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Thread: Wired Dilemma

  1. #1
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    Clumping

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    Default Wired Dilemma

    I have a room where you need to push a puzzle box along some rollers to the other end. Once it's at the end and on a pressure plate, you stand on a doormat to open the gate. Once the gate is closed again, the box will go back to the beginning.
    What wired will I need?

  2. #2
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    Mr-Trainor

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    Which part is your dilemma ? Like, do you just want to know how to get the gate to open and then close?

    Stack 1: open gate when stepping on doormat, with the condition that the box is at the end.
    - Wired Trigger: user steps on furni - doormat
    - Wired Effect: toggle furni state - gate
    - Wired Condition: furni states and positions match - box when at the end

    Stack 2: close gate after user goes through, and move box back to start
    - Wired Trigger: user walks off furni - gate
    - Wired Effect: toggle furni state - gate
    - Wired Effect: match furni to position and state - box at start

    Alternative Method, which teleports the user rather than having a gate, as someone could just hold the gate open

    Stack 1:
    - Wired Trigger: user steps on furni - doormat
    - Wired Effect: teleport user to furni - the 'winning area' or where ever .
    - Wired Condition: furni states and positions match - box when at the end
    - Wired Effect: match furni to position and state - box at start

    Hope that is what you're looking for and helps, if there's any other help you need then just ask . I just wasn't sure exactly what you wanted help with/what you've already done and I'm just assuming you've got the box game set up .

    Not online very often

  3. #3
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    Quote Originally Posted by Mr-Trainor View Post
    Which part is your dilemma ? Like, do you just want to know how to get the gate to open and then close?

    Stack 1: open gate when stepping on doormat, with the condition that the box is at the end.
    - Wired Trigger: user steps on furni - doormat
    - Wired Effect: toggle furni state - gate
    - Wired Condition: furni states and positions match - box when at the end

    Stack 2: close gate after user goes through, and move box back to start
    - Wired Trigger: user walks off furni - gate
    - Wired Effect: toggle furni state - gate
    - Wired Effect: match furni to position and state - box at start

    Alternative Method, which teleports the user rather than having a gate, as someone could just hold the gate open

    Stack 1:
    - Wired Trigger: user steps on furni - doormat
    - Wired Effect: teleport user to furni - the 'winning area' or where ever .
    - Wired Condition: furni states and positions match - box when at the end
    - Wired Effect: match furni to position and state - box at start

    Hope that is what you're looking for and helps, if there's any other help you need then just ask . I just wasn't sure exactly what you wanted help with/what you've already done and I'm just assuming you've got the box game set up .
    Thanks a lot!
    I've got the room set up, but no wired set up
    And I just wasn't sure what wired I needed haha.

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