View Full Version : Wired
Absently
04-08-2012, 07:19 PM
Okay, I own a Saw and I decided to make the first room run by itself, so it would be easier on hosts and waiting time. I have all the furni I need, but there is one problem. I can't see to make it work. I have that when users are standing on the correct furni, the gates close, but the gate doesn't open when the timer hits 0 and also the timer does not reset. If anyone knows how to fix it, could you possibly help me out? I'll rep you or something :P
lawrawrrr
04-08-2012, 07:20 PM
What wired do you currently have in which stacks? It might just be something simple like missing or not set right, I don't mean to be patronising though!!
Absently
04-08-2012, 07:31 PM
What wired do you currently have in which stacks? It might just be something simple like missing or not set right, I don't mean to be patronising though!!
I think I have it all in the right stacks, just something probably has been clicked wrong or not linked up. I have three different stacks, one contains
Stack 1:
Toggle furni state (this is linked to the timer)
Match furni to position and state (I have clicked current furni state - which I don't think is correct and I have the two gates clicked)
Trigger: At Set Time (set to 60 secs)
Stack 2:
Repeat effect (0.5 seconds)
Furni has users (random rollers click e.g. top and bottom and some in middle)
Match furni to state and position (two gates clicked again and current furni state)
Timer resets (set to 0 seconds)
Furni states and positions (I have a tree clicked in it's current furni state)
Stack 3:
Move and rotate furni (tree clicked to rotate)
Game ends
it's all so complicated x_x
Lewis
04-08-2012, 07:34 PM
I think I have it all in the right stacks, just something probably has been clicked wrong or not linked up. I have three different stacks, one contains
Stack 1:
Toggle furni state (this is linked to the timer)
Match furni to position and state (I have clicked current furni state - which I don't think is correct and I have the two gates clicked)
Trigger: At Set Time (set to 60 secs)
Stack 2:
Repeat effect (0.5 seconds)
Furni has users (random rollers click e.g. top and bottom and some in middle)
Match furni to state and position (two gates clicked again and current furni state)
Timer resets (set to 0 seconds)
Furni states and positions (I have a tree clicked in it's current furni state)
Stack 3:
Move and rotate furni (tree clicked to rotate)
Game ends
it's all so complicated x_x
Repeat effect: Toggle Furni state - select timer and make sure its on how many minutes you would like it to restart to.
Absently
04-08-2012, 07:39 PM
Repeat effect: Toggle Furni state - select timer and make sure its on how many minutes you would like it to restart to.
you can only do seconds
Lewis
04-08-2012, 07:40 PM
you can only do seconds
what? wait, if you want it to reset the timer as a user enters a room I recommend doing:
User steps on furni (teleport) toggle furni state.
If you want it to the reset the timer automatic as it ends, use what I said above.
Absently
04-08-2012, 07:42 PM
what? wait, if you want it to reset the timer as a user enters a room I recommend doing:
User steps on furni (teleport) toggle furni state.
If you want it to the reset the timer automatic as it ends, use what I said above.
i dont want it to reset when a user enters the room? i just want it to be automatic and i'm pretty sure i have all the right wired, there's just something messed up and i've already spent a lot on wired.
If someone wants to try and fix it, feel free to search my name, pass is dog
Lewis
04-08-2012, 07:44 PM
i dont want it to reset when a user enters the room? i just want it to be automatic and i'm pretty sure i have all the right wired, there's just something messed up and i've already spent a lot on wired.
If someone wants to try and fix it, feel free to search my name, pass is dog
Mate, then do what I said....
If you want it to be automatic, use repeat effect: toggle furni state timer.
That will make it so whenever the timer ends, it restarts counting down again...........
Absently
04-08-2012, 07:45 PM
Mate, then do what I said....
If you want it to be automatic, use repeat effect: toggle furni state timer.
That will make it so whenever the timer ends, it restarts counting down again...........i forgot to mention, i sorted that ages ago, don't need to be so rude :)
Lewis
04-08-2012, 07:46 PM
i forgot to mention, i sorted that ages ago, don't need to be so rude :)
I wasnt being rude, you were just totally confusing me and it annoyed me lol. soz
lawrawrrr
04-08-2012, 07:46 PM
Does it work on it's own - just timer reset and toggle furni state? Might be the other wired messing with it more than the actual bare wired not working?
Absently
04-08-2012, 07:49 PM
Does it work on it's own - just timer reset and toggle furni state? Might be the other wired messing with it more than the actual bare wired not working?
I am so confused right now :( are you on about it resetting the timer? I have that done, what's not working is gates closing after the users have entered the teleport, it just chills and I have to do it manually. :P
lawrawrrr
04-08-2012, 07:52 PM
I am so confused right now :( are you on about it resetting the timer? I have that done, what's not working is gates closing after the users have entered the teleport, it just chills and I have to do it manually. :P
Oh i got the wrong end of the stick (a) which one is the teleport stack??
Absently
04-08-2012, 07:56 PM
Oh i got the wrong end of the stick (a) which one is the teleport stack??
There's a stack that's already in the room that when the gate opens they are teleported to the tele, but I don't think it needs to be included anywhere does it? :( I am so rubbish with wired, so I'm sorry for being so slow :'(
lawrawrrr
04-08-2012, 08:14 PM
There's a stack that's already in the room that when the gate opens they are teleported to the tele, but I don't think it needs to be included anywhere does it? :( I am so rubbish with wired, so I'm sorry for being so slow :'(
I'm not terribly good but i can usually figure it out :/
On the gate-closing one does that have a when user walks off furni or what + toggle furni state
Plebings
04-08-2012, 08:26 PM
did you get it sorted? im online if you need me xx
Absently
04-08-2012, 08:52 PM
did you get it sorted? im online if you need me xxI've managed to set it up that it opens and closes when the timers up, but now I've messed it up in that when users are standing on rollers it doesn't close behind 'em :( could you pretty please help? haha my habbo name is absently and the pass is catdog now
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