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  1. #1
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    Habbo
    iBlueBox

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    Default How would you wire this?

    Hi, how would you possible wire this, I've seen it in a few auto games, basically

    You can only walk when a statue isn't looking, if the statue is staring at you and you walk, you'll teleport. But also I want a spotlight to switch on when the statues looking, thanks




  2. #2
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    Condition furni states match: Select the rotation if you're rotating it, or the state if it changes the state by double clicking.
    User Walks on furni (how ever many you need)
    Teleport to furni


    Repeat effect
    Match Furni effect x2

    Put a delay on one. Or there's ways to make it move at completely random times ( sort of ) I guess you could do that with repeat effect, multiple match furnis and delays or...

    I mean you could do

    Repeat effect - select your own time repeat
    Match furni x2 (one set to making them lose, one not) No delay
    Then wired effect add on: Random Effect
    Last edited by Lewis; 24-10-2013 at 04:54 PM.
    The day I get to 200 in Ping Pong II is the day my life is complete.

  3. #3
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    Default

    oh and

    condition: furni states and position match (select rotation of dragon)
    repeat effect
    match furni to position and state (on/off)

    and do the same for the opposite.

    Or, you could select the dragon as well as the spotlight on the prev. wired stacks
    The day I get to 200 in Ping Pong II is the day my life is complete.

  4. #4
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    Habbo
    iBlueBox

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    Default

    Is there a video guide of this anywhere? Every one of my attempts keeps going wrong...




  5. #5
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    Habbo
    Mr-Trainor

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    Quote Originally Posted by iBlueBox View Post
    Is there a video guide of this anywhere? Every one of my attempts keeps going wrong...
    Try this:

    STACK 1
    Wired add-on: previously unseen effect
    Wired effect: match furni to position and effect (statue looking and spotlight on)
    Wired effect: match furni to position and effect (statue not looking and spotlight off)
    Wired trigger: repeat effect (choose whichever time interval suits you)

    STACK 2
    Trigger: user walks on furni (choose the floor where they can't walk if statue looking/spotlight on)
    Effect: teleport user to furni (back to the start or wherever)
    Condition: furni states and positions match (statue looking OR spotlight on - you don't need to choose both but you can if you want!)

    That should work, and is much simpler than the above .

    Not online very often

  6. #6
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    Quote Originally Posted by Mr-Trainor View Post
    Try this:

    STACK 1
    Wired add-on: previously unseen effect
    Wired effect: match furni to position and effect (statue looking and spotlight on)
    Wired effect: match furni to position and effect (statue not looking and spotlight off)
    Wired trigger: repeat effect (choose whichever time interval suits you)

    STACK 2
    Trigger: user walks on furni (choose the floor where they can't walk if statue looking/spotlight on)
    Effect: teleport user to furni (back to the start or wherever)
    Condition: furni states and positions match (statue looking OR spotlight on - you don't need to choose both but you can if you want!)

    That should work, and is much simpler than the above .
    That's one of the methods I said above (except I think I said random effect, not unseen )
    The day I get to 200 in Ping Pong II is the day my life is complete.

  7. #7
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    Mr-Trainor

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    Quote Originally Posted by Lewis View Post
    That's one of the methods I said above (except I think I said random effect, not unseen )
    Oh lol I just tried to see previously unseen thing in your post and couldn't .

    Not online very often

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