
Hereo http://www.gamesradar.com/f/heavy-ra...24105436979020
Player choice blah blah
As a few examples. When Ethan comes back from either killing/letting the guy go, he and Madison talk about stuff. They only met two days ago and now they're suddenly lovers. Never mind her not calling an ambulance when his chest was completely burned, she falls in love with him without zero relationship development. So now the player is given the choice of orchestrating a romance. If the player refuses, later scenes punish the player by showing Madison and Ethan being lonely; but goddamn that's just some bad plotting. If you choose to kiss her, congratulations, you've completely destroyed the modern ideal of romance.
Another example; when Scott is in the typewriter place and Manfred is in the little hideyhold. All the time you are controlling Scott. His thoughts are calm and nice, and then it turns out her killed Manfred. That's just a total breach of player security and downright stupid to remove your control for a stupid plot-point that makes no sense anyway. All of the time, Scott was mouthing about "I hope the rain stops." (when he wants to test Ethan by drowning Shaun) and probably a dozen more. The whole ideal of a player character turning out to be the killer could have only have worked, in my mind, if he was a schizo or had a dual personality that we didn't see. Then it'd be less about breaching player connectivity and more about bad writing, which would have improved it ten-fold in my book.
As a few examples. When Ethan comes back from either killing/letting the guy go, he and Madison talk about stuff. They only met two days ago and now they're suddenly lovers. Never mind her not calling an ambulance when his chest was completely burned, she falls in love with him without zero relationship development. So now the player is given the choice of orchestrating a romance. If the player refuses, later scenes punish the player by showing Madison and Ethan being lonely; but goddamn that's just some bad plotting. If you choose to kiss her, congratulations, you've completely destroyed the modern ideal of romance.
Does it ever say the time in each cutscene for all you know it could be a year later? And she didn't called the hospital because he requested for her not to. When they kiss first time it's probs just an initial spark or something.
Another example; when Scott is in the typewriter place and Manfred is in the little hideyhold. All the time you are controlling Scott. His thoughts are calm and nice, and then it turns out her killed Manfred. That's just a total breach of player security and downright stupid to remove your control for a stupid plot-point that makes no sense anyway.
I have no idea what that's on about.
All of the time, Scott was mouthing about "I hope the rain stops." (when he wants to test Ethan by drowning Shaun) and probably a dozen more. The whole ideal of a player character turning out to be the killer could have only have worked, in my mind, if he was a schizo or had a dual personality that we didn't see. Then it'd be less about breaching player connectivity and more about bad writing, which would have improved it ten-fold in my book.
He probably wanted the rain to stop to give ethan more time, you have to remember that he was testing him. Either that or it was to draw you away from suspecting him. And the last bit is just opinion.
Well if you saw a man with absolute burns the chest and writhing in pain, and he said "Don't call an ambulance.", you'd just go "Fair enough."
And how can it be a year later when during all of this he has 2 hours to save Shaun.
Basically, think of it this way. You're playing as Scott in the typewriter shop thing. You go around the shop, all fair and good having some dialogue with an old friend and it's all fair until you walk into the room. What's basically happening is Quantic Dreams is taking your control away to tell the plot. Now this is all fair and dandy in a game such as Bioshock 2, where you're actually being mind controlled, but it really doesn't fit in here. The game is asking you to play as a killer, basically, and since your project yourself on to Scott. You are Scott, same as in any videogame. All fine and dandy because Heavy Rain is a game about emotional connection (which it does succeed in, mostly).
What I'm not comfortable with is Quantic Dreams taking away my controller, having my player character kill someone and then hand me back the controller to discover a few hours later that it was all Scott along.
Yeah it was opinion. But I don't see how you can ignore some of the other things Scott thinks, as in, no one can hear these except you.
"Hope I get paid soon, this case is almost finished."
"I hope the rain stops, makes my asthma come up way too often."
"Poor kid. Poor father, driven to the extreme."
"I've got to catch this killer, fast."
so yah :LWell if you saw a man with absolute burns the chest and writhing in pain, and he said "Don't call an ambulance.", you'd just go "Fair enough."
And how can it be a year later when during all of this he has 2 hours to save Shaun.
I mean the epilogues could be set at any time.
Basically, think of it this way. You're playing as Scott in the typewriter shop thing. You go around the shop, all fair and good having some dialogue with an old friend and it's all fair until you walk into the room. What's basically happening is Quantic Dreams is taking your control away to tell the plot. Now this is all fair and dandy in a game such as Bioshock 2, where you're actually being mind controlled, but it really doesn't fit in here. The game is asking you to play as a killer, basically, and since your project yourself on to Scott. You are Scott, same as in any videogame. All fine and dandy because Heavy Rain is a game about emotional connection (which it does succeed in, mostly).
What I'm not comfortable with is Quantic Dreams taking away my controller, having my player character kill someone and then hand me back the controller to discover a few hours later that it was all Scott along.
Oh right I get that now, I don't mind tbh. I did see an error on how he seemed to walk in again even though he done it already and how the woman didn't hear anything.
Yeah it was opinion. But I don't see how you can ignore some of the other things Scott thinks, as in, no one can hear these except you.
"Hope I get paid soon, this case is almost finished."
Could be some other source of income? I dunno on this.
"I hope the rain stops, makes my asthma come up way too often."
Well that kinda speaks for itself, no real error imo.
"Poor kid. Poor father, driven to the extreme."
He wasn't a proper conciousless killer, he did have pity for them but he still had to "drive them to the extreme" in order to achieve his goal.
"I've got to catch this killer, fast."
Depending on where it's said, he might refer to someone else as the killer so he can frame them.
I mean the epilogues could be set at any time.
I don't think they would, since all the epilogues, in the script, are set *1 month later* in David Cage's words.
Oh right I get that now, I don't mind tbh. I did see an error on how he seemed to walk in again even though he done it already and how the woman didn't hear anything.
Well I don't see how it's totally just able to... to shrug it off. Like, it's okay if you're taking away my control to tell an important event in the narrative. I think the general bond is the event has to be at least told with sense. I don't think Scott had to chase such loose of a lead, which the dumbfounded police didn't chase, and then kill one of his old friends.
"Hope I get paid soon, this case is almost finished."
Could be some other source of income? I dunno on this.
As Lauren points out, none of the families actually hired Scott.
"I hope the rain stops, makes my asthma come up way too often."
Well that kinda speaks for itself, no real error imo.
Well if it wants the rain stop all because of his asthma then he might as well call it all off.
"Poor kid. Poor father, driven to the extreme."
He wasn't a proper conciousless killer, he did have pity for them but he still had to "drive them to the extreme" in order to achieve his goal.
Well I doubt you'd comment on your victims, in your thoughts. No one else can read them.
"I've got to catch this killer, fast."
Depending on where it's said, he might refer to someone else as the killer so he can frame them.
Saying it right after he kills Manfred and is with Lauren in the car.
maybe he's 2 faced, one side is normal the other is messed up.
The Legend of Zelda: Ocarina of Time or The Legend of Zelda: Majora's Mask. I remember playing them both (albeit badly) when I was younger and still love playing them because they're such good games and were done to such a high standard.
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