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iBlueBox
24-10-2013, 04:45 PM
Hi, how would you possible wire this, I've seen it in a few auto games, basically

You can only walk when a statue isn't looking, if the statue is staring at you and you walk, you'll teleport. But also I want a spotlight to switch on when the statues looking, thanks :)

Lewis
24-10-2013, 04:52 PM
Condition furni states match: Select the rotation if you're rotating it, or the state if it changes the state by double clicking.
User Walks on furni (how ever many you need)
Teleport to furni


Repeat effect
Match Furni effect x2

Put a delay on one. Or there's ways to make it move at completely random times ( sort of ) I guess you could do that with repeat effect, multiple match furnis and delays or...

I mean you could do

Repeat effect - select your own time repeat
Match furni x2 (one set to making them lose, one not) No delay
Then wired effect add on: Random Effect

Lewis
24-10-2013, 05:30 PM
oh and

condition: furni states and position match (select rotation of dragon)
repeat effect
match furni to position and state (on/off)

and do the same for the opposite.

Or, you could select the dragon as well as the spotlight on the prev. wired stacks

iBlueBox
14-11-2013, 07:53 PM
Is there a video guide of this anywhere? Every one of my attempts keeps going wrong...

Mr-Trainor
14-11-2013, 08:09 PM
Is there a video guide of this anywhere? Every one of my attempts keeps going wrong...
Try this:

STACK 1
Wired add-on: previously unseen effect
Wired effect: match furni to position and effect (statue looking and spotlight on)
Wired effect: match furni to position and effect (statue not looking and spotlight off)
Wired trigger: repeat effect (choose whichever time interval suits you)

STACK 2
Trigger: user walks on furni (choose the floor where they can't walk if statue looking/spotlight on)
Effect: teleport user to furni (back to the start or wherever)
Condition: furni states and positions match (statue looking OR spotlight on - you don't need to choose both but you can if you want!)

That should work, and is much simpler than the above :P.

Lewis
14-11-2013, 08:39 PM
Try this:

STACK 1
Wired add-on: previously unseen effect
Wired effect: match furni to position and effect (statue looking and spotlight on)
Wired effect: match furni to position and effect (statue not looking and spotlight off)
Wired trigger: repeat effect (choose whichever time interval suits you)

STACK 2
Trigger: user walks on furni (choose the floor where they can't walk if statue looking/spotlight on)
Effect: teleport user to furni (back to the start or wherever)
Condition: furni states and positions match (statue looking OR spotlight on - you don't need to choose both but you can if you want!)

That should work, and is much simpler than the above :P.

That's one of the methods I said above ;) (except I think I said random effect, not unseen :P)

Mr-Trainor
15-11-2013, 11:06 AM
That's one of the methods I said above ;) (except I think I said random effect, not unseen :P)
Oh lol I just tried to see previously unseen thing in your post and couldn't :P.

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