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  1. #31
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    Quote Originally Posted by GommeInc View Post
    I've experienced previous SimCity games, so past soups and past games are pretty much the same thing

    A better analogy would be - have you eaten faecal matter before? I know I haven't and wouldn't out of choice, because I know that everything about it is wrong - like SimCity
    Past SimCity games were incredible though.

    Everything about SimCity isn't wrong, though.

    I agree about the launch issues, the DRM, the lack of big cities ETC ETC I'm just saying I've had no connection problems and the game is good.

  2. #32
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    Quote Originally Posted by October View Post
    I really want this but I don't want to be online to play it all the time. I like playing games when I can't access the Internet, and a simulation game would be great for that, but no.
    What a stupid idea it was to be able to play games offline and to actually save your game on your PC. Fools....
    "There are only two important days in your life: the day you are born, and the day you find out why."
    Mark Twain


  3. #33
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    Quote Originally Posted by Ardemax View Post
    What a stupid idea it was to be able to play games offline and to actually save your game on your PC. Fools....
    Dunno seems to work for WoW, Diablo, Starcraft etc...

  4. #34
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    Quote Originally Posted by adECW View Post
    Dunno seems to work for WoW, Diablo, Starcraft etc...
    SimCity was a franchise built for offline play. I don't see any benefits in having to have a constant internet connection to play a game, do you?
    "There are only two important days in your life: the day you are born, and the day you find out why."
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  5. #35
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    Quote Originally Posted by Ardemax View Post
    SimCity was a franchise built for offline play. I don't see any benefits in having to have a constant internet connection to play a game, do you?
    SimCity (5) has always been advertised as an MMO-style game.

  6. #36
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    Quote Originally Posted by adECW View Post
    SimCity (5) has always been advertised as an MMO-style game.
    Wasn't advertised in a way that showed that a constant internet connection mattered.
    "There are only two important days in your life: the day you are born, and the day you find out why."
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  7. #37
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    Quote Originally Posted by adECW View Post
    SimCity (5) has always been advertised as an MMO-style game.
    Advertised and design are different. Simulators do not need to be primarily a MMO. The MMO functionality is a secondary function as far as the design of the game goes. The primary purpose is to build a city and micro-manage resources.

    I can see why it could be good, but it should be optional. EA and Maxis claim that it's good to have a cloud based service so you can play your city anywhere - but consumers should have that choice when the connection functionality isn't important to the gameplay. It's only important to play the game because they have this thing against piracy which is more damaging than they could possibly imagine, as it punishes loyal, honest customers.

  8. #38
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    Been on it since I got in at 6pm. Had 0 problems connecting nor had disconnections. Brilliant game!

  9. #39
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    Quote Originally Posted by Ardemax View Post
    Wasn't advertised in a way that showed that a constant internet connection mattered.
    Yes. It was.

    SimCity – The Connection Between You and the World

    Real cities don't live in bubbles, real cities are connected to each other.

    People and resources flow from city to city in regional economies. Neighboring cities directly affect each other, and through markets, their actions affect other cities across the world.

    Because cities are connected, they specialize and differentiate. That's possible because they're all playing roles in a larger economy. Cities look different because they make a living doing different things. Clusters of cities working together do things that no city can do in isolation.

    From the beginning, we built this SimCity to deal with this stuff realistically. We're not just simulating the internal mechanics of cities, we're simulating how cities relate to each other, to resource markets and to the natural world around them.

    These are things that we have to do if we're going to model real cities with integrity.

    The larger environment that cities live in, and the global markets that they are participating in are all being simulated on Maxis' servers. We're running the underlying simulations that enable cities to transform their regions, to interact with each other, and to move markets. We're tracking the accomplishments of cities and their effect on each other and the larger world.

    This is true whether you're playing by yourself, or if you've invited a bunch of friends to come and play with you. Your impact on the larger world matters, and the larger world in turn influences your city. This will be visible in lots of different ways, from changing commodity prices, to leaderboards to global and regional opportunities.

    Here's what this means in practice - Your cities won't all look the same, they'll take on specific roles, and it's just awesome to create a region with your friends. It's magical to see Sims come from their city to yours. It's fun to make stuff and send it to a friend when they need it.

    When you see the connection between your city and the larger world, your city is more real than it's ever been before.

    That's why it's an online game. We'll be showing you more of this at this year’s E3 Expo in June.
    That was February last year.

    Don't you feel ridiculous now.

    @GommeInc I understand that the game SHOULDN'T be an always online MMO, but it is, and it has always been advertised as such.
    Last edited by Adam; 09-03-2013 at 10:44 AM.

  10. #40
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    so does anyone want to set up a hxf region?

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