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  1. #1
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    Zak

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    Smile Automated Black Hole Game

    Hello everyone.

    Since I've started back on Habbo I want to start a new project.

    I've decided to automate the black hole game. I'm not sure if anyone has done this before but if they have please let me know (I kind of wanted to make this challenging for me).

    I've never really worked with counters before - basically what I'm thinking is that


    1. A counter counts down - when it hits 00:00 it will open the gate.
    2. Then they'll be some sort of count - to keep a track of the number of players. This will control the max number of players that will be allowed in (the gate will close after a certain amount have entered). Alongside the count there will be a timer, just in case there isn't enough players. This will close the gate after a short amount of time.
    3. The game will begin - another counter will be started (to reset the game if there's a problem), seats will come out of the arena and players will start eliminating
    4. Players will be eliminated if they touch the floor - teleporting them out
    5. When there is one player left (I have no idea how to figure this out using wired) the game will end and the winner will be teleported to a podium (maybe some fireworks ) and gold cup. This player can then rejoin the current game... (I'm still thinking about this one)...


    I''ve not started building it yet. I just thought that it might be possible. The above is how I see it working in my head and my way of thinking - do you think it's possible?

    Am I missing anything?

    I'll build a little VIP bit too once it's done and you're all welcome to chill there

    Any advice would be great as I'm REALLY rusty on my wired esp with counters! as I've never really used them before.

  2. #2
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    Mr-Trainor

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    Hmm
    for the second point; I think the best way to do it is make an item move a certain direction each time someone steps on the gate or whatever to go in. So that once this item reaches a certain point, it can close the gate using a furni has furni trigger(I'm sure that exists ) to close the gate.
    fourth point is just a simple walk on furni teleport user out but I'm sure you knew that one already .

    But like you I haven't really used wired to wire anything new for agesssss so I'm not sure about anything else .

    Not online very often

  3. #3
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    lawrawrrr

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    The only problem I can see in it is players may not sit down on the seats and try and start from the middle of the rollers / block / camp near other seats, there's no way to stop that really, unless the queue divided into 6 segments and each one teleported to a different seat.

    Although I do love the idea of more wired games





  4. #4
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    Mr-Trainor

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    Quote Originally Posted by lawrawrrr View Post
    The only problem I can see in it is players may not sit down on the seats and try and start from the middle of the rollers / block / camp near other seats, there's no way to stop that really, unless the queue divided into 6 segments and each one teleported to a different seat.

    Although I do love the idea of more wired games
    Oo if that's how it works then @Zak; you could wire it like my Wired Race room, but with 6 queues and each one teleporting to a different seat and only opening when there's 1 person waiting in each queue.

    Not online very often

  5. #5
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    Zitrone

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    g.c.magic managed to make one but it never got popular

  6. #6
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    Zak

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    Quote Originally Posted by lawrawrrr View Post
    The only problem I can see in it is players may not sit down on the seats and try and start from the middle of the rollers / block / camp near other seats, there's no way to stop that really, unless the queue divided into 6 segments and each one teleported to a different seat.

    Although I do love the idea of more wired games
    Quote Originally Posted by Mr-Trainor View Post
    Oo if that's how it works then @Zak; you could wire it like my Wired Race room, but with 6 queues and each one teleporting to a different seat and only opening when there's 1 person waiting in each queue.
    Well in my head I was thinking about something like every time someone walked on the gate, it would move a piece of furni (that can move a max of 6 (if there are six spaces)) for example. Once that furni reaches the end it will close the gate, not allowing any others in. If 6 people never come and there are only say 3, the timer will close the gate in say 30 seconds? if no one else decides to enter.

    The queue idea is really good. Esp if I can trap the people in the chairs until the game starts - then I will know for certain how many players - and the counter could start the game if there isn't say the 6 players needed.

    Does that make sense? I usually think it through in my head for a while first

    Quote Originally Posted by lemons View Post
    g.c.magic managed to make one but it never got popular
    Is it still there? I remember his name Don't really mind if it doesn't get popular, it'll be more of a casual thing and a challenge for me to build

  7. #7
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    lawrawrrr

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    Quote Originally Posted by Zak View Post
    Well in my head I was thinking about something like every time someone walked on the gate, it would move a piece of furni (that can move a max of 6 (if there are six spaces)) for example. Once that furni reaches the end it will close the gate, not allowing any others in. If 6 people never come and there are only say 3, the timer will close the gate in say 30 seconds? if no one else decides to enter.

    The queue idea is really good. Esp if I can trap the people in the chairs until the game starts - then I will know for certain how many players - and the counter could start the game if there isn't say the 6 players needed.

    Does that make sense? I usually think it through in my head for a while first



    Is it still there? I remember his name Don't really mind if it doesn't get popular, it'll be more of a casual thing and a challenge for me to build
    Yeah that's exactly what I was thinking Zak, make them start in their seats and take out the whole seat/gate system before it starts.

    Also should make it easier I think because otherwise you'd have to tele rollers in to take the place of the seats, this way they'll be trapped so the rollers can't move them!


    on phone xx





  8. #8
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    lawrawrrr

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    Actually on second thoughts you wouldn't even need seats, the queue could just tele them to the starting roller if they're trapped by gates


    on phone xx





  9. #9
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    Zak

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    Had a little look at it last night. Was way harder than I first thought Not even sure where to start. Hmm

  10. #10
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    Zak

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    Is there a way to stop users from moving after they hit a piece of furni that should teleport them? @Mr-Trainor; @Plebings;

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