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  1. #71
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    Quote Originally Posted by Meanies View Post
    Shorter slots is something that has been brought up before also, I can't remember exactly why it didn't get put into action but the way the events panel works at the moment wouldn't be able to cater to that and would depend on @Tom; or one of the site coders making some alterations to the way it works. I don't think it would necessarily be a bad thing to have a 30 minute time slot as like you said, some games can get a bit boring and tedious both for the players and hosts I'm just not sure how easy it would be to operate. Thanks for stepping up with some ideas, normally these kind of threads state all the downfalls but no one ever makes any suggestions on how to make it work!!
    Quote Originally Posted by Samanfa View Post
    When @Lewis; was the manager this happened at some points, but it was more so for those events that were really popular so you were allowed to overrun/book another 30/60 minutes of the same event. It could potentially be trialled to see how it would work, I would imagine it would be a little similar to the Saturday Night Quiz as that never really needs an hour slot either!
    Quote Originally Posted by FlyingJesus View Post
    The minimum is one hour a week which is massively lower than any other department I'm sure, there's no way we can lower that to make a guest role

    I think rather than having half hour slots introduced it would be better if people don't feel like hosting one thing for a full hour to just have it so that a change of game can be done within the hour - if that's actually an issue for anyone. Obviously it would have to be stuff that you can easily flick between rather than spending 20 mins remaking your room half way through hosting. Just the other day we had an event where after a while people got bored of it so the game was changed, and I have no issue with that if it keeps people interested and in the room
    Which I guess if you think if you could almost do a dual host with another staff.
    I totally get where you are coming from, FJ.
    I think the 1/2 hr. Slot was supposed to give an option for those who only have limited time.
    If the minimum is 1hr/week they can still give that 1hr, just in 2 different times.

    If they are able to change the timetable to give the option of 30/60minute slots then it might draw people that have time limits or attention spans (especially like myself who only have an attention span of like 45minutes on the game)

  2. #72
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    In reply to @Samanfa;

    Yes, the carnival I had was quite popular when it was getting hosted but lowered after a while - the main issue was the lack of games in the timeslot. Some people were also confused because of how I wired it - with some initially thinking it wasn't a carnival.

    As for the hours, yes, I did encourage if possible that if an event was highly popular to extend it for 10 mins, 20 mins, 30 mins or whatever possible - any overtime was rewarded and/or put towards the minimum depending on how much overtime was done on the event. Even if there was another habbox event on at the time, I didn't really have a problem with this if it seemed there was little interest in the other event and/or as long as users were made absolutely aware about the other event by the host.

    There weren't really half hour slots as such, but I was a bit more relaxed with the timings of events. E.g. I had no problem with someone deciding at 19:30 to host an event until 20:00 or whatever time it may be. It didn't really occur much though, it was mainly myself that did that if I noticed there wasn't an event on at a certain time I was availiable.

    Also another thing (I don't know how commonly it happened, maybe a few times) I didn't mind staff changing the event half way through the event or whatever time into the event if they felt it was in the best interests to populate the room or bring in more players. It's better to have an incorrectly labeled event on the panel that is full of players than a strictly correct labeled event that's empty for an hour afterall. I don't know if that's still allowed.
    Last edited by Lewis; 01-06-2016 at 03:40 PM.

  3. #73
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    Tbh I don't think 'not allowed to change the event halfway through' has ever been a rule. It's just never been explicitly stated.

  4. #74
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    Quote Originally Posted by Inseriousity. View Post
    Tbh I don't think 'not allowed to change the event halfway through' has ever been a rule. It's just never been explicitly stated.
    Yeah that's kind of what I meant I suppose - it certainly was never actually stated/in the handbook to not be allowed whenever I was normal events staff. But as you said it's not really been made clear that you can anyway (as far as I know)

  5. #75
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    Wiring a carnival might be sooo hard like that, it sounds like a LOT of work and a LOT of wired! My idea was more to have 8 sections in a room and you could have multiple rounds on the go at once?





  6. #76
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    Quote Originally Posted by Lewis View Post
    It's better to have an incorrectly labeled event on the panel that is full of players than a strictly correct labeled event that's empty for an hour
    Absolutely, I've changed what I'm hosting at the last minute a few times due to what people are asking for. Usually I'll be like TELEPHRASE IN 5 MINUTES WOO and some peasant like Elegance will be all no I will only go if you host bingo and then they all chime in got to keep the little people happy

    Quote Originally Posted by lawrawrrr View Post
    My idea was more to have 8 sections in a room and you could have multiple rounds on the go at once?
    That's what The Cube was isn't it that was all in one room with a different person "hosting" each part
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  7. #77
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    Quote Originally Posted by FlyingJesus View Post
    Absolutely, I've changed what I'm hosting at the last minute a few times due to what people are asking for. Usually I'll be like TELEPHRASE IN 5 MINUTES WOO and some peasant like Elegance will be all no I will only go if you host bingo and then they all chime in got to keep the little people happy



    That's what The Cube was isn't it that was all in one room with a different person "hosting" each part
    That was just one person at a time and required a LOT of hosts, my idea would be like 6 players at a time and could work with 2 hosts probably!!





  8. #78
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    having a wired carnival wouldn't be too hard really, long as there is a host manually activating triggers/hosting. it'd just use up a few match furni effects, which myself and james should have plenty of!

    defo something that was brought up as an idea for hxss and i think could be a cool project
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  9. #79
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    Quote Originally Posted by Plebings View Post
    having a wired carnival wouldn't be too hard really, long as there is a host manually activating triggers/hosting. it'd just use up a few match furni effects, which myself and james should have plenty of!

    defo something that was brought up as an idea for hxss and i think could be a cool project
    Yah but then there could still only be one round at a time! If there was a big room then multiple rounds could be hosted at the same time





  10. #80
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    Do you mean literally having like 6 copies of the same thing in one room or just one one game that allows for multiple people at a time like the hxhd one which was like a maze race
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