no-one gets unpoisoned, everyone gets given number of a poisoned chalice.
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3,11,14 are poisoned.

no-one gets unpoisoned, everyone gets given number of a poisoned chalice.
- - - Updated - - -
3,11,14 are poisoned.
oops i never said, i got told number 12 is poisoned![]()
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oh bobba oh well
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everyone gets a poisoned challice, one person gets an unpoisoned
so a) everyone says the poisoned chalice, then you know which one isn't but as everyones inactive then that'll be impossible so it's a game of lucky basically
or b) the mole lies and we know who they are as they said it's safe!!!
Short description for lazy people like @scottish;. I tried to explain the tactics you can go for, just in case ur a dunce.
Task 6A
You got a PM saying "chalice x is definitely poisoned". These are all telling the truth, and there is one chalice which isn't poisoned. The number of this chalice hasn't been PMed to anyone. If you definitely want to find out the safe chalice, get everyone to tell you their number. If you want to be mysterious and try your luck, don't bother researching things.
If you don't die to poison, you earn points depending on how many died before you and everyone else earns points accordingly. If you die to poison, you earn points depending on how many died before you.
Task 6B
Submit any real four-letter word to Kardan. If you share letters in your word with anyone else, you earn points. Pair up with somebody's word (as scott helpfully pointed out we can copy) to assure yourself 4 points. Go for a guess with a typical word to try and earn points, but nothing is definite. Pick a really obscure word to avoid anybody earning points from your word.
Each letter you share with another player earns both of you 1 point. Nobody can logically score any more than 50% of the points available in this task, which is a plus, right?
Task 6C
Send Kardan a PM every round with a name to toggle. Everybody starts with an ON lamp. You can choose to switch anybody's lamp. This will change its state. If you're left at the end of any 4 hour stretch (except from 8pm to 9pm, which is 1 hour) with an OFF lamp, you lose task 6C. Survive as long as you can.
You earn points proportional to the number of players who have lost before you (as far as I believe, specifically NOT at the same time as you) plus exactly one. Losing in the first round is worth 1 point; losing in the second round with 5 losing in the first is worth 6 points.
Task 6D
Send Kardan a PM every round with a number. The highest number/s each round are eliminated. When we reach round 7 or 4 remaining players, all the numbers you submitted are summed up; the highest total wins.
See Task 6C for your scoring.
Task 6E
Send Kardan a PM every round with a direction to shoot in. You can shoot at any player (including yourself) or the air. If you shoot the air, your fate is left in the hands of the other players. If you shoot at yourself, you kill yourself, or deflect any incoming bullets. If you shoot at somebody else, you kill them, or your bullets are deflected back at you by their own bullet.
See Task 6C for your scoring.
people know me because of that shower thing one time and I do not regret anything
upon further review I feel a rather mild regret is warranted
Chalice number 16 is definitely poisoned.
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