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Thread: Luring?

  1. #11
    Join Date
    Mar 2008
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    LEEDS
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    Habbo
    9y

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    This lure was once created by Jojo3000 before the introduction to the wilderness ditch (This was the reason it was created).

    Player A (The lurer)
    Players B+C (Certain level Pkers)
    Players D+E (Certain level Pkers)

    The original method

    Player A would organise to meet a player out side of the lumber yard, tell them to walk north, be trading right on the edge of the wilderness. This player would have initially been checked for player combat so that it matches players B C D or E. When the person said they were near player A would drop 10k in the wild. They would then be in the trade and player A would "accidentally" misclick to cancle the trade when the cash appeard on the ground. The victim would run in, get the 10k, get dropped. die. lose their items.

    Reasons it doesnt work as well today is due to the ditch, everyone now knows exactly where the edge of the wilderness is so you can't just run in. there is also warning signs EVERYWHERE.

    Items that you drop in the wild are instantly visible to all players. Thus showing that its being dropped by someone and more obvious to be lured.

    Jojo3000 along with many other lureres created good ideas which are dead now, There is one that I'm still using today which works like a dream.

    Check out this video from the good old days. This was known as mugger luring, you can't do this anymore.:

    http://www.youtube.com/watch?v=z_vrplnt7w8
    Creator Of RoomCount
    I'm baccccck!

  2. #12
    Join Date
    Oct 2005
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    london
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    I remember seeing this one and laughing. Luring videos were cool, I never did it though.
    hi

  3. #13
    Join Date
    Mar 2008
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    LEEDS
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    Habbo
    9y

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    lvl3 army was hilarious.
    Creator Of RoomCount
    I'm baccccck!

  4. #14
    Join Date
    May 2006
    Location
    London
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    1,550
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    Habbo
    T@R

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    Quote Originally Posted by 9y View Post
    This lure was once created by Jojo3000 before the introduction to the wilderness ditch (This was the reason it was created).

    Player A (The lurer)
    Players B+C (Certain level Pkers)
    Players D+E (Certain level Pkers)

    The original method

    Player A would organise to meet a player out side of the lumber yard, tell them to walk north, be trading right on the edge of the wilderness. This player would have initially been checked for player combat so that it matches players B C D or E. When the person said they were near player A would drop 10k in the wild. They would then be in the trade and player A would "accidentally" misclick to cancle the trade when the cash appeard on the ground. The victim would run in, get the 10k, get dropped. die. lose their items.

    Reasons it doesnt work as well today is due to the ditch, everyone now knows exactly where the edge of the wilderness is so you can't just run in. there is also warning signs EVERYWHERE.

    Items that you drop in the wild are instantly visible to all players. Thus showing that its being dropped by someone and more obvious to be lured.

    Jojo3000 along with many other lureres created good ideas which are dead now, There is one that I'm still using today which works like a dream.

    Check out this video from the good old days. This was known as mugger luring, you can't do this anymore.:

    http://www.youtube.com/watch?v=z_vrplnt7w8
    Yeah I knew about this kind of luring, just didn't exactly understand how it works today
    ~ lol

  5. #15
    Join Date
    Nov 2010
    Location
    Berkshire, Newbury
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    572
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    182
    Habbo
    :.justben.:

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    i lure alot ive lured about 10m in about 3 hours
    Loading Perfection....

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