding/gfx side yourself?

Plux
17-07-2008, 07:41 PM
What will you contribute to this project?
Funding? etc.

Colin-Roberts
17-07-2008, 10:36 PM
So you like many others have come to these forums to announce your mmocc? Well before you do let's go over a few things.

Well firstly, unless you are very talented, you shall need a bit of money to spend on the project. Eg. For a dedicated server.

Secondly, you need to rememeber that this may sound fun, but remeber. You need to run it 24/7.

Thirdly, make sure you have the right staff, don't just hire your mates. Choose the people who have the standards you want.
Some people may work for free.

Now since we have gone over the basics you shall need to know what you are coding your client in.

For people who don't know, the client is the mmocc itself. Commonly, the client is coded in Actionscript or Lingo.

Programs;

Actionscript - Adobe Flash CS3 (recommended)
Lingo - Director 11 (recommended)

Now let's think about your server. Firstly, it needs to be multiuser, otherwise it is not multiplayer. There are plenty of free ones, such as SmartFoxServer (20 users) or go down to the server source forums!

Now, let's move onto the graphics. Without graphics you can't have a game.
What style are your graphics? Are they all fluffy ponies or people? You need to think about all of this.

Once you have, you should now think about making a start to the art. You can do this yourself or even hire someone.

Finally, you need to think about the name of your game.

The name is not very important at first, make sure you think long and hard about this.

.. credit to dan from mmoccforums..

Plux
17-07-2008, 11:08 PM
So you like many others have come to these forums to announce your mmocc? Well before you do let's go over a few things.

Well firstly, unless you are very talented, you shall need a bit of money to spend on the project. Eg. For a dedicated server.

Secondly, you need to rememeber that this may sound fun, but remeber. You need to run it 24/7.

Thirdly, make sure you have the right staff, don't just hire your mates. Choose the people who have the standards you want.
Some people may work for free.

Now since we have gone over the basics you shall need to know what you are coding your client in.

For people who don't know, the client is the mmocc itself. Commonly, the client is coded in Actionscript or Lingo.

Programs;

Actionscript - Adobe Flash CS3 (recommended)
Lingo - Director 11 (recommended)

Now let's think about your server. Firstly, it needs to be multiuser, otherwise it is not multiplayer. There are plenty of free ones, such as SmartFoxServer (20 users) or go down to the server source forums!

Now, let's move onto the graphics. Without graphics you can't have a game.
What style are your graphics? Are they all fluffy ponies or people? You need to think about all of this.

Once you have, you should now think about making a start to the art. You can do this yourself or even hire someone.

Finally, you need to think about the name of your game.

The name is not very important at first, make sure you think long and hard about this.

.. credit to dan from mmoccforums..

He has the name...

Colin-Roberts
17-07-2008, 11:45 PM
that wasn't the point of my post at all.. it just was part of the quote//

Janczyk
18-07-2008, 06:53 AM
My advice is - don't.

Unless you've got hefty financial backing then your site will never take off.

Oh, and if you still proceed with the idea - don't open the site until the client is ready because it's just a waste of time.

Colin-Roberts
18-07-2008, 11:13 AM
My advice is - don't.

Unless you've got hefty financial backing then your site will never take off.
(or talent to code and make graphics)

Oh, and if you still proceed with the idea - don't open the site until the client is ready because it's just a waste of time.
Quoted for the truth

NEW-START
18-07-2008, 12:11 PM
I have read your post.

Agnostic Bear
19-07-2008, 03:07 AM
I have read your post.

I have also read his post.

However I am not QFT'ing which is actually "Quoted for truth" because it wastes valuable space and doesn't actually contribute anything but your opinion, which if you are only posting QFT, isn't that important.

Colin-Roberts
19-07-2008, 12:13 PM
I quoted your post and adding my opinion within the quote..

Meti
19-07-2008, 12:46 PM
Sounds good. What staff are needed?

:Edzy
19-07-2008, 04:37 PM
City 7 is the bus i get home from town :)

Tom-Brown
19-07-2008, 05:08 PM
I saw this on MMOCC Forum, I wasn't impressed then. I would recommend getting a job raising £1000+ then paying. Or go heavily invest in Flash CS3 or Director 11 and Books, or maybe a tutor.

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