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  1. #21
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    Quote Originally Posted by lawrawrrr View Post
    About to do it now woo! I did test it last night a bit but it's hard when you're on your own! Another fantastic badge from Drew as well, so thank you!

    Personally, I'm not a fan of preventing fansites from making guides. Telephrasey stuff is pretty simple stuff and they're easy to google anyway so what's really the difference? At least we get promotions if other fansites are making guides. Events should be varied enough that people don't HAVE to use guides but if they want to ruin the fun they can.
    telephrases aren't fun though . I wish habbox would stop with the telephrases
    The day I get to 200 in Ping Pong II is the day my life is complete.

  2. #22
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    lawrawrrr

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    Quote Originally Posted by Lewis View Post
    telephrases aren't fun though . I wish habbox would stop with the telephrases
    Yeah I said they were pretty simple stuff When you have to provide longer events, it's very very time and credit-consuming to NOT use telephrases, which is why most fansite events do use them. We're not made of money (or new ideas for that matter - even when we ask other people)!





  3. #23
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    Quote Originally Posted by Lewis View Post
    telephrases aren't fun though . I wish habbox would stop with the telephrases
    It's interesting to educate people on event topics sometimes Plus, due to the scarcity of moon rugs, nothing else could really be done with that room, we spent so many hours looking for them in shops


    Also just to clarify; The game was never broken, the last room just caused a heap of confusion.

    Once you turn an engine on, you need to stay stood on the tile next to the switch. Once all 4 engines are on, people will only teleport if those 4 tiles in front of the switches have a user on If an engine is turned back off then on (say in boredom while you wait), all 4 engines will need to be turned off then on again.
    Last edited by lRhyss; 21-07-2014 at 05:05 PM.

  4. #24
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    Quote Originally Posted by lRhyss View Post
    The timer worked fine and that room was tested a substantial amount of times last week. I think the problem came from not having a clear guide to read when people were attempting it at first, which is what happens in every quest nowadays, something always 'goes wrong' until people have a guide to follow, then everything is fine.


    Sent from my iPhone using Tapatalk
    just gone through it and i see where you're coming from, usually when timer issues arise it comes from timed games, but it's simply to teleport people, the instructions could've been clearer though when we went through we turned them all on/off and neither method worked, we ended up spamming the levers for it to eventually work.

    not sure it's been brought up but pets were being dropped in the final room as well.
    magik*magik

  5. #25
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    lRhyss

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    Quote Originally Posted by Plebings View Post
    just gone through it and i see where you're coming from, usually when timer issues arise it comes from timed games, but it's simply to teleport people, the instructions could've been clearer though when we went through we turned them all on/off and neither method worked, we ended up spamming the levers for it to eventually work.

    not sure it's been brought up but pets were being dropped in the final room as well.
    I've re-vamped the sticky to explain it better

    Yeah, that ones on me, I've disabled them now though

  6. #26
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    Anymore issues let us know.
    I've been in and out of both the rooms that are/were faulty trying to fix the problem for people so hopefully it will be ok! Just contact one of us

  7. #27
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    Wennn.

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    Still stuck at Collapsing Cargo Bay, thought the room would have been empty by now LOL

    Glad everyone liked the badge!



    @habboxgraphics on Twitter

  8. #28
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    there's been tons of positive comments so I won't regurgitate them again.

    floor editor should have been used in the first room to make it more professional and nicer with the background



    you could walk off these moon patches and walk around all over the blacked out flooring, it looked a bit unprofessional for habbox



    it was quite easy to glitch here after a couple of attempts and then you can skip the rollers and enter the teleport. more triggers should have been used or the area should have been blocked off




    it all could have done with more quality control inspection and testing

    it was pretty good though ~ much better rocket than hffm's bizarre sex toy creation

  9. #29
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    Drewar

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    Whoever said this maze was easy was SO WRONG.

    This was the most frustrating maze I have ever done on Habbo LOL. It literally took me 3 hours to get the badge. The only reason I stuck with the maze for so long was so I could get @Drew's badge because he's awesome.

    That maze tho. Omg. The falling cargo room was just too much to handle. Thankfully I met an awesome new friend during the process though, who struggled through it with me. And now she is part of HabboxForum! Welcome to @Bethi,.

    I am going to have nightmares about how difficult that maze was.

    *shivers just thinking about it*
    Drewar
    The most wasted of all days is one without laughter.

  10. #30
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    Wennn.

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    Quote Originally Posted by Drewar View Post
    Whoever said this maze was easy was SO WRONG.

    This was the most frustrating maze I have ever done on Habbo LOL. It literally took me 3 hours to get the badge. The only reason I stuck with the maze for so long was so I could get @Drew's badge because he's awesome.

    That maze tho. Omg. The falling cargo room was just too much to handle. Thankfully I met an awesome new friend during the process though, who struggled through it with me. And now she is part of HabboxForum! Welcome to @Bethi,.

    I am going to have nightmares about how difficult that maze was.

    *shivers just thinking about it*
    LOL I thought it was fun! Welcome to Habbox @Bethi,;!!!



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