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Thread: MMORPG/FPS

  1. #11
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    Quote Originally Posted by New York View Post
    I think you should base PvP around Silkroad Online.

    You buy pvp capes allowing you to pvp anyone with a cape anywhere.

    Players will eventually start making areas where everyone pvps.

    Just don't make it a cape. Seeing as it's a crime game, try badges?

    Oooh. Nice idea
    I'll discuss it with the rest of the team, y'never know. It may just happen

    If it does get implemented, we will want to keep the whole "police" thing intact, so it would still happen, but say if person "A" is wearing a badge, and person "B" isn't. he cannot attack in a safe zone, but in a hazard zone, he can.



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  2. #12
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    Be able to get a job.

  3. #13
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    Quote Originally Posted by Judge Judy View Post
    Be able to get a job.

    There will be a chance to get a job. With the mafia and on the legal side.



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  4. #14
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    Quote Originally Posted by New York View Post
    I think you should base PvP around Silkroad Online.

    You buy pvp capes allowing you to pvp anyone with a cape anywhere.

    Players will eventually start making areas where everyone pvps.

    Just don't make it a cape. Seeing as it's a crime game, try badges?
    Bandanas ftw. What gangster wears a badge
    formerly liquidaciid

  5. #15
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    Quote Originally Posted by LiquidAciid View Post
    Bandanas ftw. What gangster wears a badge

    I don't know about the bandana as it isn't purely based around "gangstas" as they are in San Andreas.
    It's a whole range of gangs, the mafia, player-created gangs, punk, triads, russians, chavs, etc.
    We still aren't too sure.



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  6. #16
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    Quote Originally Posted by Wrong-Name View Post

    I don't know about the bandana as it isn't purely based around "gangstas" as they are in San Andreas.
    It's a whole range of gangs, the mafia, player-created gangs, punk, triads, russians, chavs, etc.
    We still aren't too sure.
    I donno about most of that, generally in futurisic things "gangs" would be sort of punks, "rebels", bounty hunters and then the law enforcement which is partly corrupt, player-created would be good too as it could come under as "rebel" because there would normally be different rebelions fighting for different things

  7. #17
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    Quote Originally Posted by Neil View Post
    I donno about most of that, generally in futurisic things "gangs" would be sort of punks, "rebels", bounty hunters and then the law enforcement which is partly corrupt, player-created would be good too as it could come under as "rebel" because there would normally be different rebelions fighting for different things
    I was just giving examples to suggest that there would be a range of gangs
    The player-created gangs would just be like a WoW guild.
    I think the rest are just going to be NPCs and you can have the choice to join them, like a faction (if you play WoW).



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  8. #18
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    Ability to become a cop

  9. #19
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    Quote Originally Posted by ClubTropica View Post
    Ability to become a cop
    You mean, instead of joining a "gang", you'd want to be able to join the "police" force?
    Hmm, the only way I can suggest that is if there were "player mods", but I'm not sure it would work.
    If you can expand on it, I'll try and put it forward to the team.



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  10. #20
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    Mostly all games like GTA SA are random gangsters and stuff like that. In my opionin i would suggest that the guy you start with should be a Police guy and you have to get to the best gangsters in the city etc

    The game would have 3 cities
    The LAPD or something in the game
    you can enter mostly any vechile eg cars helicopters boats etc
    you can open the trunk of the car ( put some guns in the trunk if your going to a battlefield)
    you need to always get patrol or the car will stop working
    you can call for backup eg normal police if it's a small crime or even the swat etc
    sometimes when you've got no mission to do and your just driving about you can be called to a crime eg a hold up in a corner shop etc

    Or first you start as a small cop without a gun and just handcuffs and police stick, and you just have to chase people in small crimes eg some guy robbing a purse or something and you chase him

    + on gta san andreas you can climb fences i suggest that would be a great idea.

    The best way the game should end would be the guy your working with your partner in the police gets you killed (betrayed) cause he realizes that you will win etc and finally you find out at the end that your partner is in the other gang

    oh yea while you are training tobecome a better cop you have to go in courses like fighing with ur fists etc

    hope you liked my idea, contact me if you are intrested
    Last edited by Originalmoh; 19-02-2008 at 09:06 AM.
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