Discover Habbo's history
Treat yourself with a Secret Santa gift.... of a random Wiki page for you to start exploring Habbo's history!
Happy holidays!
Celebrate with us at Habbox on the hotel, on our Forum and right here!
Join Habbox!
One of us! One of us! Click here to see the roles you could take as part of the Habbox community!


Results 1 to 8 of 8
  1. #1
    Join Date
    Jun 2006
    Posts
    164
    Tokens
    0

    Default Myreque Pt III - Darkness of Hallowvale

    The new Myreque base in Burgh de Rott seems to be safe for now, although the loss of Sani and Harold is still keenly felt. Veliaf has organised patrols in the area and is keeping a watchful eye on nearby Vampyre activity. Some of the locals succumb occasionally to the ravages of a nearby Vampyre Juvinate, but without more help, there's little that the Myreque can do.

    Or is there?
    Veliaf has an ambitious plan to try and gain entry into the Vampyre ruled lands of the Sanguinesti region and the blood tithed ghetto of Meiyerditch. With luck, there may still be some resistance in that dread area. But if there is, it's most likely very well hidden. Navigating the maze-little ghetto of Meiyerditch will take cat-like agility skills and an incredible eye for detail, especially when trying to evade the demanding, ever-watching Vyrewatch who patrol the skies above. If this resistance exists, and with your help, there maybe a chance to pull back the Darkness of Hallowvale.
    In other news... The small fishing village of Witchaven has been added to the map, just east of Ardougne. It has lost all its trade since the construction of the nearby fishing platform, and the villagers are getting desperate. But there's something very fishy going on... you'll have your chance to investigate the secrets of that village later this month
    Batista Returns In
    20 Days

  2. #2
    Join Date
    Jul 2004
    Location
    Colorado, USA
    Posts
    2,730
    Tokens
    2,802

    Latest Awards:

    Default

    Might do it when I have some spare time.

    Former Competitions Manager & International Division Manager
    Former Moderator, HxHD Staff, HabboxFriends Staff, International Super Moderator

  3. #3
    Join Date
    Oct 2005
    Location
    Lowestoft Ftw ;P
    Posts
    2,097
    Tokens
    0

    Latest Awards:

    Default

    Sounds good
    :]

  4. #4
    Join Date
    Aug 2006
    Location
    England
    Posts
    856
    Tokens
    0

    Default

    Quote Originally Posted by Mesea View Post
    The new Myreque base in Burgh de Rott seems to be safe for now, although the loss of Sani and Harold is still keenly felt. Veliaf has organised patrols in the area and is keeping a watchful eye on nearby Vampyre activity. Some of the locals succumb occasionally to the ravages of a nearby Vampyre Juvinate, but without more help, there's little that the Myreque can do.

    Or is there?
    Veliaf has an ambitious plan to try and gain entry into the Vampyre ruled lands of the Sanguinesti region and the blood tithed ghetto of Meiyerditch. With luck, there may still be some resistance in that dread area. But if there is, it's most likely very well hidden. Navigating the maze-little ghetto of Meiyerditch will take cat-like agility skills and an incredible eye for detail, especially when trying to evade the demanding, ever-watching Vyrewatch who patrol the skies above. If this resistance exists, and with your help, there maybe a chance to pull back the Darkness of Hallowvale.
    In other news... The small fishing village of Witchaven has been added to the map, just east of Ardougne. It has lost all its trade since the construction of the nearby fishing platform, and the villagers are getting desperate. But there's something very fishy going on... you'll have your chance to investigate the secrets of that village later this month
    do You know the levels needed for the quest?

  5. #5
    Join Date
    Aug 2005
    Posts
    1,970
    Tokens
    300

    Latest Awards:

    Default

    Quote Originally Posted by Evolving View Post
    do You know the levels needed for the quest?
    Minimum requirements:

    Levels:

    Level 5 Construction
    Level 20 Mining
    Level 22 Thieving
    Level 26 Agility
    Level 32 Crafting
    Level 33 Magic
    Level 40 Strength

    Quests:

    In Aid of the Myreque


  6. #6
    Join Date
    Aug 2006
    Location
    England
    Posts
    856
    Tokens
    0

    Default

    Quote Originally Posted by Jack. View Post
    Minimum requirements:

    Levels:

    Level 5 Construction
    Level 20 Mining
    Level 22 Thieving
    Level 26 Agility
    Level 32 Crafting
    Level 33 Magic
    Level 40 Strength

    Quests:

    In Aid of the Myreque

    Lol i thort id have to get my agility level up but they are easy stats...

  7. #7
    Join Date
    Apr 2005
    Posts
    5,881
    Tokens
    0

    Latest Awards:

    Default

    heres a pic of the rewards got it from rsc. the chapters give 2k xp in ne skill just like skill lamps so its basically an xtra 6k xp to 1 stat
    Last edited by ssricky; 04-09-2006 at 04:41 PM.

  8. #8
    Join Date
    Sep 2005
    Location
    Kent
    Posts
    4,197
    Tokens
    0

    Latest Awards:

    Default

    The reward isn't worth it, the quest is long, boring and a bit pointless, took me 3 hours -.-
    Last edited by :Jamie; 04-09-2006 at 05:07 PM.


    Level 70 Night Elf Rogue ~ Kilrogg
    Level 70 Draenei Shaman ~ Kilrogg
    Level 70 Blood Elf Mage ~ Dunemaul
    Level 70 Night Elf Druid ~ Kilrogg
    Level 50 Draenei Paladin ~ Kilrogg

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •