
Just stuff like a hovering tractor in that field, or even running into cave johnson in a special room near the surface in which he wakes from a cryogenic sleep or something. After that many years maybe the world would have turned into a wasteland?
quite a cool read tbh and i agree with a lot of it.Done a thing about some of the things it does wrong design wise. Spoilers.
p.s. i stole ur sig and av style after finding a picture.
finished the co-op today, fun but tedious.
They could of come up with something better to lead to the sequel than just a room of people.
Done a thing about some of the things it does wrong design wise. Spoilers.Just a comment about the end sequence with the turrets, due to the high amount of turrets the lighting on that would have killed your computer if they gave you interactivity then.
Chippiewill.
Pretty sure they had to make new lighting things just to make Portal 2 work half the time. Would really like to know if it was actually technically impossible or something.
What I'm saying is that when you're lighting 150+ animated entities and you can't slow down the engine because you've got it synced to music you've got serious FPS drops and even on a very good computer I doubt you'd get above 10 FPS, even without the lighting factored in you're screwed, they've got dynamic lighting being affected by 150 objects, that's not going to work unless pre rendered.
I spend most a lot of my time in source engine games and I know when you get above just 50 props you're going to get problems. I'm saying it's impossible but I'm going to go check in garrysmod with the Portal 1 turrets.
Edit:
Just did a test, this is my pile of 147 Portal 1 turrets (Un-animated), the black thing and the red thing hanging off it was me trying to simulate dynamic lighting but garrysmod was just tinting the turrets instead, the turrets are all whited out due to some bug but it shouldn't affect the test at all. As you can see it's at 10 FPS and I'd like to say it wasn't, the engine slows down so that you never go below 10 FPS, and no they weren't even moving so the lag wasn't from physics.
Last edited by Chippiewill; 24-04-2011 at 01:02 AM.
Chippiewill.
Doubt it would do that on my pc. What are your specs?What I'm saying is that when you're lighting 150+ animated entities and you can't slow down the engine because you've got it synced to music you've got serious FPS drops and even on a very good computer I doubt you'd get above 10 FPS, even without the lighting factored in you're screwed, they've got dynamic lighting being affected by 150 objects, that's not going to work unless pre rendered.
I spend most a lot of my time in source engine games and I know when you get above just 50 props you're going to get problems. I'm saying it's impossible but I'm going to go check in garrysmod with the Portal 1 turrets.
Edit:
Just did a test, this is my pile of 147 Portal 1 turrets (Un-animated), the black thing and the red thing hanging off it was me trying to simulate dynamic lighting but garrysmod was just tinting the turrets instead, the turrets are all whited out due to some bug but it shouldn't affect the test at all. As you can see it's at 10 FPS and I'd like to say it wasn't, the engine slows down so that you never go below 10 FPS, and no they weren't even moving so the lag wasn't from physics.
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