View Full Version : Wired Dilemma
Clumping
25-02-2013, 06:08 PM
I have a room where you need to push a puzzle box along some rollers to the other end. Once it's at the end and on a pressure plate, you stand on a doormat to open the gate. Once the gate is closed again, the box will go back to the beginning.
What wired will I need?
Mr-Trainor
25-02-2013, 06:18 PM
Which part is your dilemma :P? Like, do you just want to know how to get the gate to open and then close?
Stack 1: open gate when stepping on doormat, with the condition that the box is at the end.
- Wired Trigger: user steps on furni - doormat
- Wired Effect: toggle furni state - gate
- Wired Condition: furni states and positions match - box when at the end
Stack 2: close gate after user goes through, and move box back to start
- Wired Trigger: user walks off furni - gate
- Wired Effect: toggle furni state - gate
- Wired Effect: match furni to position and state - box at start
Alternative Method, which teleports the user rather than having a gate, as someone could just hold the gate open
Stack 1:
- Wired Trigger: user steps on furni - doormat
- Wired Effect: teleport user to furni - the 'winning area' or where ever :P.
- Wired Condition: furni states and positions match - box when at the end
- Wired Effect: match furni to position and state - box at start
Hope that is what you're looking for and helps, if there's any other help you need then just ask :D. I just wasn't sure exactly what you wanted help with/what you've already done and I'm just assuming you've got the box game set up :):P.
Clumping
25-02-2013, 06:36 PM
Which part is your dilemma :P? Like, do you just want to know how to get the gate to open and then close?
Stack 1: open gate when stepping on doormat, with the condition that the box is at the end.
- Wired Trigger: user steps on furni - doormat
- Wired Effect: toggle furni state - gate
- Wired Condition: furni states and positions match - box when at the end
Stack 2: close gate after user goes through, and move box back to start
- Wired Trigger: user walks off furni - gate
- Wired Effect: toggle furni state - gate
- Wired Effect: match furni to position and state - box at start
Alternative Method, which teleports the user rather than having a gate, as someone could just hold the gate open
Stack 1:
- Wired Trigger: user steps on furni - doormat
- Wired Effect: teleport user to furni - the 'winning area' or where ever :P.
- Wired Condition: furni states and positions match - box when at the end
- Wired Effect: match furni to position and state - box at start
Hope that is what you're looking for and helps, if there's any other help you need then just ask :D. I just wasn't sure exactly what you wanted help with/what you've already done and I'm just assuming you've got the box game set up :):P.
Thanks a lot! :)
I've got the room set up, but no wired set up :P
And I just wasn't sure what wired I needed haha.
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