- OK, so yeah, since I cant be bothered signing up on this forum, Alex posted this for me.
- For all of you who say that it will fail, by judging the website, you obviously have no idea about the market.
- The games quality doesn't relate to the current website, yet, that website is being scrapped while we get another one designed, sliced and coded.
- I offered to revamp it, then Alex informed me someone else was on the job, and I can just say that it is looking great. The client should be ready by monday, if not, tuesday.
- As Alex said, all that's left to do is bots and female avatar choices, these take about an hour to two hours for me. And to Dentafrice, about the server failing in Visual Basic,
- it wont. Here are my reasons:
- A) We wont be having that many people online at a time
- B) The Visual Basic server is temporary, until I can be bothered to learn Java or ill start on level C++ sockets.
- C) It is well written, fast and stable. I wrote it using classes, much faster than static BASIC programming.
- So yes, you will have to wait until we release the client before judging. The website can be ignored, its being scrapped as stated above.
- Now, to all those who think this is just an edited retro....
- You make me laugh, because:
- A) Your immature thinking this
- B) You must know nothing about Shockwave movie development or Habbo's code itself.
- Now, the reason I state B, is because our art is quite small, because we want a mini-IMCE, if that makes sense.
- We wouldnt be able to resize and edit the scripts since the scripts are blanked out when decompiling. And believe it or not, the scripts drive Habbo's engine.
- Sorry to sound cocky, but its the truth. Ive been learning Java to add on to my skillset, yet, not long enough to be confident enough to efficiently program a
- server to handle a project like this. I have known BASIC for years now.





Reply With Quote









