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Thread: vBulletin skin.

  1. #1
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    Default vBulletin skin.

    Hello, everyone.
    I am the owner of a new Online Virtual Community called FeliCity.
    Just wanting to run something past those of you who are good at making vBulletin skins.

    FeliCity Uk is a new (but growing fast) Online Virtual Community.
    We are head hunting for staff, and that is the point of this thread;
    We need Pixel artists, Forum developers, Coders (lingo, c++, java, javascript, DHTML, PHP) And Moderators.
    Obviously - we already have some staff, but we have also just come under new management, so most of the old staff were fired by the old owners.

    I must make it very clear that this is not another wannabe HabboHotel or anything like; we take pride in being unique- and statisticly being the fastest growing/ moving OVC ever.

    The site is down at the moment, as we are busy updating it and adding a new layout, the new forum is uploaded; but not open untill we find someone to create a skin.

    If anyone is interested in any of the above jobs, or has a query about FeliCity, PM me.

    Thanks for your time,
    Simon.

  2. #2
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    Firstly.

    I highly doubt you will find advanced Lingo Shockwave/Java or C++/C# programmers on this Habbo Hotel Fansite.

    As many of these are posted every month it gets stupid. And I highly doubt that you have the resources too run an online version of this.

    What plans of hosting do you have, such as will you be running it off a resller or Dedicated Server.

    Secondly, For a price of course, I can code lots of PHP nd Javascript etc.

    - Dan

  3. #3
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    Default

    Quote Originally Posted by Raremandan
    As many of these are posted every month it gets stupid. And I highly doubt that you have the resources too run an online version of this.
    - Dan
    Our slogan is "Like no other™" for no other reason than; we are different to all the rest.

    As far as resources goes, I can afford to pay for anything FeliCity should need.

    But I will not pay for something as simple as PHP coding, as I can do that myself.


    Simon.

  4. #4
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    Well do it yourself then.

    Stop advertising on a Habbo Hotel Fansite as i'm sure you'll only get Criticism.

    And I guarentee that after a while this will slip down the drain when you can't find Lingo coders for free and stuff.

    I think these are getting beyond a joke now. Everyone looking for Lingo coders on Fansites. Why not go too a programming forum and ask there. Although you'll be charged a lot.

    And believe me people pay PHP coders. This is going too end up being bull****.

    Just like:

    JangoCity
    PlazaTown

    - Dan

  5. #5
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    Default

    ORLY?
    I pay my lingo coders; I have two at the moment, and I also know Lingo.
    I have 6 pixel artists.. I pay them too!
    Anything else babes?

  6. #6
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    Go on then.

    Tell me some basics of lingo programmings. Such as the program it's run and and stuff.

    And also I highly doubt you know lingo

    - Dan

  7. #7
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    Lingo is run on Macromedia Director.
    I have made my own programming language, called fCODE. It reads off Wordpad; into shockwave.

    You're wanting to see some lingo I've written? Alright, here's some snippets from the mini game "CityDestroyer" I made.

    Code:
    on _InitialiseMap (me, aMap, baseTile, topPadding, feedbackObj)
      
      -- keep a copy of the map
      mapList = aMap
      vOffset = topPadding
      NumCols = count(aMap)
      NumRows = aMap[1].count
      
      -- Basic info about tiles
      baseImg = baseTile.image
      Tile_W = baseImg.width
      Tile_H = baseImg.height
      basetile_offsetX = baseTile.regPoint.locH
      basetile_offsetY = baseTile.regPoint.locV
      
      
      Tile_HalfW = Tile_W/2
      Tile_HalfH = Tile_H/2
      TileRatio =  Tile_W / float(Tile_H)
      
      
      -- Setup the buffer
      bufferwidth = NumRows * Tile_HalfW + Numcols * Tile_HalfW
      bufferHeight = NumRows * Tile_HalfH + Numcols * Tile_HalfH + vOffset
      
      
      buffer = image(bufferWidth,bufferHeight,16)
      buffer.fill(buffer.rect, rgb(0,0,0))
      
      -- Build the map
      my = NumCols -1
      mx = NumRows -1
      hOffset = ((NumRows-1) * Tile_HalfW) - baseTile.regPoint.locH -- Tile_HalfW
      vOffset = vOffset + baseTile.regPoint.locV
      mapList = []
      repeat with y = 0 to my
        row = []
        repeat with x = 0 to mx
          tile = aMap[y+1][x+1]
          wx = (x * Tile_HalfW + tile.offsetX) - (y * Tile_HalfW) + hOffset
          wy = (x * Tile_HalfH - tile.offsetY) + (y * Tile_HalfH) + vOffset
          mappedTile = script("ISO.Tile.Mapped").new(tile, wx, wy)
          row.append(mappedTile)
        end repeat
        mapList.append(row)
        
      end repeat
      
      
      
      -- set some limits to the scrolling (note this only limits
      -- scrolling to within the enclosing rect. With a big map, it
      -- would be possible to scroll offer into the empty corners.
      -- A better limit would be to keep at least one corner for the 
      -- view port overlapping the diamond at all times)
      
      MaxMapX = -(bufferwidth - RectOnCanvas.width) 
      MaxMapY = -(bufferHeight - RectOnCanvas.height)
      
      -- set the default view ot the middle of the overall map
      MapX = MaxMapX/2
      MapY = MaxMapY/2
      
    end
    © This code is copyrighted to FeliCity Uk 2006©.

    Happy now?


    Simon.

  8. #8
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    I'm sure i've seen that somewhere before.

    And also aren't the -- Comments?

    If so why are you leaving yourself the comments of what it does. I don't know lingo so i'm not sure.

    - Dan

  9. #9
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    Default

    Dan give him a chance ^_^ if it dont work his lost kk whats ya site dude?

  10. #10
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    Default

    The '--' are comments to you. Well, to whoever asked me to show them some lingo.

    Also, kindly show me where you've seen it before so I can sue.


    Simon.

    Edit: Please refer to one of my other posts for the three URLs.

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