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  1. #431
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    Quote Originally Posted by Neversoft View Post
    KNUCKLES ANNOUNCED!!!!!!!!!!!!!
    ;o! Don't mock me so. You should know I adore Knux
    If you +rep me, you'll be pretty like... Leeyuh
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  2. #432
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    I'm going to be optimistic and sayyyyyyyyyyyyyyyyyyy...
    Sonic Stage tomorrow.

    So basically get ready for something we already know because there is no way I'm right.


  3. #433
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    Indeed, you are wrong.

    The battle for the final smash:

    A Smash Ball appears! The tension rises. Since it gives you an attack as powerful as the name Final Smash implies, everyone will battle frantically to get it.
    There it is! Get it! Get it!
    You can’t get the Smash Ball by simply touching it. You have to bash it and smash it many times until the player who breaks the Smash Ball gets it.
    The Smash Ball’s endurance diminishes with each hit and with time.
    How should you pursue it? Even this becomes a battle.
    Yes! I got it!
    Once a character gets it and begins glowing on standby, he or she just does a standard special move to unleash the Final Smash. Just press the B Button without any directional input.
    It depends on the particular Final Smash, but simply pressing the button at a random time or place might not work to your advantage.
    Some can be dodged fairly well...
    So pick a position that your move will strike from. Or create conditions under which you will definitely hit your foes. Do all of this while glowing on standby.
    Now just jump up and fire off that Final Smash!
    However, if the character on standby gets hit, he or she may fumble the Smash Ball!
    Even if someone gets it,
    attack is often the best form of defence!
    Do you use it as soon as you get it? Or save it for later? Do you run from an enemy who got it? Or do you chase him? You’ll need some instantaneous situational decision-making!
    And then there’s an element known as the Pity Final Smash. Once a significant point advantage is reached, the losing player is given a bonus chance. When you get this, you will reappear after a KO in Final Smash standby mode.
    It’s OK to give this out, isn’t it?
    Now, if you don’t want to use Final Smashes whatsoever, you can restrict the appearance of this item in the Item Switch. If you just turn Smash Balls off, you’ll be set.
    The game-changing Final Smash. Using it is fun. Running from it is fun, too.
    If you +rep me, you'll be pretty like... Leeyuh
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  4. #434
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    the last part is interesting


    Click the image.

  5. #435
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    inoooo init
    No longer active on here


  6. #436
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    I want Knuckles ;[
    If you +rep me, you'll be pretty like... Leeyuh
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  7. #437
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    Tomorrow is going to be another disappointment for Friday when there is a megaton announcement. Keep in mind, we aren't that far away from the Japan launch. The updates should start getting better.


  8. #438
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    I need to brush up on my Japanese then :]
    If you +rep me, you'll be pretty like... Leeyuh
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  9. #439
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    Yesterdays music which was missed out and todays
    "X: Tunnel Scene" (1:00)

    Composition Supervisor: Kazumi Totaka
    Arrangement Supervisor: Yusuke Takahama
    • The copyright for this music is held by Nintendo. • Check your volume settings. My song choices for this game were made very carefully after surveying song popularity, using opinions submitted to the Smash Bros. website and listening to the songs themselves.
    But there are also some songs I added based entirely on my own whims. This one song is from a Japan-only Game Boy game called X. If a song is good, that’s enough for me.
    Of course, there is no X stage in Super Smash Bros. Brawl, but this time, the songs in Smash Bros. aren’t limited only to those series represented by characters and stages. We’ve taken some that are from completely unrelated games.
    Can you expect to hear this song or that song? You’ll just have to wait and see.
    Waddle Dee Army
    King Dedede’s Final Smash is a mountain of Waddle Dees called the Waddle Dee Army!
    Hmm. I guess it’s in his character to leave the work to someone else.
    Everyone in formation!
    Clompity-clompity-clompity-clompity!
    Hup! Hup! Hey! Ho!
    You can’t tell from a picture, but the speed of these Waddle Dees is quite a bit faster than the ones he normally calls. You’ll need to watch out to make sure you don’t suddenly get swept off the screen.
    But the most dangerous thing of all is that the spike-headed Gordos are also mixed into the crowd.
    Owwwwwwww!



  10. #440
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    Quote Originally Posted by Homesrfan View Post
    Tomorrow is going to be another disappointment for Friday when there is a megaton announcement. Keep in mind, we aren't that far away from the Japan launch. The updates should start getting better.
    There was a crap update on Miyamoto's birthday, so I'm not expecting these to get any better just because the Japanese release is near.

    Oh, and it's Satoru Iwata's birthday today, and look at the update. Not very good. The updates are probably chosen at random.
    Last edited by Neversoft; 06-12-2007 at 07:54 PM.

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