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  1. #1
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    Default Bully//CCE - Mission Guide

    1. Welcome To Bullworth--

    Unlocks mission 'This Is Your School'

    Congratulations! You've been unceremoniously dumped at the front gate of
    Bullworth Academy. The first contact you get here is that of Miss Danvers.
    She's got a rather creepy attachment to the school's headmaster and she
    directs you to go see him in his office, so off you go. Head straight
    through the main gates and straight ahead to the main school building
    following the yellow "X" on your mini map. Slow down or stop on the way and
    you'll find yourself in a fight right away, so unless that is what you are
    looking for, just beat feet to the office and don't waste any time *****ing
    around along the way. Holding "X" gives you sprint, so use it. Get to the
    front door of the building and press triangle at the door as instructed to
    enter the building. Go up the stairs right in front of you and around the
    bannister at the top to enter the yellow marker in the main office and
    trigger the cut scene of your first encounter with Dr. Crabblesnitch.
    Enjoy the speech as he tells you what a piece of crap you are and how he is
    going to mold you into something society can live with. At the end of his
    little tirade, you'll be sent off with Miss Danvers to get your uniform on.

    Head straight out the front door of the building again and back toward the
    main gate, but turn right just before you get there to head toward the boy's
    dorm. On your way up to the door, you'll get into your first fight (unless
    you managed to pick one on your way into the school at the beginning).
    You'll be surrounded by bullies, and you'll get a quick tutorial on how to
    fight and humiliate your opponents. When you've suitably made a fool of one
    bully, you'll be almost flattened by a big giant guy until a prefect comes
    to save you. You'll then be sent into the dorm to change your clothes.
    Once inside, you'll be prompted to check out the soda machine where you can
    replenish your health, and you'll also notice the glowing bulletin board
    where you can check for important messages. (Looks just like the "i" icon
    from the Midnight Club games) You'll also see the video game "Future Street
    Race 2165", but you can't play it until you've completed the next mission,
    'This Is Your School'. Go back across the hall to your dorm room and walk
    up to the armoire to change into your school uniform.

    When you've changed your clothes, you'll be introduced to Gary and Femme
    Boy --er-- Pete Kowalski. After all the pleasantries have been exchanged,
    you are shown the book on your desk where you can save your game. You'll
    now see that the next mission has been unlocked on your map and you can
    begin your sentence --um-- term at Bullworth Academy.

    2. This Is Your School --

    Unlocks video game "Future Street Race 2165" in rec room
    Unlocks mission 'Get To Class'

    Head back to the main school building and enter the yellow marker at the
    front door to start this mission. Once inside you'll be prompted to follow
    Gary around the school, where he'll show you the fine arts necessary to your
    survival at Bullworth. Your first lesson will be in how to beg for your
    life with Russell. Follow the onscreen instructions to whine your way out
    of a beat down and give Russell a dollar to leave you alone. Once that is
    accomplished, you'll get your first lesson in lockpicking. You're going to
    break into Russell's locker and steal his hat. Using the left analog stick,
    rotate it around as the arrows indicate on the padlock icon that appears on
    the right side of your screen. As with a real lock, the second arrow will
    want you to rotate the dial a full turn before finally stopping for the
    second part of the code. Complete the puzzle, and Russell's locker will
    open and give you access to Russell's hat. You will take it automatically
    and instantly be treated to your first lesson in prefect evasion. Gary will
    distract the prefect while you run to a trash can to climb in and hide.
    Hide in here until your trouble meter (yellow indicator around the right
    side of your mini map) goes down. Once it's down, climb back out of the
    trash can and take off to find Gary again.

    Now he's going to take you down to meet Eunice. Eunice is the freaky fat
    chick that has had her choclates stolen, and she would appreciate it if you
    would get them back. Follow the marker on your yellow map to find the nerd
    hiding in the bathroom eating the choclates. Follow the onscreen
    instructions to humiliate the nerd and make him drop the choclates. When
    he does, pick them up and take them back to Eunice. When you give them
    back to her, she treats you to a little (read: nauseating) make out session
    which, while disturbing, does good things for your health, as the health it
    gives you extends beyond the normal 100% mark on your health meter. When
    Eunice is done expressing her gratitude, you're once again prompted to follow
    Gary to the cafeteria, where you'll get your lesson on the social cliques of
    Bullworth Academy. The end of this lesson finds you standing automatically
    at the beginning of the next task . . . .

    3. Get To Class

    Unlocks mission 'The Setup'
    Unlocks English, Chemistry, Art and Gym classes

    A clock appears in the upper left hand corner of your screen and you are
    instructed to get to your class, indicated by an orange bell on your mini
    map, by 9:30. This shouldn't be too difficult since the class is located
    just down the hall from where you are standing. You get your instructions
    here that classes go from 9:00 to 11:30 am and 1:00 to 3:30pm. Missing
    classes given during these times is considered truancy and should you decide
    to do this, avoid prefects at all costs. Enter the orange marker to begin
    your first Chemistry class. This is a simple mini game of "match the
    buttons". If you've played GTA: San Andreas, this is exactly like the
    "dancing" found in that game that you had to do with your girlfriends on the
    dates. As a button icon passes through the box on the bottom of the screen
    press the corresponding button on your controller. Match them sufficiently,
    and you pass the class and this mission is over. You can now make fire-
    crackers with the chem set in your dorm room. You also have a new save
    point on the desk in the main office of the school building.

    ****AT THIS POINT***
    You have now officially entered what you will consider to be the "free roam"
    portion of the game. From here you can search for items, go to the next
    mission, go play the video game in the dorm, search for errands or simply
    wait around for 1:00 to attend your next class. All classes from this
    point forward will be covered in the "Classes" section of this walkthrough.
    ********************

    4. The Setup --

    Available 8:00 am to 7:00 pm
    Unlocks weapon Slingshot
    Unlocks mission "Slingshot"
    Bully Respect -5

    You've been seen by a bully named Davis, talking to Dr. Crabblesnitch and
    now the bully thinks you're a brown noser. He pops you in the head with his
    slingshot and takes off. Take off after him. You will have a hard time
    keeping up with him, but don't worry about that too much. Just follow him
    as best you can and deal with the adversaries that come your way. You'll
    run into your first enemy as you approach the closing gate of the auto shop.
    Follow the onscreen instructions during this fight, and you'll learn how to
    stuff your opponent into a trash can. Once he is defeated, open the gate to
    the auto shop by continuously pressing the triangle button and enter.
    Inside, you'll encounter another bully. Take him out before going to the
    yellow marker to open the garage door. When you open the garage door,
    you'll encounter yet another bully. Make him lie and cry as well before
    approaching the yellow marker to open the last garage door. When you open
    this door, you'll be treated to two bullies that gang up on you. If your
    health is low, at least one of the bullies you took down on your way here
    should have dropped a soda so you could improve your health. Take out these
    two and you have one final fight to deal with. Davis is up on a raised area
    shooting at you with his slingshot. You can't get to him because as you
    approach, he knocks the ladder down. All is not lost. Run around this area
    avoiding Davis' shots. You'll find items here that you can pick up and
    throw, specifically trash can lids if you kick the trash cans and knock them
    off, or my personal favorite, bricks. Manage to pick up three bricks and
    hit Davis with them and he'll come tumbling off his perch, defeated. This
    mission ends and you have claimed the slingshot.

    5. The Slingshot --

    Available 8:00 am to 7:00 pm
    Unlocks mission 'Save Algie'
    Unlocks mission 'A Little Help'
    Nerd Respect +5

    You can find this mission in the hallway of the boys dorm, and starting it
    brings you to a cut scene where Gary is describing to Pete his plan to take
    over the school. When the scene ends and Pete sits on the couch trying to
    soothe his testicles, you have to follow Gary across campus to prove your
    skill with the slingshot. You follow him over to the eastern side of the
    main school building to an old abandoned school bus. Gary asks you to bust
    out all of the windows. This task is simple enough, just hold L1 and tap
    R1 to fire the slingshot (It helps to have it equipped. Scroll through your
    weapon inventory with L2 and R2 to equip it). There is no need to let go
    of L1 as when a window is broken, you will automatically aim at the next
    available window. This part should take 10 seconds . . . if you're slow.
    When you're done with the bus, it's time to follow Gary again, this time to
    the northern part of campus to the football field. We're going to do a
    little work with moving targets. When you get to the football field, go
    to where the yellow marker indicates and climb the tree according to the
    on screen instructions. When you are seated comfortably on the branch,
    use L1 to start targeting the unsuspecting football players. Hold the R2
    button before releasing to boost the power of your shot. Doing this will
    take down the football players in no more than 1 or 2 shots. When all the
    football players have been knocked out, you've completed the mission.

    6. A Little Help --

    Available 8:00 am to 11:00 pm
    Unlocks 'Hobo Training Missions'

    Enter the marker in the boys dorm to start this mission and be treated to
    the cut scene with Pete and Gary arguing about Gary's general attitude.
    When the argument is over, follow Pete and Gary to the abandoned school bus
    that you busted the windows out of in the previous mission. Enter the door
    of the bus and walk through it to the area behind the bus to enter the
    place that the hobo lives. When you enter the area, the cut scene will
    begin and Gary will use his usual charm on the hobo. After finding out
    about the hobo's Korean War escapades, he'll tell you to help him find the
    parts he needs for his radio and that if you do, he'll teach you some of
    those "Army moves" to help you with your fighting. When you regain control
    you'll see that you have a new mark on your mini map. The transistor you
    need is on the roof of a building near the auto shop. Run that way and try
    to avoid fights along the way. When you get to the new yellow marker,
    you'll be prompted to climb the ladder to the roof. When you get up there,
    the transistor will be sitting there waiting for you to claim it. Grab it
    and head back to the hobo. When you get there, you will give the hobo the
    part and he will teach you your first new move, the uppercut. Lesson
    learned, mission over and you now have access to the 'Hobo Training
    Missions'. There are 5 more of these parts scattered about, and when you
    find them, you can bring them back to the hobo to learn new moves. For
    the locations of all of the transistors, see 'Transistors' in the
    'Collectibles' section of this guide.

    7. Save Algie --

    Available 8:00 am to 7:00 pm
    Unlocks mission 'That *****' if 'A Little Help' is also completed
    Unlocks mission 'Defend Bucky' if 'A Little Help' is also completed
    Reward $5
    Bully respect -10
    Nerd respect +5

    Head to the main doors of the Library to activate this mission. You find
    an unpleasantly plump young man who doesn't zip his fly here who needs an
    escort to keep from getting beat up. You convince him that $5 would be the
    appropriate price to escort him where he needs to go. You run into your
    first sign of trouble right after you leave the library. A bully comes
    running at Algie and you need to stop him before Algie gets beat up. Algie
    has a health meter on the right side of the screen below your mini map. If
    it runs out, the mission is failed. Take care of that bully and there will
    be two more before you get to the main doors of the school which is where
    you are headed. Don't let these two beat up Algie either. Prefects don't
    seem to be anywhere in the area, so getting rid of the bullies shouldn't be
    too much of a problem. Get Algie to the front doors, and as you found out
    during the trek to the school, you need to get him to a bathroom before he
    wets himself. When you enter the main school building, your marker is now
    on the bathroom in the back corner of the school. Head there and Algie will
    enter a stall to relieve himself. Eunice and another student will exit the
    stall next to him and this will alert two bullies outside the bathroom.
    Take care of these guys however you see fit, and if you haven't had the
    opportunity to try it yet, shove them in one of the other stalls and give
    them a Swirlie using the on screen instructions. When these two are taken
    care of and Algie has finished his business, you will get a new marker to
    take him to his locker a couple of halls down from the bathroom. Escort him
    there and the mission will be complete and you'll earn your $5.

    8. Defend Bucky --

    Available 8:00 am to 11:00 pm
    Unlocks skateboard
    Unlocks mission 'The Candidate' if mission 'That *****' is also complete

    You can find this mission in the boys dorm prior to 11:00 pm. Algie tells
    you that Bucky has gone to the auto shop to gather some parts for a school
    project and he hasn't come back yet. Gary uses his awesome powers of
    persuasion to convince you that you need to go and rescue Bucky. You head
    out the doors of the dorm and head for the auto shop on the east side of
    campus. You notice as you run that Bucky's health meter has appeared on the
    right side of the screen and from the looks of it, Bucky's already getting
    his skinny *** kicked, so don't waste any time. When you get there, you
    find two bullies beating up on Bucky and one of them has a bat. Take care
    of the one with the bat first. You can grapple with the bully and take his
    bat and use it against him, or you can simply beat him up before he gets a
    chance to use the bat, in which case you can pick it up and use it on the
    other bully. When they are defeated and you enter into the area with the
    garage, two more bullies appear and again one of them has a bat. They head
    straight for Bucky, so take care of them quickly in the same manner you took
    care of the first two. When those two are done for, you'll lift the garage
    door at the yellow marker for Bucky so he can get the parts he needs. Once
    he has them, you now have to escort Bucky out of the auto shop area, so go
    out the way you came in. You'll not be surprised to find that you will meet
    up with two bullies on your way out, one of whom will of course have a bat.
    These two seem more interested in you than in Bucky, so take care of them
    using the techniques you have learned thus far in the game. When they are
    out of the picture, go to the auto shop gate, which is now closed. The hobo
    will save the day by opening the gate for you. You have successfully
    completed the mission and Bucky rewards you by giving you his skateboard for
    your travelling pleasure. Ride around (if its not after curfew like it was
    for me) to get used to this piece of equipment. Completing this mission
    will trigger the "errand tutorial" back at the boys dorm, so head that way
    if you're ready for that.

    9. That ***** --

    Available 8:00 am to 7:00 pm
    Unlocks Beatrice as a girlfriend
    Unlocks Alternate Task 'The Diary'
    Unlocks mission 'The Candidate' if mission 'Defend Bucky' is also complete
    Health Bonus kiss from Beatrice

    This mission is pretty simple, but requires a little trespassing to get it
    started. Head to the girls dorm and enter through the front door. As soon
    as you are inside, you will see that you are already under watch for
    trespassing. Fortunately you only have to go just a tiny bit down the hall
    to your left to trigger the mission. You see that Beatrice, a rather homely
    girl is being harassed by a cheerleader named Mandy and Mandy has taken her
    notes. The future of the entire world is in your hands as you are tasked
    with getting the notes back from the cheerleader . . .or you can not do it
    and have the whole school think you're a perverted stalker, so your decision
    is pretty easy here. Even if you are a perverted stalker, you still don't
    want it going around as that takes all the fun out of it. When you regain
    control you're instructed to go to the gym. Go there and enter and your new
    marker will appear downstairs in the girls locker room. You have to break
    into Mandy's locker to steal the notes back. Follow the on screen
    instructions to open the lock and grab the notes. As you do, a prefect will
    spot you both trespassing and breaking & entering, so it's best to get the
    hell out of there before you get snagged and fail the mission. Escape the
    gym without getting caught and get rid of the heat from the prefects and all
    you have left to do is go to the new marker on your map and return the notes
    to Beatrice. When you do, Beatrice will give you a kiss and become one of
    your girlfriends and from this point on you can give her gifts and kiss her
    for health boosts beyond your 100% max.


    10. The Candidate --

    Available 8:00 am to 6:30 pm
    Unlocks Super Slingshot
    Unlocks mission 'Halloween'
    Reward $10
    Jock respect -5
    Nerd respect +5

    You can find this mission inside the school building after you have
    completed both 'That *****' and 'Defend Bucky'. It seems that Earnest wants
    to be the President and he's going to need your help defending himself
    his upcoming election speech as this opening cut scene plainly shows. He
    wants you to work as security, and since money talks, you agree to do so.
    Once you regain control, you need to head upstairs to the yellow marker,
    where you'll find yourself outside the AV Room. Enter and you'll be on a
    balcony above the auditorium looking down on Earnest's speech. Earnest's
    health meter will now appear on the right side of the screen and you will
    automatically enter "scope mode" with the Super Slingshot. It's pretty
    simple from here on out. When the jocks come in to give Earnest grief, take
    them out with a shot. One shot is all it takes, but sometimes they come out
    2 or 3 at a time. Hit them before they hit Earnest with whatever it is they
    happen to be throwing and they'll run away. Keep an eye on the radar, and
    you'll be able to see them coming. At one point, the school mascot will run
    onto the stage to harass Earnest and this should be the only bully that
    requires multiple hits to take down. Keep them all away and if Earnest
    finishes his speech before his health meter runs dry, the mission is
    successfully completed and you can head back to the dorm to start the
    mission 'Halloween'.

    11. Halloween --

    Unlocks Skeleton Costume
    Unlocks mission 'Help Gary'
    Unlocks side mission 'The Big Prank'
    Unlocks side mission 'Character Sheets'

    When you get back to the dorm, you'll find Gary lying on your bed in a
    military uniform. He'll tell you he's left a costume in your closet for
    you. Step into the marker by your closet to change clothes and start this
    mission. This mission has some really cool features to it that you need to
    be aware of before you begin to get under way. First of all, time is at
    this point standing still. The clock in the upper left corner of your
    screen disappears and you don't have to worry about making it to bed on time
    or precepts or anything. All the precepts are at a party and there will be
    none to be found anywhere. Feel free to use this time to enter the main
    school building and break into lockers at will, because nobody will be there
    to bust you. You will also notice that spread around the campus there are
    pumpkins glowing brightly in celebration of the holiday. To be precise,
    there are 27 pumpkins and smashing all 27 of them will award you with a
    secret surprise. In addition to the pumpkins, you will also notice
    tombstones on various pieces of grass about the campus as well. 19 tomb-
    stones in all. Again, destroying all 19 tombstones rewards you with yet
    another secret. After completing this mission, and the holiday is over,
    these items will be put away and stored in the basement of the main school
    building where you can get to them later if you choose not to get them at
    this time. Your time is unlimited here, so you might as well. For further
    information on the pumpkins and tombstones, please see the "Extras and
    Secrets" section of this walkthrough. If for some reason, Gary and Pete get
    taken out of the picture during the course of your campus wide vandalism
    spree, fear not, because they don't need to be with you to complete
    'Halloween'. --On to the mission itself. . .Spread about campus are six
    students that want you to play pranks for them. These students are
    indicated on your mini map by a blue "X". In the bottom right corner of
    your screen you will see that the number of pranks you need to complete only
    amounts to five, so you won't have to do all of them. Simply find the
    student in need, target them with L1 and then press "X" to accept they
    prank they ask of you. Each student will provide you with the necessary
    "tool of malice" required to complete the prank. The pranks are as follows:

    Put a "Kick Me" sign on a student -- simple enough, with the "Kick Me" sign
    in hand, creep up behind ANY student, target him with L1 and press the
    square button to slap the sign on his back. Watch with glee as the student
    gets kicked, and you get credit for having completed a prank.

    Throw Itching Powder at three students -- Very simple, and you barely have
    to move. With the Itching Powder armed, simply target a student with L1
    and push the R1 button to throw it at them. They itch, you laugh and you
    move on to the next.

    Egg three students -- See above prank. Same thing, just with eggs and
    without the itch.

    Trip one student with marbles -- Once again, pretty much the same concept
    as the above two pranks, only you only have to do it to one student.

    Hit three students with Stink Bombs -- Yeah, I know, the concept is getting
    a little tiresome now, isn't it?

    Light Volcano 4000 near some students -- Ok, well, at least this one is a
    little different. Find two or three students standing around and walk up
    to them with this little beauty in your hand. Light and drop it near the
    students using the on screen instructions. The students will "OOOOOHH" and
    "AAAAH" at the pretty fireworks, and when it's done, it will explode and
    knock them all on their ***. Pretty funny.

    When you have completed any 5 of the above pranks, the mission is complete
    and your clock returns to the upper left hand corner of your screen.

    **IMPORTANT!!**
    Completing this mission unlocks two side missions, 'The Big Prank' and
    'Character Sheets'. Of those two, 'The Big Prank' is ONLY available on
    Halloween night, so if you choose to skip it and go back to the dorm and go
    to bed, it will be lost forever and you can not go back and do it later.
    It is NOT . . .let me repeat, NOT required to get 100% completion in the
    game, however when the clock reappears on the screen after completing
    'Halloween', it is only 9:00 pm and 'The Big Prank' is a very short, very
    easy mission should you decide to do it for the giggle. I did it on the
    first time through and was back in my dorm room getting ready for bed at
    10:00 pm.


    12. Help Gary --

    Available 8:00 am to 11:00 pm
    Unlocks mission 'Russell In The Hole'

    Gary hasn't been taking his medicine, and his ADHD is in full swing. He's
    got a plan that will help the two of you take over the whole school and all
    you've got to do is follow him. When you regain control, follow Gary across
    campus to the parking lot with the abandoned bus near the Auto Shop. There
    you will be met by three bullies with red arrows over their heads. Gary has
    a health meter on the right side of the screen and you need to take care of
    these three before his health runs out. If you can, lure this battle to a
    secluded part of the parking lot to avoid the eyes of the prefects that
    patrol the area around the main school building. Gary is of very little
    help in this fight, so use the moves you have learned so far to take care of
    these three. While Gary doesn't seem to be of much help, his health does
    not seem to decrease very quickly, so if you are seen by the prefects, don't
    be afraid to take off on a skateboard and find a trashcan to hide in to
    reduce some of the heat. When these three bullies are taken care of, you'll
    be instructed to meet Gary by the doors to the basement, which is just
    across the walkway from where the fight originated and will be indicated
    with a yellow marker. Go there and enter the basement. When you enter the
    basement, you can break up some crates to find sodas and weapons to help you
    out if you took a beating during the fight. You now have to make your way
    through the basement by flipping switches to open doors. Head to the
    indicator to flip the first switch and open the first door and go through.
    In the next room, you'll notice that the switch is behind a fence with an
    area that is in disrepair. climb over the fence in that area and flip this
    next switch. Climb back out and head through the newly opened door. In
    this third room you'll find that the switch is inside a gated area with no
    usable point of entry, however, the window on the door is broken, so break
    out your trusty slingshot, enter scope mode and nail that switch through the
    window. On to the next room. Once again, in this fourth room, the switch
    will be inside a fenced area. Look around the bottom of the fence and
    you'll soon find a spot where you can crawl under the fence. Do so, flip
    the switch and head out the new door. You'll now find yourself in the
    furnace room, and if you didn't find all the pumpkins during the 'Halloween'
    mission, this is where you will now find them stored. Take care of what you
    need to take care of, then we've got to turn off the steam so you can pass
    through the final doorway. Look around on the walls and locate a fire
    extinguisher. Grab the extinguisher and head over to the furnace. Aim at
    the fire and cool it down until the steam stops pouring over the doorway,
    when it does, run through the door quickly before the steam starts again.
    You'll now find yourself in the sewers. Follow Gary down the hall and into
    a large sewage pit with a high fence around it. When you enter the yellow
    marker, this mission is complete, and the next one automatically begins. . .

    13. Russell In The Hole --

    Unlocks Chapter II
    Unlocks mission 'Hattrick vs Galloway'
    Unlocks mission 'Last Minute Shopping'
    Nerd respect +5
    Bully respect +100

    The whole thing has been a trap, and your "buddy" Gary has lured you here to
    fight with Russell, the biggest, meanest bully on campus. Being that this
    is the final mission in Chapter I, you know right away that this isn't going
    to be an easy fight. When the fight begins, Russell's health meter is put
    at the top of the screen, surely because it is way to freakin' long to put
    on the right side like the rest of them have been. This fight is tough, but
    Russell has some weak spots and it's important to figure out what those are
    as early as possible. Here are some DO's and DONT's to get you through:

    DONT let Russell grab you, get yourself free as quickly as possible if he
    does.
    DONT let Russell hit you with his charge attack. He will slam you into the
    Wall and do serious damage to you.
    DONT try to do more than 2 or 3 combo attacks on him. He will soon block
    you and knock you down.
    DONT attempt charge attacks, he wont give you the time to pull them off.
    DONT try any weapons aside from firecrackers, they won't work.

    DO use firecrackers. They do decent damage to him.
    DO dodge his charge attacks. This will cause him to slam into the wall and
    stun himself, at which point you can beat him stupid. (stupider?)
    DO throw a firecracker at him after he's stunned himself on the wall.

    Survive this battle as the winner, and you'll watch the cutscene in which
    Gary then makes fun of both you and Russell. Gary will leave and you will
    make peace with Russell and earn the respect of the bullies. At this point,
    you have completed Chapter I and the front gates of Bullworth Academy open
    so you can further explore.


    *****B. Side Missions*****


    1. Hobo Training Missions --

    These training missions are unlocked after you have completed the mission
    'A Little Help' and the concept for the remaining five of them are the same.
    Find a transistor at one of the locations (see maps and locations section
    for the specific areas they can be found) and bring it back to the hobo that
    lives behind the abandoned bus. When you do, he'll teach you a new fighting
    move. You received the Charged Uppercut for doing the first mission in the
    main storyline. The next 5 are:

    Training Mission 2: Leg Sweep
    Training Mission 3: Heavy Kick
    Training Mission 4: 5-Hit Combo
    Training Mission 5: Roundhouse Kick
    Training Mission 6: Overhead Punch


    2. The Diary --

    Available 7 pm to 11 pm
    Reward $20
    Reward Health Bonus kiss from Beatrice

    If you've completed 'That *****', you can find this alternate task on the
    front steps of the girls dorm. Once again, Beatrice has lost her words of
    wisdom, only this time it is in the form of her diary which will become
    public domain as soon as Mr. Hattrick turns it over to the principal in the
    morning. Unfortunately for you, it would seem that she has described what
    a wonderful, caring and sensitive man you are in her diary. Knowing full
    well that you can't let information like that get out, you agree to break
    into the now closed school and steal back the diary. When you regain
    control, hop on your skateboard and head for the back (north) side of the
    school. In the center of the building, there is a raised porch area that
    has a piece of the railing missing. You can hop up here by hitting the
    circle button. When you're up there, walk to the front of the trellis and
    you will be prompted to climb up to the second floor. Once you're up there,
    there will be a yellow marker where you will be prompted to open the window
    and climb in to the darkened school. Once you're inside the school, you
    have to keep a close eye out for the prefects, as it's after hours and you
    are now trespassing. The prefects and their range of vision is shown on
    your mini map, and you should find it fairly easy to make your way around
    the building without being seen if you pay attention to the mini map. The
    prefects are also easier for you to spot from a distance because they are
    carrying flashlights that you can see from far away. Make your way to the
    yellow marker that is there on the second floor with you. This is the math
    room. When you get there, try the door. You will find it to be locked and
    your marker will now change to another place down on the first floor. Head
    towards it, avoiding the prefects. When you get there, you will find you
    are at the Staff Room, and this door is open, so you can walk right in. Go
    to the desk in the far corner of the room and retrieve the diary. You are
    given the opportunity to read it at this point, so do so if you care. You
    find that Beatrice's description of what she had written in there was quite
    a bit understated . . .but on the other hand, sounds like she might be up
    for the naked mattress mombo. When you're done reading, simply head for the
    nearest exit back out onto the school grounds. Stroll off to meet Beatrice
    back at the girls dorm (where you left her). When you get there, you
    return the diary and she presents you with a kiss and $20 for your efforts.

    3. The Big Prank --

    Available 9:00 pm to 1:00 am HALLOWEEN NIGHT ONLY!
    Unlocks Red Ninja Costume

    This mission is found near the entrance to Harrington House on the west
    side of the map, to the north of the Library. Gary wants to have a little
    fun with Mr. Burton, who is in the Teacher's Lounge. Follow Gary, who is
    chasing Chester the dog into the grassy area just outside of Harrington
    Hall. He is trying to feed Chester some rancid meat. Chester's owner, Chad
    sees what is going on and runs to try to stop Gary. Simply keep Chad from
    getting to Gary, or if he gets to him, pull him off . . .either way, beat up
    Chad and take him out and Gary will successfully give the dog the rancid
    meat. This of course will make the dog not feel so good and right before
    your eyes, the dog will take a vile crap. Fortunately for you, Gary will
    put the crap into a paper bag, and then hand it to you. Now off you go to
    the main school building. As you come up behind the school building, enter
    the door on the left side, this way as soon as your inside, the Teacher's
    Lounge will be right there to your left. Walk up to the marker at the door
    and you'll be prompted to place the bag on the floor. Gary will set the
    bag ablaze and you will need to run to the wall behind you and pull the fire
    alarm. Mr. Burton will come out, stomp the bag and you will watch with glee
    as he splatters himself with rancid meat dog crap. Mission is complete and
    you are awarded your Ninja Costume, but beware when your celebration screen
    has passed and you continue, Mr. Burton will be chasing your *** out of the
    building, so you best get the hell out of there and keep on runnin' after
    you've left the building. Once you've lost him, you might as well head on
    back to the dorm because there just won't be a whole lot more you can do
    tonight.

    4. Character Sheets --

    Available 8:00 am to 9:00 pm
    Reward $10

    Step into this marker outside the Library, and you'll be introduced to
    Melvin. Melvin has had his Grotto's and Gremlins character sheets stolen
    and he is willing to pay you $10 and the pick of his -ahem- wenches to get
    them back. You can always use the cash, so you opt to help him out. The
    locations of the four theives is now indicated on your mini map with yellow
    "X"'s, so head to the closest one right next to the library. Hop over the
    wall and two bullies will be standing there. They explain the rules of
    their little game "I'll kick you in the nuts, then you kick me in the nuts"
    and of course they start the game without warning. Press triangle quickly
    and repeatedly to get back up. When you do, the bully will drop the cards
    and run off. Grab them, beat up the other bully if you feel the need, then
    head off to the next closest marker right outside the Library archway. This
    guy is a pain in the ***, in that he runs away as soon as you approach, and
    now you have to chase his very fast butt all over campus. You can try the
    slingshot, but this guy likes to run near prefects in an effort to get you
    in trouble and make this chase more difficult. On occasion, he stops to
    catch his breath, and if you're quick enough, you might be able to lock onto
    him with the slingshot and hit him with a charged shot, but again, he tends
    to stop near a prefect. Eventually he'll run and hide behind some steps at
    the back of the main school building. He seems to stay there long enough to
    let you catch up and when you do, just let loose on him and don't let him
    get away. Beat him down and take back those character sheets. If necessary,
    find yourself a trashcan to hide in to get rid of the heat from the
    prefects. At this point, you're probably closest to the Auto Shop, so head
    in there. When you arrive at the Auto Shop, there will be two bullies here
    that need a beat down to get the Character sheets back, although you only
    need to beat up the one with the sheet to get it back. Sometimes a Nerd
    will step in to help you with the battle. Beat up the one bully or both,
    but get the sheet and get out of there. The last bully can be found on the
    north side of the boys dorm. By far the easiest one of all, he is standing
    with his back to you antagonizing a nerd. Whip out the Super Slingshot from
    a distance, scope sight him and zoom in on his head. Charge your shot and
    he's down for the count and the last character sheet is yours. All you have
    to do now is take the sheets back to Melvin and claim your $10. As of this
    writing, I'm still waiting for my wench.

    5. Keep Ups --

    Available 11:30 am to 1:00 pm and 3:30 pm to 7:00 pm
    Reward double money bet

    This game is found at the west end of the bleachers on the football field
    (blue marker). This is what I have termed a "persistant mini game. It is
    not like a regular mission because even when you complete it successfully,
    it will still be there if you want to come back and do it again later to
    earn more money. The task is pretty simple but you have to be quick to
    respond. The object is to keep the ball in the air using your feet, knees,
    head or whatever (except your hands). When the game begins, you will have
    two icons on the bottom of the screen representing your analog sticks. An
    arrow will present itself next to one of the icons to indicate which
    direction you should push the stick to make Jimmy keep the ball up. It is
    important that you focus on the icons on the bottom of the screen, NOT on
    Jimmy if you want to be successful at this game. If you can do that, you
    should have no problem winning this game on a regular basis and making your-
    self lots of money.


    6. Penalty Shots --

    Available 11:30 am to 1:00 pm and 3:30 pm to 7:00 pm
    Reward double money bet

    You can find this game outside the gym on the basketball court (blue marker).
    This is what I have termed a "persistant mini game". It is not like a
    regular mission because even when you complete it successfully, it will
    still be there if you want to come back and do it again later to earn more
    money. The task is simple. You are given 5 soccer balls and a student
    against a brick wall. The student will run back and forth across the wall
    taunt you. There is a blue "x" on the wall, which for all intents and
    purposes is your aiming reticle. By pushing the analog stick the reticle
    will begin to move. It's movement is rather erratic and moving the analog
    stick further will effect the general direction of the reticle, but it will
    not precisely control it. Watch the student and wait for him to stop to
    taunt you further. When the blue reticle passes over him, hit the "x"
    button on your controller and you will kick a soccer ball at the student.
    If the student doesn't move and the reticle is on the student, you will hit
    him and damage his health. Hit the student three times, or once in the head
    and you will have won the game and earned double the amount that you bet at
    the beginning of the game. Lose and you'll lose whatever you bet. If you
    are good at this game, this is a good way to make a lot of money if you need
    it.


    ************************************************** *********
    I. Chapter II: Rich Kid Blues
    ************************************************** *********

    *****A. Main Story Missions*****

    1. Last Minute Shopping --

    Available 8:00 am to 7:00 pm
    Unlocks side mission 'Paper Route'
    Unlocks side mission 'Lawn Mowing'
    Unlocks mission 'Prep Challenge' if 'Hattrick vs Galloway' is complete
    Unlocks mission 'Movie Tickets' if 'Hattrick vs Galloway' is complete
    Reward $15

    You can find this mission near Edna the lunch lady in the cafeteria of the
    main school building. If you can make it through the opening cut scene for
    this mission without gagging, when you regain control you're prompted to go
    get Edna's bike, which is suitable if you haven't unlocked one of your own.
    In my case, I had passed the first Shop class, so I skateboarded around the
    garage by the abandoned bus and grabbed my bike. If you haven't received
    this bike yet, just skateboard up to the front gate and you'll find Edna's
    just outside the gate in the bike rack. At that point, check your map for
    the three stops you have to make in Bullworth Town. They're all pretty
    close together and you should have no problem getting to all of them in the
    time you are given. There is a red ring around your clock that is draining
    down as time passes. Run out of time before you get back and the mission
    is failed. Plan your very simple route out on your map and head off to the
    stores. The first stop I made was to "Worn In". It's the clothing store
    and it is the one furthest to the east on the map. Go inside and to the
    back of the store and grab the bag of laundry indicated by the arrow. It is
    not recommended that you take the time to stop and shop at this time. Head
    back out and go around the block to either the "Yum Yum Market" or "The
    Happy Mullet". It doesn't matter which as they are right across the street
    from each other. In both cases, just enter the store and grab the required
    item that is indicated by the arrow and head back out. When you have all
    three items, you are prompted to go to the bus stop which is supposedly the
    quickest way back to school. At this point, I still had more than half of
    my time left, so I chose not to take the bus and just ride my bike back to
    school. As soon as you get across the bridge, you are told to take the
    items to Edna. Ride on through the gate and back to the main school
    building. When I got to the door, I still had a considerable amount of time
    left, so I'm not quite sure what purpose the bus would have served me
    except that I would have had to ride my skateboard from the gate to the
    school building. Head on inside and back to see Edna and the mission is
    complete. Cherish your $15.

    2. Hattrick vs Galloway --

    Available 8:00 am to 6:30 pm
    Unlocks Camera
    Unlocks Photography Class
    Unlocks mission 'Prep Challenge' if 'Last Minute Shopping' is complete
    Unlocks mission 'Movie Tickets' if 'Last Minute Shopping' is complete

    Head to the English classroom in the main school building to start this
    mission. It seems your English teacher, Mr. Galloway has been busted by Mr.
    Hattrick for drinking on the job (You knew there was a reason you liked that
    guy!). Now Galloway wants you to gather up the liquor bottles he's hidden
    around the building before Hattrick gets a chance to turn him in. There are
    3 of them and they're all pretty close by, so head on over to the cafeteria
    to grab the first one. Go into the back of the cafeteria and into the
    kitchen and all the way to the back corner. You'll find the first bottle on
    the floor there, indicated by an arrow. When you've got that, head up to
    the girls bathroom on the second floor. You're trespassing in here, so get
    the bottle in the very last stall and get the hell out of there as quick as
    possible and lose any heat you picked up from the prefects. When all is
    clear, head over to the trophy case outside the main office. Take a quick
    peek at the case and you'll see the bottle inside one of the panes of glass.
    Whip out the slingshot, bust the glass, grab the bottle and beat feet out
    the front door. Lose any heat you've got and head over to Ms Phillips who
    will be standing outside the door of the abandoned school bus on the east
    side of the main building. You'll get a camera for your efforts, the right
    to take Photography class and although I thought for a minute that Ms.
    Phillips was looking much hotter than I remembered from Art class, that
    feeling went away when she climbed on to the bus for a rather disturbing
    looking meet with the hobo. *shiver*


    3. Prep Challenge --

    Available 8:00 am to 1:00 am
    Unlocks Beach Clubhouse (Save Point)
    Unlocks mission 'The Eggs'

    This mission is found inside the Old Bullworth Vale Gym. Enter the gym and
    you may notice that there are two markers, a blue one and a red one. The
    red one starts this mission, however the blue one starts the 'Boxing
    Challenge' and I strongly recommend you complete the Boxing Challenge before
    starting this mission. Completing all 4 levels of the Boxing Challenge will
    increase the power of your punches, making this mission much easier. For
    details on the Boxing Challenge, see the section referring to it in the Side
    Missions section of this chapter. On to the mission . . .You are going to
    fight against three of the Preps, Chad, Justin and Parker, in that order.
    It's a simple boxing match and all punching moves you have learned up to
    this point either through the hobo training or gym class will work in
    defeating your opponent. If you completed the 'Boxing Challenge' tasks, you
    should have no problem defeating all three opponents. During the match,
    there will be a health meter for both you and your opponent at the top of
    the screen and all you have to do is drain your opponents health before he
    drains yours. Do this for all three and the mission is complete and you
    quickly find out that the Preps ***** you out of the million dollar home you
    are supposed to win and give you a house down by the beach instead. It's
    still a pretty cool place with a bed to sleep in, a video game, armoire to
    change your clothes in and a save point. Head over and check it out when
    you get done with this.


    4. The Eggs --

    Available 8:00 am to 11:00 pm
    Unlocks eggs available at save houses and stores
    Unlocks The Carnival
    Unlocks mission 'Race The Vale' if 'Carnival Date' is completed
    Prep respect -10

    This mission is found in the Old Bullworth Vale Gym. When you enter the
    gym, head up the stairs to your left and a Prep at the top of the stairs
    will tell you that you aren't dressed properly to enter. Head back out of
    the gym and there will be a new yellow marker a block or so away from the
    gym. It's the clothing store that caters to the preps, so head there and
    go inside and purchase the Aquaberry Vest for $17.50. Once you have the
    vest, head back to the gym and back up the stairs and you will be allowed
    to start the mission. The Preps want to get back at Hattrick for trying to
    get Galloway fired for drinking on the job. Tad wants you to run to the
    store and grab some eggs so you can egg Hattrick's house. Head out of the
    gym and across the street to the Yum Yum Market and buy yourself a dozen
    eggs. When you have the eggs, there will be a new yellow marker indicating
    Tad's house, so head there. When you arrive you find (via cut scene) that
    the Preps no longer want to enlist your help. Instead, with a little
    encouragement from Gary, they now want to kick your ***. The task now is to
    escape Tad's yard. They have closed all the gates and have you locked in,
    so avoiding the eggs being thrown at you and the Preps that are chasing you,
    head for the east side of the yard. There is a gate there and a Prep guard-
    ing that gate that has a red arrow over his head. THAT Prep has a key.
    Use all of your fighting skills to take down this prep and retrieve the key.
    Once you have it, stand in the marker at the gate and let yourself out.
    The mission ends when you run out into the street, unfortunately that does
    not mean the Preps will stop chasing you, so the best bet here would just be
    to whip out the skateboard and get the hell out of Dodge. Mission complete.


    5. Movie Tickets --

    Available 8:00 am to 8:00 pm
    Unlocks mission 'Carnival Date'
    Reward $15
    Prep respect -5

    You can find this mission at the movie theater in Old Bullworth Vale. You
    approach to find Preppy chick Pinky in line to buy her tickets. She's not
    first in line, but she's a snotty ***** and thinks she should be so she
    wants you to clear out the line. The first person you'll take care of is
    Gordo. You're going to steal his bike to draw him away. His bike will be
    indicated by a yellow marker, so grab it, hop on and take off. You won't
    have to go too far before you can return to continue the mission, but you
    may have to hide for a few moments to lose any heat you may have aquired as
    a result of the theft. When the coast is clear, return to the theater and
    take care of the next obstacle; Eunice. You learned real early in the game
    what Eunice likes,so if you don't have any, head around the corner to the
    store and grab some choclates. Bring them back to Eunice and you'll have to
    take her to a secluded area around the corner so she can suck on your face
    for a bit and Eunice will no longer be an issue for the movie line. Head
    back to the theater and the last two subject will be the easiest ones to
    handle yet. You see, Trent and Kirby are here ON A DATE! They don't want
    to be seen, so all you have to do for them is walk up to them and they will
    run away. That's it, mission complete and Pinky thanks you with the gift of
    cash.


    6. Carnival Date --

    Available 4:30 pm to 11:00 pm
    Unlocks Pinky as a girlfriend
    Unlocks side mission 'Panty Raid'
    Unlocks mission 'Race The Vale' if 'The Eggs' is completed.

    Head back over to the movie theater to find this mission. You'll give Pinky
    some flowers and find out that her date for the evening is running late.
    We'll ignore the fact that the date is her cousin and we'll snatch her away.
    She tells you to meet her at the Carnival. If you were smart, you showed up
    for this mission on a bike, so hop on it and head toward the new yellow
    marker on the map because you are timed (because Pinky hates it when you're
    late). Use your map and plan out a shortcut to make this trip as quickly as
    possible. When you arrive at the Carnival, you'll have to go up to the
    booth and purchase a ticket to enter for $1. Do so and head in through the
    gate. The timer stops when you're inside. You meet up with Pinky once
    you're in, and she wants you to win her a teddy bear. The teddy bear is in
    the Souvenier Tent and it costs 10 tickets, which you must win by playing
    various games around the carnival. There are 4 different games you can play
    which are outlined in "Carnival Games" in the side mission section of this
    chapter. The easiest game by far is "High Striker", which will be straight
    ahead and to the left past the Souvenier Tent. It's just a button masher
    game and you can play it as many times as your cash flow will allow, so do
    it a few times and rack up your 10 tickets. When you have all the tickets,
    head back to the Souvenier Tent and enter. In here you can look at all the
    items for sale, but you can only buy the teddy bear at this point, so buy it
    and head back out. When you exit the tent, walk up to Pinky with the teddy
    bear and your mission is successfully completed.


    7. Race The Vale --

    Available 8:00 am to 11:00 pm
    Unlocks mission 'Beach Rumble'
    Reward $15
    Prep respect -10

    You can find this mission in the hallway back in the boys dorm. Petey seems
    a little depressed and lonely, so we're going to follow him over into Old
    Bullworth Vale on the BMX bike provided outside the dorm. He'll lead you,
    or you'll follow the yellow marker to the starting point of a bike race on
    the beach near your most recently aquired save house. As soon as you get
    close to the start point, the race will begin. The race goes all the way
    around the outside edge of Old Bullworth Vale. It is important to note that
    you can punch your opponents while riding the bike as well as throw things
    at them, however I don't recommend doing it. Just keep tapping the "X"
    button and as long as your steering is true, they'll never get in front of
    you. They will be tossing eggs at you, but their aim really sucks, so it
    isn't much of a problem. The path is clearly marked with frequent yellow
    markers, so you shouldn't worry about getting lost. Just tap away at that
    "X" button and you should return back around to the starting point the
    victor in no time. When you do, you are told you can pick up your trophy at
    the Shiny Bike shop just across the road from the beach.


    8. Beach Rumble --

    Available 8:00 am to 11:00 pm
    Unlocks Bike Races
    Unlocks side mission 'Weed Killer'
    Unlocks mission 'Tad's House'
    Prep respect -10

    When you go to the Shiny Bike to pick up your trophy, you'll find you have
    no choice but to start this mission in order to go inside. A greaser named
    Ricky is inside talking to the owner about buying a bike and the conver-
    sation stops so you can be presented with your trophy. The presentation is
    disrupted by some Preps that enter the store. They steal your trophy and
    run out the door. You take off after them and Ricky tags along to help you
    out. Head across the street and down the stairs to the beach and go toward
    your save house. At this point, you can whip out your slingshot and go into
    scope mode as you approach the door of your save house. When you get close,
    Preps will start coming out the door to come after you. Get as many as you
    can with the slingshot, and take care of the rest by hand or whatever other
    means works for you in these fights. Make sure Ricky doesn't get beat up or
    you will fail the mission. One of the final Preps to come out will be Gord,
    and he's the one that has your trophy. Finish him off to claim your trophy
    and complete the mission. You can now go to the Shiny Bike to sign up for
    the Bike Races.


    9. Tad's House --

    Available 8:00 am to 11:00 pm
    Unlocks mission 'Boxing Challenge'
    Reward $15
    Prep respect -15

    Go to the Yum Yum Market in Old Bullworth Vale to start this mission. When
    you do, you'll find Russell preparing to beat a store clerk to death.
    You'll talk him down and after some conversation you find that Tad's parents
    are not at home at the moment. You aquire some eggs and you and Russell
    take off for Tad's House. Most likely Russell will beat you there, but
    he'll be patiently waiting by the gate when you get there. Enter the blue
    marker to open the gate and go into the yard. You now have to throw an egg
    through each of the six open windows on Tad's house. All the windows are on
    the second floor. Equip your eggs and go into target mode. Put the reticle
    near the top of the window, charge the throw and let them rip. When an egg
    successfully makes it into the window, the window will close and you can
    move on. While you are doing this, Tad is sending Preps out into the yard
    to stop you. They may or may not come after you, but Russell seems to be
    very effective at keeping them away and on the ground. Russell does have a
    health meter, so don't let him get beat down, but from what I saw when I did
    this mission, I don't think it's going to be a real problem. When all six
    windows have had their breakfast, all that is left to do is get out of Tad's
    yard. Not too bad this time as he doesn't lock the gates on you, so just
    run out into the street and mission complete. Russell didn't have a scratch
    on him. The Preps will continue to attack after the mission is over, so
    beat them down or beat it out of there, either way.


    10. Boxing Challenge --

    Available 8:00 am to 1:00 am
    Unlocks Boxing Outfit
    Unlocks mission 'Dishonorable Fight'

    Find this mission at the yellow marker at the end of the pier near your
    newest save house. Pete recommends you take out the preps boxing champ, Bif
    Taylor in a public match. you think that's a great idea, so you head off to
    the Boxing Gym you have been to so often before. Enter the gym and Bif will
    accept the challenge. Again, if you haven't done the Boxing Challenges as
    described in the "Side Missions" section of this chapter, I strongly suggest
    that you do so. This is a boxing match just like all the others, but you
    only have to fight one guy this time. Bif is a good fighter, but if you've
    received all your upgrades and punching moves, he's no match for you and
    this match should be over in no time. Take him down and the mission is
    complete. . . . and the next mission automatically begins, and judging by
    what happened at the end of Chapter I, you know what that means . . . .


    11. Dishonorable Fight --

    Unlocks Chapter III
    Unlocks area New Coventry
    Unlocks side mission 'Cook's Crush'
    Unlocks side mission 'Nerd Challenge'
    Unlocks mission 'Jealous Johnny'
    Nerd respect +10
    Prep respect +100

    Derby's not happy about you taking down his man, Bif, and he thinks you need
    a beat-down for it. He gathers the Prep masses that are around to give it
    to you while he runs upstairs to the bar for a drink. As soon as you can,
    beat down the guys around you, or get away from them and run up the stairs
    and into the bar at the top. When you get there, you'll exchange some words
    with Derby and the fight is on. Notice that there are two sets of double
    doors in this room and each one has a large board beside it. As quickly as
    you can, run to these boards and repeatedly press the triangle button to
    drop the boards and lock the doors. When Derby starts getting beat, he'll
    call for backup, and if you've dropped the boards, they can't get in. Get
    that taken care of and focus your attention on Derby and anyone else that
    managed to squeeze in before you got the boards down. You should be one
    hell of a fighter by this point in the game, and if you can focus on only
    Derby and take him down as soon as possible, this mission, and this chapter
    of the game will be over.


    *****B. Side Missions*****


    1. Panty Raid --

    Available 7:00 pm to Midnight
    Reward $30

    You can find this mission at the yellow marker outside the Come Hither adult
    bookstore in Bullworth Town. You spot the gym teacher, Mr. Burton exiting
    the store and approach him to find that he is just doing some "research".
    In doing this "research", it seems he hasn't had time to do all the things
    he needed to do around the school, to include "collect laundry" from the
    girls dorm. If you would be kind enough to collect this "laundry" for him
    and keep his research a secret, he would be glad to pay you for your
    efforts. You're of course, happy to do it so head back to Bullworth Academy
    and go to the girls dorm. On the north end of the dorm (to your right if
    you are looking at the front doors) there is a lattice that you can climb to
    get into the attic of the dorm. When you're up there, make your way to the
    other end of the attic to get to the stairs to head down to the second
    floor. You are not timed for this mission but you do need to keep an eye
    out for the house mother. She appears on your radar just like a prefect
    does and it will continuously show her field of vision. Some of the girls
    will scream and run at your presence, while others will just walk by you as
    if you belong there. Be careful of the screamers (that's the only time in
    my life I will ever say THAT) as they will alert the house mother. All of
    the five pairs of panties are on the second floor in various rooms as you
    make your way down the hall. You will find several armoires with a blue
    marker in front of them indicating places you can hide if you need to to
    escape the watchful eyes of the house mother. Make your way carefully down
    the hall and collect all five pairs of panties. When you have them all,
    panic will ensue as everyone realizes you are there, and for some reason,
    they must think you are hot because this causes them to pull the fire alarm.
    Only one thing left to do now and that's get the hell out of there. Run
    down the main staircase to the first floor and head straight for the front
    door. Don't hang around or the house mother will bust you. Get outside and
    find a place to lose the heat. Once the heat is gone, you can find Mr.
    Burton right outside the front gate of the school waiting for his laundry
    delivery. Give him the panties and claim your $30.


    2. Weed Killer --

    Available 8:00 am to 9:00 am, 11:30 am to 1:00 pm, 3:30 pm to 7:00 pm
    Reward $30

    Find this mission at the yellow marker outside the door of the Biology
    Classroom on the second floor of the main school building. The biology
    teacher has a very rare and cherished Venus Flytrap derivative and for some
    reason, the Prep, Derby, has claimed a specimen for his collection from his
    father for the sole purpose of making the biology teacher look silly. Your
    task is to kill Derby's plant. Head out of the school building and stop by
    your dorm room to change into the Prep Aquaberry Vest. When you've got that
    on, grab a bike and head to the yellow marker in Old Bullworth Vale. You'll
    find yourself at the barbershop. Go inside and buy any of the stupid
    looking haircuts so that you can blend in with the Preps. When you are
    suitably Prepped (pun intended), hop back on your bike and back to campus.
    Go behind the main school building and turn left at the fountain to come to
    the front doors of Harrington House. Enter, and you'll be required to talk
    to Bif who is guarding the inner door. When he sees that you meet the dress
    code required to enter the building, he opens the doors and lets you in.
    Nothing outstanding here . . .just head up the stairs on the left side of
    that room. You can ignore everyone you pass on the way up to the plant. At
    the top of the stairs, go through the doorway on your right and follow the
    room around. Go out the open double doors at the other end of the room onto
    the balcony and turn left to find another set of stairs. Go up the stairs
    and head left into another set of open doors into a solarium full of plants.
    The target plant is (DUH) at the back of the room on an upper platform. Go
    up a short set of stairs on the left side of this platform and there will be
    a conveniently placed poison sprayer there for you. Grab it and walk over
    to the target plant. At this point, nobody you have passed has even glanced
    your way. Target the plant with L1 and start spraying the plant with L2.
    The plant has a health meter at the top of the screen. Keep spraying until
    the plant dies. Apparently this plant has some kind of alarm mechanism,
    because now the whole damn building is alerted to your terrible deed.
    Quickly drop the sprayer and arm yourself with the slingshot. Take care of
    the two Preps that come at you through the solarium. You need to escape the
    building the same way you came in, only they are going to close the doors on
    you. Get past the first two guys and use the slingshot to bust through the
    windows or doors to get out of the solarium. Head back down the stairs
    where you'll have to break through the door to get back into the large room
    you came through on the way up. When the door is out of the way, there will
    be two more Preps to deal with. Handle them and continue on your way to the
    next door. It is closed, but it will be opened by a Prep coming through
    from the other side. Take care of this guy too. When you get out of there,
    either wait at the top of the stairs for the next guy to come after you, or
    try to make it to the bottom before he gets there because he is a pain in
    the *** to fight on the stairs. Once he's out of the way, dodge anyone else
    that comes your way and run like hell for the front door. When you escape
    Harrington House, the mission is complete. Be sure to keep running once you
    regain control as the Preps will still be coming after you.


    3. Boxing --

    Available 3:30 pm to 12:30 am
    Unlocks four increasing levels of Punch Damage

    You can find this task at the Old Bullworth Vale gym. Enter the blue marker
    inside to start. There are four stages to this task, each one increasingly
    harder than the next. It's a simple boxing match and you are limited to a
    punch, block or a dodge. Each fighter has a pattern you can look for, and
    your fighting style is limited to the punch combo (square button x 5). Wear
    your opponents health meter down to nothing and you will be prompted to push
    square and hold it for the knockout punch. If you don't perform the knock-
    out punch quickly enough, your opponent will regain strength and start to
    fight again, so don't miss this opportunity when it's presented to you.
    When you have defeated your opponent, the fight is over and the damage your
    punch does is increased. Do this task 4 times and you will have maximum
    punch damage. When you have completed the 4 levels, you can return here to
    fight random fighters. In order to achieve 100% completion of the game, you
    must do at least one random fight.



    ************************************************** *********
    III. Chapter III: Love Makes The World Go Around
    ************************************************** *********

    *****A. Main Story Missions*****

    1. Jealous Johnny --

    Available 8:00 am to 11:00 pm
    Unlocks mission 'Bait'
    Reward $20
    Greaser respect +5

    You can find this mission under the train bridge as you enter the newly
    opened New Coventry. Enter the marker there and you'll find that head
    Greaser Johnny, thinks you've been hooking up with his girl Lola. You are
    able to convince him that this isn't the case (yet, anyway), so Johnny turns
    his sights on the Prep, Gordo. Johnny wants you to bring back evidence of
    Lola's unfaithfulness. You basically have a small Photography class here.
    Head for the marker in Bullworth Town and you'll see Lola and Gordo walking
    hand in hand down the road. Stay on the opposite side of the street from
    them and use the camera to zoom in on their date. You need to take 3
    pictures of them One of them holding hands, another of them kissing and one
    more of Gordo giving Lola a gift. If you miss them doing one of these,
    don't worry, they'll repeat the pattern again, just be sure to stay a
    reasonable distance away from them so you don't alert them. Once you have
    all 3 pics, head back to the train bridge and give the pics to Johnny. He's
    not happy about the news, but he still gives you your $20 prize.


    2. Christmas Is Here --

    Available 9:00 am to 3:30 pm during Christmas Holiday
    Unlocks clothing Cheerful Reindeer Sweater

    This isn't really a mission. In fact it's more of an annoyance. During the
    Christmas Holiday, you will be paged to come to the office of the main
    school building. When you arrive and walk into the marker, you will find
    that your mom has sent you a Christmas present. It's a rediculous green
    sweater with a reindeer on the front, which is automatically put on for you.
    Your choice is either to wear it and find yourself getting laughed at a lot
    by the other students, or go back to the dorm and change out of it. I'm
    sure we'll all opt to go change out of it since it seems to serve no purpose
    and it is against the school dress code, and it really does look stupid.
    There you go, mission complete . . .time suitably wasted.


    3. Bait --

    Available 8:00 am to 11:00 pm
    Unlocks Bike Park
    Unlocks side mission 'Glass House'
    Unlocks mission 'Tagging'
    Unlocks mission 'Wrong Part Of Town'
    Reward $20
    Prep respect -5
    Greaser respect +5

    Once again, go to the train bridge at the entrance to New Coventry to find
    the yellow marker to begin this mission. Johnny is still pretty bent out of
    shape about Lola and Gordo and he wants some revenge. He wants you to find
    Gordo and lure him to the Bike Park for a beat down. Head towards the
    yellow marker where you'll find Gordo and a buddy riding their bikes. Ride
    up to Gordo and give him a punch as you pass by to instigate him into
    chasing you. When he does, pedal your *** off to the new yellow marker that
    appears on the map. It's in New Coventry, and as you get close, look for a
    hole in the wall that you can drive through onto some train tracks, and
    you'll see the marker for the Bike Park. Pull into the red garage door and
    you'll switch to the cut scene inside. Johnny is in there waiting and now
    it's time for a bike brawl. Everyone is on bikes, including you and you
    need to help Johnny defeat all the Preps. You have a couple of options
    here. You can ride around punching the Preps off their bike until all are
    defeated, or you can find a reasonably safe spot and get off your bike. If
    you choose to get off your bike, your best weapon is the Bottle Rocket
    Launcher. It's got good range and is a one hit knock out. Choosing the
    Bottle Rocket Launcher option is the quickest way to end this mission and
    the one I would advise. Throwing firecrackers is also very effective as
    that is the weapon of choice for everyone else, so if you run out, there
    will be plenty more lying around.


    4. Tagging --

    Available 8:00 am to 11:00 pm
    Unlocks extra task 'Tagging'
    Unlocks side mission 'Greasers Challenge'
    Unlocks mission 'Lola's Race' if 'Wrong Part Of Town' is also complete
    Reward (based on which tags are completed)
    Greaser respect -25
    Prep respect +5

    You'll find this mission at the Harrington House on campus. The Preps are a
    little upset about Gordo's beat down at the Bike Park, and they want you,
    their new boss, to show the Greasers who is boss. They want you to tag up
    New Coventry a little bit, and they give you enough spray paint to do one
    tag. For rich kids they sure are cheap, because you have to do five tags
    to complete the mission. Hop on your bike and head for New Coventry. When
    you get to the tunnel under the train tracks where you usually meet Johnny,
    you'll see your first opportunity to leave a tag in the form of a target on
    the wall. Walk up to the target, assuring first there are no law
    enforcement personell nearby, and hit the triangle button to begin the tag.
    When you do, you'll see a display appear in the lower right hand corner of
    the screen. Press "X" to begin spraying, and move the left analog stick so
    as to trace the design in the display. When the tracing stops, hit "X"
    again to continue the tag. When you have traced the complete line in the
    display, the tag is complete. Now that you've had your practice run, you
    need to head to the store and buy more paint. There is a market nearby
    where you can grab some. After you do, you're instructed to lay down 5 tags
    in Greaser territory, and a whole bunch of yellow markers appear all over
    town. The amount of money you earn for this mission is based on the
    location of the tags you choose to paint, but at the time of this writing, I
    do not know what the precise amount is. I do know that tags that are on
    the roofs of buildings are the big money tags, which I found out just a
    little too late. I did two tags at ground level and 3 on the roof and my
    reward for completing the mission was $210. Still not bad, but I'd like to
    know what it would have been if I had done all 5 on the roof. If anyone
    figures it out, please write to me at the address at the end of this FAQ and
    I will give you credit for having done so. Stay away from the cops and from
    the Greasers that don't appreciate your art and get all 5 tags done and the
    mission is complete. At this point, I would recommend doing the side
    mission 'Greasers Challenge' that is unlocked when this mission is complete,
    for a new save house in New Coventry. See the "Side Missions" section of
    this chapter for details on that mission.


    5. Wrong Part Of Town --

    Available 8:00 am to 11:00 pm
    Unlocks mission 'Lola's Race' if 'Tagging' is completed
    Reward $20
    Greaser respect -5
    Nerd respect +5

    You find this mission at the yellow marker in front of the Library. You
    find out that the Nerds are a bit worried about Algie. Johnny got word that
    Algie has been dating Lola (yeah, you heard me right -- ALGIE!) and now
    Johnny is looking for him. Cornelius is the only kid on campus that knows
    where Algie is, and a group of Greasers has already started beating on him
    to get that info. Head to the south side of the boys dorm (the right if you
    are looking at the front doors) to save Cornelius. Cornelius tells them
    that Algie is at the pizza place and some of the Greasers run off to find
    him. A couple hang back to give Cornelius a beating, and it's your job to
    make sure they aren't successful. Beat down the remaining Greasers before
    Cornelius' health meter runs down, and Cornelius lets you in on the fact
    that he lied about Algie being at the pizza joint. The twisted little fat
    freak is actually near the tenements in the vicinity of the Greasers club
    house. Hop on your bike and get there as quick as you can. When you
    arrive you find Lola not-so-gently letting down both Algie and the Prep,
    Chad. The conversation is quickly cut short by the arrival of a bunch of
    Greasers on their bikes. Algie takes off on Lola's bike and you and Chad
    take off together on another BMX nearby. The mission takes a little bit
    different turn than anything you've seen in this game so far (but not unlike
    some missions you did in GTA: SA). Chad is at the wheel of the bike and
    you are riding on the back. You go into scope mode with the Super slingshot
    and your job is to keep the persuing Greasers away from you. Use charged
    shots to take the Greasers off their bikes in one shot. the will throw eggs
    and firecrackers at you, so knock them off their bikes as quickly as
    possible. chad is trying to get you back to campus, and I was a bit pre-
    occupied during this mission to pay attention to what path he took, but I'm
    pretty sure it wasn't the shortest one. There will be one stop along the
    way to take a breath, but it will be short lived and you will be on your
    way again. If you keep them off of you long enough to get back to campus,
    Chad will drop you off at the gate, and all you have to do from that point
    is walk with Algie to meet Earnest who will be standing a short ways away
    in the round area between the boys and girls dorms. Mission complete.


    6. Lola's Race --

    Available 8:00 am to 11:00 pm
    Unlocks Lola as your girlfriend
    Unlocks mission 'Tenements'
    Greaser respect -20

    This mission is found in New Coventry near the entrance to the yet-to-be-
    opened Blue Skies Industrial Park. When you arrive you find Johnny and Lola
    and on cue, Johnny gets jealous that you are trying to steal his girl. Lola
    doesn't help matters any by telling Johnny that you are probably faster than
    he is and that the two of you should race, so thats just what you're going
    to do. This is basically a bike race just like the one you did in 'Race The
    Vale' in Chapter II, only it's a bit longer, the competition is a whole lot
    meaner and there are a couple of extra curve balls thrown at you. When the
    race starts, you'll be at the start line waiting for the countdown with your
    three other competitors (This is supposed to be between you and Johnny, so
    I'm not real sure what in the hell the other two knuckleheads are doing
    there). The race begins and your competition will not hesitate to start
    punching you right off the bat, so be ready for it. They will throw eggs
    and firecrackers and generally be an incredible pain in the *** for the
    duration of the race, but, like in the other race, if you can get to the
    front of the pack, and not fall off the bike, you're sure to stay there. A
    couple of new things to look out for in this race: There are a couple of
    shortcuts you can take. Go to your map and look for a couple of corners
    that you can make a bit smaller, one of which is at the very southernmost
    part of the race around a big giant rock. Cut to your map every once in a
    while when you get down that way and look for a place where you can take a
    right onto a snowy path to avoid going around the rock. There will also be
    a portion of this race near the beginning that will be on the train tracks
    as you go through the industrial area. Oddly enough, you will have to look
    for trains as you go this way. These are not your everyday trains. They
    have no apparent means of propulsion, yet they move toward you. They are
    single cars that are apparently shoved down the track toward you. They stop
    shortly before getting to you, and they are usually pretty easy to spot as
    well as a "train noise" is made warning you that one is coming. There are
    only 4 or 5 of them and you are usually pretty safe staying on the right
    edge of the tracks since you can squeeze between the trains and the wall.
    The final new trick you will see is the old "drop a tree across the race
    course" trick. About 2/3 of the way through the race, you'll see this for
    the first time. Some of Johnny's buddies are on the side of the course and
    as you approach, they will chop down a tree that will fall across the path.
    You have a decent amount of time to see it coming, so just be prepared to
    bunny hop the bike over the tree. A little further on in the race, they
    will do it again, only that time they will drop two trees, one just a little
    further up from the other, so be prepared for the double hop to get past
    that. Survive all of that and make it to the end in first place, and you
    have completed the mission and earned Lola's heart (and Johnny's rage).


    7. Tenements --

    Available 8:00 am to 11:00 pm
    Unlocks mission 'Rumble'
    Reward $20
    Greaser respect -10

    In the same tunnel under the train bridge that you used to meet Johnny, you
    can now find the yellow marker to start this mission, and instead see Lola.
    Now that Lola is your squeeze, she can't go back to the tenements anymore
    where the Greasers hang out, but she's left some of her stuff there. Just
    like most chicks do when they get their hooks in ya, she wants YOU to go get
    it and you just have to because she says so. So hop your whipped *** on a
    bike and head for the tenements. When you approach the yellow marker, you
    will have to slip into the little area that is partially blocked, and enter
    the marker to open the window and creep in the building. There are five
    items scattered throughout the building that you need to grab, two on the
    first floor, two on the second, and one on the third. You will probably
    notice very quickly that there is an area in the room you entered that seems
    to require something else to allow you into it and by looking at the radar
    you can also see that one of the items you need is in there. Forget about
    getting in there for now, it's not happening until you're on your way out.
    There are four Greasers hanging around the first floor, and if you are
    sneaky and quiet, you can probably take them all out with the slingshot
    before any of them gets their hands on you. Save up your health as best you
    can because you may need it for the fight you're in for on the third floor.
    When you've taken care of all the Greasers on this floor, pick up the one
    item you CAN get to on this floor which will be indicated by a yellow arrow,
    Lola's Address Book. Take the stairs cautiously up to the second floor with
    the slingshot armed. There will be two Greasers visible to you when you get
    up there and if you creep cautiously enough, you can take them out before
    they even know you're there. There is a big hole in the middle of this
    hallway that you can't cross (the two Greasers you just took out were on the
    other side of it, which explains why they didn't run after you). In one of
    the rooms off to the side, however, there is a Greaser, and if he sees you,
    he will run out onto a fire escape to go get some backup. Chase after him
    and take him out and anyone he manages to bring with him. When they are all
    taken care of, continue along the fire escape and reenter the building on
    the other side of the hole in the floor. Grab Lola's Lipstick before making
    your way up to the third floor. Creep carefully up the steps and before you
    reach the top, you will see three Greasers standing above. Get just high
    enough to go into scope mode with the slingshot and take them out with
    charged headshots. They will fire back at you, but they will not run down
    to beat on you. When those three are out, you are safe . . . for a moment.
    Look around on the third floor and you will see a marker where you can find
    Lola's Laundry. Prepare yourself with the Bottle Rocket Launcher or fire-
    crackers BEFORE you pick up the laundry. As soon as you pick up the
    laundry, a Greaser named Norton will make a smashing entrance and knock you
    to the floor. Norton's meanness is accentuated by the big *** sledgehammer
    he is holding. As soon as you have control back, get up and run as far
    from Norton as possible. The sledgehammer makes Norton very slow, so this
    gives you the opportunity to run to the opposite end of the room, turn
    around, target him with the explosive weapon of your choice and take a few
    chunks out of his health. Wash, rinse, repeat until Norton is down. If you
    run out of ammo, switch to the slingshot. It doesn't do as much damage, but
    if you are running to the opposite end of the room and taking out chunks of
    his health here and there, eventually you'll take him down and never get a
    scratch on you. Just don't let him hit you with that sledgehammer . . .that
    crap hurts!. When he is finally down, walk over to him and take his sledge-
    hammer. Go back down to the second floor and use it to smash your way into
    the blocked area to get Lola's Keys. Smash your way through the other side
    to avoid having to go around the fire escape and head on down to the first
    floor. Smash your way into the enclosed area you found when you first got
    here and grab Lola's Perfume. Smash your way out the other side, and you'll
    find yourself standing at the window to let yourself out. Drop the sledge-
    hammer and go. Bike, skate, run, whatever, back to Lola at the train bridge
    and give her the stuff back. Mission complete, she gives you $20 and gives
    you a little health boost.


    8. Rumble --

    Available 8:00 am to 11:00 pm
    Unlocks mission 'Fighting Johnny vincent'

    Once again, meet Lola in the tunnel under the train bridge in New Coventry.
    Lola says everyone is now fighting over her, and she believes you need to
    join in the fray. You need to find a Greaser named Peanut to find out
    where. When you regain control, you find out that Lola is suspiciously
    right. New Coventry is in chaos. People are fighting all over the place,
    cops are chasing people all over and people are doing their best to suck you
    into it. If you were smart, you showed up for this mission on a bike. Get
    on it and avoid the chaos to head toward the new yellow marker indicating
    Peanut. When you find him, you will have to chase him. He will lead you to
    a short alley near the tenements. Arriving there, it will become painfully
    clear that Peanut is not about to give up any information and that he and
    two of his buddies just want to kick your ***. The target here is Peanut,
    but you're not going to get to him without taking out the other two. Take
    them out using the moves you have learned throughout the game (You HAVE done
    all the Hobo Training Missions by now, haven't you?). The fight should be
    over pretty quick, and when Peanut is down, Johnny arrives to finish you
    off. Bad news for Johnny, the cops arrive and break up the fight and every-
    one scatters. You'll find yourself on a bike on a snowy path chasing
    Johnny. Pedal like mad now because the cops are behind you and you don't
    want them to catch you. There is little to do here but pedal like crazy and
    follow the path without falling off the bike. When you near the end, you'll
    see Johnny ahead of you and he'll jump to freedom. You, on the other hand,
    won't be so lucky. You'll try the jump, but get clotheslined by a couple of
    Greasers with a chain. You wind up on your *** in the middle of the junk
    yard. Following a theme here, this mission is now over and the next one
    automatically begins.


    9. Fighting Johnny Vincent --

    Unlocks Chapter IV
    Unlocks mission 'Stronghold Assault'
    Greaser respect +100
    Nerd respect +10

    As soon as you have control, you need to start moving as quickly as you can.
    You are on foot, Johnny is on a bike and he has a steel pipe to hit you with
    as he passes by. Your nerd friend Petey is on top of a stack of cars that
    leads to the controls of the magnetic crane hanging above this makeshift
    arena, but the problem is that there are six Greasers standing between Petey
    and the controls. Arm yourself with the Bottle Rocket Launcher. Run around
    avoiding Johnny's attacks and target each of the six Greasers above. The
    Bottle Rocket Launcher should take each one out with a single shot and clear
    the path for Petey to turn on the magnet. Once he has activated the magnet,
    Johnny will lose his bike and his pipe and from that point on, its just you
    and him mano y mano. His health bar appears at the top of the screen. This
    fight is about as easy as any other fight in the game. Use your combos and
    he really doesn't stand a chance. Finish him off and the mission is over,
    as is Chapter III. To make matters funnier, you tell him you never wanted
    Lola in the first place and he can have her.


    *****B. Side Missions*****


    1. Cook's Crush --

    Available 8:00 am to 5:00 pm
    Unlocks side mission 'Cook's Date'
    Reward $40

    Edna is preparing for a date with the Chemistry teacher, Mr. Watts. She
    needs you to collect a few things for her to help her out. She needs
    perfume, choclates and sedatives. For $40 and not having her spit in your
    food, you'll do just about anything, so let's head for the perfume first.
    It's Ms. Phillips' perfume and it's in the Staff Lounge. Leave the
    cafeteria and head left to the end of the hall. There are two teachers
    standing outside the door of the Staff Lounge and they aren't going to let
    you in, so you're going to need a diversion. Look at that! There's a fire
    alarm right there on the wall near them! Pull it and run like hell for the
    nearest trashcan or locker to hide in. When the heat on you has died down,
    run into the lounge, grab the perfume off the desk in the corner, and run
    back out of the lounge and out of the building as quick as you can. You
    should be in the clear now, and if you took the back door out of the
    building, you should be in pretty close proximity to grabbing your bike out
    of the garage near the abandoned bus. Grab it and head into Bullworth Town
    to the next yellow marker. You should find yourself in an alley behind the
    comic book store (which by now should be a save house for you). There will
    be a hobo back there and three trashcans (and a transistor if you haven't
    picked it up yet). Kick over the three trashcans and out of one of them
    should roll the sedatives. This doesn't make the hobo happy, so avoid his
    attacks as you are doing this. At this point, you more than likely already
    have choclates in your inventory, but in case you don't, just get out of the
    alley and head around the corner to the Yum Yum Market to pick some up.
    When you have all three items, just pedal on back to the school and bring
    them to Edna in the cafeteria and the mission is over. She'll give you the
    $40 and invite you to partake in another task worth another $50, so I'd take
    her up on it if I were you.


    2. Cook's Date --

    Available 3:30 pm to 11:00 pm
    Reward $50

    You can find the marker for this mission near a tree outside a restaurant in
    Old Bullworth Vale. Enter the marker and climb the tree to sit on the limb
    above. Arm yourself with the slingshot and go into scope mode. From this
    point on, the idea is the same as it was for 'The Candidate' mission in
    Chapter I. Edna and her date are seated at a table below and there is a
    "health" meter on the right side of the screen. Students will approach the
    couple and yell insults at them. Your job is to pop these students with the
    slingshot and make them go away. They appear with red arrows over their
    head so they are easy to spot. The more insults Edna hears, the more the
    meter drops. If it drains completely, the mission is failed. If you drive
    enough students away to give her a rest for a while, the meter will fill
    back up. Keep the students from ruining her date until its over and the
    mission is completed successfully. We won't even THINK about what is going
    to happen next on that date . . .just take your $50 and get out of there.


    3. Nerd Challenge --

    Available 8:00 am to 1:00 am
    Unlocks Nerd Clubhouse save house
    Unlocks Bottle Rocket Launcher

    This "mission" is kind of annoying, but the Bottle Rocket Launcher is well
    worth going through it, not to mention the new save point. Go to the
    Dragon's Wing Comic Book Store in Bullworth Town and enter through the front
    door. The clerk will tell you there is a meeting downstairs, so walk behind
    the counter and head on down. The only task you have to do here is beat
    Fatty's high score of 1,010 on the ConSumo video game in this room. Walk up
    to the machine and push triangle to play. The concept is simple, it just
    takes a while to accomplish the high score. Move your Sumo wrestler around
    the screen with your left analog stick and make him eat the good food. The
    good food is the rice bowls, fish and apples. Avoid the bad food, which is
    the darker rotten rice bowl, the fish skeletons and the apple cores. In
    addition to this, you must avoid the blowfish, which take away a life if you
    hit one (you only get three lives), and you must avoid the large sumo
    wrestlers as they make you bounce uncontrollably around the screen making a
    collision with a blowfish or rotten food more likely. As you eat, you gain
    weight and as you gain weight, a meter at the top of the screen fills with
    red. Every 100 lbs fills the meter to max and then it empties and starts
    over again. If you eat rotten food while the meter is empty, you will lose
    a life. That's really all there is to it. Beat the score of 1,010 and earn
    your bounty and you'll likely never play that damn game again.


    4. Comic Klepto --

    Available 3:30 pm to 11:00 pm
    Reward $30

    Once again, find this mission at the Comic Book store. Enter the marker and
    you'll see some punk come running out of the store with the owner right
    behind him. The kid stole some comics and the owner is having an asthma
    attack and can't seem to chase him. He asks if you'll do it for $5 and some
    free comics. You agree and find yourself on a bike chasing the kid. You
    need to catch the kid before he makes it back to the school. Your best bet
    here is to throw fireworks at him to knock him off the bike, or get close
    enough to him to punch him off the bike. Once he's off the bike, just give
    him a quick beat down and retrieve the stolen comics. Take the comics back
    to the owner, and you'll opt for cash rather than comics and get a $30
    reward. Mission complete.


    5. Glass House --

    Available 3:30 pm to 7:00 pm
    Unlocks side mission 'Here's To You, Ms Phillips' which is not accessible
    until Chapter IV is unlocked.
    Reward $40

    This mission is found outside the English Classroom in the main school
    building. Enter the marker there and you'll find Mr. Galloway drowning his
    woes once again. He's upset about the rumors that Hattrick has been spread-
    ing about him being a drunk. Galloway looks to you for support, and likes
    the idea you have to square things away. Head out to the parking lot near
    the abandoned bus and you'll see Hattrick pulling away in his SUV. Whip out
    your skateboard and skate up behind his truck. When you get close enough to
    the truck, you'll be prompted to hit the triangle button to "skitch" a ride
    on the truck. When you do, you'll grab the bumper and get towed behind for
    the duration of the ride. Nothing for you to do but enjoy the scenery.
    When you get near Hattrick's house, you will automatically let go as
    Hattrick pulls into his driveway. You are now prompted to go into the yard,
    so do so. You now have to destroy as much as you can around Hattrick's
    house. A vandalism meter appears on the right side of the screen and you
    need to fill it by breaking potted plants and windows as quickly as you
    can. Of course, doing this much damage will attract Hattrick's attention
    and you can be assured that he will be calling the police, so before you
    break ANYTHING . . .run around to the back yard and look for a small green-
    house. When the cops arrive, they will come up through the driveway, so you
    are much better off starting back here and the greenhouse has enough in it
    to nearly fill the meter anyway. Pull out the slingshot and start breaking
    all the plants in the greenhouse, and when they are gone, start on the
    windows. Don't forget the ceiling of the greenhouse is also glass, and
    those panes count as well. The cops will have entered the yard by the time
    you are done with the greenhouse, but at that point, you'll only need to
    take out 2 or 3 windows on the main house to fill the meter. If the cops
    fill the yard before you are finished, it is very difficult to sneak around
    them to cause further damage, so be as quick as possible. When the meter is
    full, you're only remaining task is to escape the yard. Run like hell past
    the cops out of the driveway and when you hit the street, the mission is
    complete (I made a RHYME!)



    6. Greasers Challenge --

    Available 8:00 am to 1:00 am
    Unlocks Greaser hangout and save house

    This mission is found at the red marker outside of the Blue Ball Pool Hall
    in New Coventry. There really isn't much to this but beating up Greasers.
    Enter the marker and you'll enter the pool hall to be confronted by three
    Greasers. Use your fighting talents to take all three of them down. When
    they are out, a few more will come in through the back door. Take them down
    by whatever fighting moves or weapons you like. When they are down, the
    mission is over and you have a new save house. What more can I say? If I
    have to tell you how to fight at this point in the game, you need more help
    than just a walkthrough.


    ************************************************** *****************
    IV. Chapter IV: A Healthy Mind In A Healthy Body & Other Lies
    ************************************************** *****************

    *****A. Main Story Missions*****

    1. Stronghold Assault --

    Available 8:00 am to 9:00 pm
    Unlocks mission 'Nerd Boss'
    Nerd respect -100
    Jock respect +5

    This first mission of Chapter IV can be found in front of the Library. It's
    official, Petey has been rejected by everyone, including the Nerds. He
    recommends to you that you get Earnest, the Nerd leader, on your side to
    help get back at the jocks. Sounds like a great idea, but you have to do a
    little convincing first. Head to the archway at the entrance to the library
    and try to talk to the Nerds gathered there to find out where Earnest is.
    They aren't talking, so give them a little beating, but don't knock them out
    and they will soon be giving up the location. Earnest is in the observatory
    and it's not going to be easy to get to him. Jump over the broken wall to
    the right of the Library and meet up with Tad. He's got the key code to the
    gate behind him and he's not going to give it up without a beating either,
    so get the code from him and enter the gate. When you are through the gate,
    you have to follow the path to get to the observatory, but the path is
    peppered with Nerds who will be trying to stop you. Make your way carefully
    along the path with your Bottle Rocket Launcher armed and keep the targeting
    button pressed. Take out the nerds as they appear. They will also be
    armed with the BRL, so you can replenish your ammo from the downed Nerds.
    You'll also be crawling over three barricades along the way. Just hop over
    each of them and keep your eyes peeled when you get to the other side.
    After the third barricade you will be approaching the observatory. Take out
    the last couple of Nerds that head your way and all you'll have left to deal
    with is Earnest and his Spud Cannon that he has perched above the gate to
    the observatory. The Spud Cannon can do some serious damage to you, so
    avoid it all costs. Use the brief pauses while Earnest reloads to dart
    between the rocks and work your way closer to the gate. Get to the rocks
    closest to the gate on the left side (the gate should be to your right as
    you look at it). Up on a pole near the Spud Cannon, you'll see a red light
    where the transformer is. That red light is your target. Go into scope
    mode with your Super Slingshot and charge up a shot. When Earnest pauses to
    reload, back up enough to get the light in your sight and take it out. This
    will open the gate and cause Earnest to leave the Spud Cannon and run away.
    Now it's your turn to play with the big toy. Enter the gate and run up the
    stairs to the right to get on the Spud Cannon. You've got to bust down the
    doors of the observatory with the cannon and the great part about it is that
    you don't have to reload like Earnest did. It has non stop unlimited ammo!
    The doors of the observatory will have a "health bar" at the top of the
    screen. All you have to do is keep pounding the doors with the cannon until
    the health bar runs out. Nerds will appear in the balconies and windows of
    the observatory to shoot bottle rockets at you. Turn the cannon on them
    occasionally and blow them away and return your focus back to the doors.
    When the health meter is gone, the doors are gone and the mission is
    complete. You will automatically begin the next level. (No, this does not
    mean Chapter IV is over already!)


    2. Nerd Boss --

    Unlocks weapon Spud Launcher
    Unlocks side mission 'Jock's Challenge'
    Unlocks mission 'Paparazzi'
    Unlocks mission 'Funhouse Fun'
    Nerd respect +50

    This is a boss battle only a Nerd could think of. You enter the observatory
    and Earnest is up on a scaffold with yet another Spud Cannon. There are
    pillars in the middle of this room you can hide behind to avoid his fire.
    Your target in here is not Earnest, but the two power generators to either
    side of him. Target them with your BRL if you have any, or just use charged
    shots with your Slingshot. Each generator takes about 4 charged shots to
    bring down. Use the pauses while Earnest reloads to pop out from behind the
    pillars and shoot the generators. When both generators are down, the
    scaffold will collapse a short way and Earnest will now be on another side
    of the room. This time he'll be tossing firecrackers at you and it will be
    harder to avoid them. Same concept as last time though, so while you're on
    the move, charge shots with your slingshot and take out the generator to
    either side of him. When those two generators are gone, the scaffold will
    fall once again, Earnest will again appear on another side of the room and
    he'll be back on the Spud Cannon. Using the same method you did the first
    time, take out the two generators once again and Earnest will fall for the
    last time. Congrats on earning the Spud Cannon! Mission complete!


    3. Paparazzi --

    Available 8:00 am to 7:00 pm
    Unlocks mission 'Defender Of The Castle' if 'Funhouse Fun' is complete
    Reward $25
    Jock respect -10
    Nerd respect +5

    To start this mission, enter the gates of the observatory at the blue marker
    (you can get to the observatory quickest via the entrance at the east end
    of the football field -- avoid getting your *** kicked by jocks on the way)
    and then enter the yellow marker at the front door of the observatory.
    Earnest thinks it would be a good idea to bring down the jocks by taking
    incriminating pictures of the head cheerleader, Mandy. (Yeah, THAT'S why he
    wants the pics!) So off you go. Your first stop is the gym. Mandy will be
    there practicing cheers with some of the other girls. Whip out the camera
    when you get inside, get a good shot of Mandy lined up and snap a pic. When
    you have an acceptable picture, Mandy will smell her armpits, end practice
    and head off to the girls dorm to shower. Guess where you're going next?
    Enter the dorm via the ladder on the north side of the building (same way
    you got in if you did the side mission 'Panty Raid'). Go across the attic
    to the stairs leading down to the second floor. When you get down there,
    keep an eye on your radar for the house mother. She will do a little patrol
    here and after she looks in on the girls bathroom where Mandy is taking a
    shower, she will leave and head for the first floor. Use this opportunity
    to creep down the hallway and into the girls bathroom. There is no need to
    enter the shower area, just stay in the bathroom and aim your camera toward
    the stall where Mandy is taking a shower. Don't get excited, you're not
    going to see anything. Just a door, a lot of steam and some naked feet.
    Snap a picture of this and you'll get a brief cut scene as you hide and
    Mandy leaves the bathroom to go to her room. The house mother should still
    be downstairs at this point, but she won't stay there for long, so creep
    back up the hallway the way you came and the last room on the right is
    Mandy's. She will be in there shaving her legs. You don't need to go in
    her room, so just stay in the hall and snap a picture of her shaving. You
    should still be safe at this point, but don't waste your time going back up
    to the attic to get out. You can go back up to the window in the attic to
    get out. When you get there, just jump back out onto the ledge and take the
    ladder back down, but it's much quicker just to run like hell for the stairs
    and out the front door. The old house mother isn't all that quick. Escape
    the clutches of the house mother and any nearby prefects, and you need only
    get to the Library where Earnest will meet you to get the pictures. Hand
    them over and this "Anatomy Student" will pay you your reward.


    4. Funhouse Fun --

    Available 8:00 am to 11:00 pm
    Unlocks mission 'Defender Of The Castle' if 'Paparazzi' is complete
    Reward $25
    Nerd respect +5
    Jock respect -10

    Start this mission at the yellow marker at the library. The Nerds have
    taken over the Fun House at the Carnival, and they have a little party
    planned for the Jocks. First thing you have to do is get to the Fun House
    at the Carnival, and you are timed, so if you don't already have one, grab
    a bike and head for Old Bullworth Vale. As you know from the mission
    'Carnival Date', the Carnival is through the tunnel near your save house
    in Vale. Buy a ticket to enter the Carnival if you don't already have one
    and go in. Follow the path through the Carnival to the yellow marker that
    indicates the entrance to the Fun House. Enter the mouth of the Fun House
    and walk through the spinning tunnel. At the end, crouch down and crawl
    through the small hole at the end. When you emerge on the other side,
    you'll be in the upside down room and Fatty and Thad will be in there taking
    a beating from two jocks. Carefully take out the two jocks before they beat
    down your nerds. I say carefully because they are close to the nerds, so
    using firecrackers is out of the question or you'll take down your own
    nerds. When the jocks are taken care of, you have to lead the Nerds out of
    the Fun House. Going back through the tunnel you crawled in through isn't
    an option, so you've got to be creative. Crawl up onto the table and walk
    up to the blue book sticking out. Push it in and the ladder you couldn't
    reach will roll on down so you can get on it. Climb up the ladder and into
    the graveyard room. Time your steps through the room to avoid the falling
    scythes of the grim reapers. Enter the door at the end of the room to find
    yourself in a control room. Step into the marker, and you'll be looking at
    a video screen of the graveyard room. You will see Jocks coming in, but you
    are now in control of the grim reaper's scythes. Hit "X" as the jocks pass
    beneath the scythes to take them all out. Exit the graveyard room and
    you'll be in a maze. The genius brothers, Thad and Fatty, have already
    managed to get themselves lost in the maze. They do not appear on your
    radar, so you have to use your own judgement to find them. Press the red
    buttons next to the doors to open them and use your radar to find your way
    around the maze. The maze isn't very large nor very complicated, so it
    shouldn't take you long to find the two morons. When you have them both,
    the blue marker will appear indicating the exit. You'll now be in a mine
    shaft where mechanical miners block the path to the exit. You must reach
    the controls for each set of mechanical miners to turn them off. Climb the
    ladder near you to get up to the catwalk above. There is a jock at the
    first set of controls you must beat down to get to the button. Do so and
    you will shut off the first set of miners. Thad and Fatty will move forward
    to the next set of miners and wait. Stay on the catwalk and move ahead to
    the next jock and set of controls. Repeat what you did before. Head down
    the ladder at the end of this catwalk and exit the mine. You will now be in
    a hall of mirrors and once again you'll have to gather up Thad and Fatty
    because they are playing in front of mirrors. They are real close by, so
    just grab them up and head up the stairs. A curtain will open when you
    reach the top and you'll be standing on a stage in front of a fake audience.
    Hop off the stage and out the door at the back of the theater and the
    mission is over.


    5. Defender Of The Castle --

    Available 8:00 am to 11:00 pm
    Unlocks mission 'Nice Outfit'
    Unlocks mission 'Descretion Assured'
    Reward $25
    Nerd respect +20
    Jock respect -10

    You can find this mission at the observatory, and this time the tables are
    turned. It is you that must defend the observatory, only you don't get a
    bunch of nerds to help you out -- you have to do it by yourself. When you
    get control, run to the first barricade (the last one you came to in
    'Stronghold Assault'). Jocks will be coming at you from the other side, so
    quickly climb over and start taking them out with your BRL or the Spud
    Cannon. Some of them will be in football uniforms with red arrows over
    their heads and they will run straight for the barricade, ignoring you.
    They are trying to beat down the barricade so they can all get through, and
    like it or not, eventually they are going to succeed no matter how badass
    you think you are. If they didn't, the mission would never end. Hold them
    off as best as you can and when they finally break through, pick off all of
    the Jocks that are close to the observatory. When you get a break in the
    action, run like hell for the observatory gate and up the stairs to the Spud
    Cannon mounted over the gate. Take aim just to the right of the left hand
    pillar in the distance and let those spuds fly! Focus on the Jocks with the
    red arrows, because they are focused on getting to the gate to take it down.
    If even one of those guys slips by and gets to the gate, the mission is
    failed. When there are no more jocks to be -uh- tatered, the mission is
    complete.


    6. Nice Outfit --

    Available 8:00 am to 7:00 pm
    Unlocks Mascot Outfit
    Unlocks mission 'The Big Game' if 'Discretion Assured' is complete
    Jock respect -10
    Nerd respect +5

    Start this mission by entering the marker at the observatory. Earnest is
    still focused on taking out the jocks, and he wants you to get the Mascot's
    outfit. This mission starts off pretty simple if you do it right. You need
    to beat on the Mascot and fill up the "annoyance" meter that will appear on
    the right side of the screen, so head toward the football field where he can
    be found. You COULD chase the mascot around and beat on him to fill the
    meter, and if you are a little sick and twisted, you will do just that as
    angry football players, the coach and a couple of prefects chase you around
    in the process OR you could climb the tree at the corner of the
    football field and just repeatedly peg the Mascot with the slingshot while
    everyone else runs around like idiots wondering where its coming from. I
    chose option 2 and saved myself some trouble. Wait for the Mascot to stop
    running and pop him with a charged shot from the slingshot until the meter
    is full. When you've sufficiently annoyed him, you will go to a cut scene
    where you chase the Mascot into the gym with the pool, the football team
    close on your heels. You and the mascot will enter the gym and the football
    team will get ambushed by Nerds on the roof with BRL's, leaving you and the
    Mascot to duke it out by yourselves in the emptied swimming pool. This
    fight is a lot like the one with Russell in 'Russell In The Hole', only the
    Mascot is easier to beat. He has a charge attack similar to Russell's that
    results in the same end of him slamming into the wall and stunning himself
    leaving himself open to a good beat down. Take out the Mascot and you steal
    his clothes and complete the mission.


    7. Discretion Assured --

    Available 8:00 am to 9:00 pm
    Unlocks Mandy as a girlfriend
    Unlocks mission 'The Big Game' if 'Nice Outfit' is complete
    Nerd respect -5

    Find this mission inside the gym where you went for gym class. Enter the
    yellow marker on the bleachers and you'll find yourself consoling Mandy over
    the recent decline of her reputation due to the photos you took of her in
    the shower. Feeling a little bad, you agree to take care of the posters
    that have popped up around campus and town that were made from those photos.
    You are timed for the duration of this mission. Grab a bike and start
    toward the yellow markers that appear on your radar. One is on the back
    wall of the school. When you get there, there will be a couple of bullies
    checking out the poster. If you don't start a fight, they won't either, so
    just walk up and hit the triangle button to spray over the poster. You will
    have much the same task as when you sprayed the tags. Hit "X", trace the
    shape with the left analog stick, "X" again, trace again, until the poster
    is covered. Move on to the next poster over near the entrance to the
    library. There will be a couple of Nerds here gawking at this one. Follow
    the same procedure you did for the first one. Now you need to head in to
    Bullworth Town where you will see two more markers. Your first stop in Town
    should be the Yum Yum Market to grab another can of paint. Once you have
    it, head for the Town Hall, the furthest marker to the north and take care
    of the poster being gawked on the front of the building. As you head to
    the next marker, you'll see a cutscene of Tad putting up another poster, so
    continue toward the next mark and cover up that poster quickly. Head toward
    the newly placed poster quickly, fight off the jocks that will try to beat
    you up when you get there and cover up the last poster as quick as you can.
    If you take too long getting this done, Tad will start replacing the posters
    that you covered up before. Get all the posters covered and the hard part
    is done. The only thing left is the soft part. Head back to the boys dorm
    where Mandy will meet you and slip you some tongue for a nice health boost.
    Mission DONE!


    8. The Big Game --

    Available 8:00 am to 9:00 pm
    Unlocks mission 'Jock Boss'
    Reward $25
    Jock respect -10

    I still haven't decided if this mission is annoying or entertaining, so I'll
    leave it up to you to figure out. Go to the marker at the observatory to
    begin and have a laugh at the conversation Earnest is having with his "paper
    babe". When you decide to let him know you are there, Earnest will let you
    in on Operation "Trojan Cow" and the importance you hold in this mission.
    You will put on the Mascot outfit and meet with his Nerd Agents in the
    field. When you have control, you will already have the costume on and
    you'll be standing in front of Tad at the gates of the observatory. In
    order for Tad to let you out, you have to prove to him that you can do the
    official Cow Dance. Activate the dance by pressing L1 and "X". You will
    then have a very easy Chemistry Class style "press the corresponding" button
    puzzle. Press the correct button as it passes through the box in the bottom
    center of the screen until the cycle is finished. Resist the urge to watch
    the very silly dance so you don't mess up, as this can be hazerdous later
    on. Complete the dance properly, and Tad lets you out of the gate. Now you
    have to find the Nerd Agents hiding around the football field. As you
    approach the field, you'll run into your first set of Jocks, and you are
    going to have to perform the dance for them too, or they are going to make
    your life miserable. Perform the dance and they will celebrate in your
    glory and you can carry on about your business. There will be several times
    during this mission that you will have to perform this task to keep the
    Jocks from getting suspicious, so I won't keep telling you the procedure,
    just be ready for it each time it happens, and as long as you are successful
    every time you do the dance, this mission will be a breeze.

    Nerd Agent 1: Go to the nearest marker on your map behind the bleachers.
    You'll find your first Nerd Agent back there and he will give you a football
    loaded with a firecracker. He wants you to switch it with the game ball,
    which is in a bag in front of the Team Clubhouse (also your save house if
    you have already done 'Jock Challenge'). Take off for the clubhouse and
    expect to have to do the Cow Dance at least once before you get there. Make
    it to the bag and step into the marker and you'll make the switch. You get
    to watch a cut scene of the rigged football being thrown to another player
    and then blowing up in his hands.

    Nerd Agent 2: Head to the marker behind the other set of bleachers and
    you'll meet the next Nerd Agent. He has a tube of glue for you, and he
    needs you to glue the players to the bench. Take your tube of glue and head
    for the 4 new markers that appear on the players benches. You will again
    have to do the Cow Dance at least once. Go to each of the 4 markers and
    follow the on screen instructions to apply the glue to all 4 benches. When
    you have glued them all, watch the not so much funny cut scene of the Jock
    getting glued to the bench.

    Nerd Agent 3: This marker is up near the entrance to Harrington House, and
    for reasons that will soon become apparent, this task was appropriately
    assigned to Algie "Pee-Stain". He needs you to take a leak in the Jocks
    drink cooler. The cooler is in the gym down in the lower area close to the
    locker rooms, so go there and prepare to dance. Once you've danced and you
    are alone with the cooler, walk up to it and follow the instructions to pee
    in the cooler. When you've finished and given it the last shake, watch the
    cut scene to see how fast a Jock can puke.

    Nerd Agent 4: The next agent is on the walkway that goes to the Auto Shop.
    (I never used this walkway until now) It's on the opposite side of the
    fountain from where the last agent was. This agent will hook you up with
    some marbles and wants you to spread them around the football field. Take
    off for the three new markers that appear evenly spread across the football
    field. As you would expect by now, you're probably going to have to dance
    somewhere along the way. Stand in each of the yellow markers and toss out
    a bag of marbles. When you've done this in all three spots, you'll get to
    see what happens when you try to play football on marbles.

    Nerd Agent 5: This final agent will be standing by the fountain. He wants
    you to hack the scoreboard so that it displays a special message for the
    team, so go back to the football field. The control panel for the score-
    board is on the opposite side of the field. I found that if I walked around
    the outside of the field to the west (toward the Jock Clubhouse) and
    stayed close to the wall, I was never asked to do a dance, so if you get
    lucky like that, good for you, but standby 'cause its about to hit the fan.
    Get to the control panel and walk into the marker. Follow the on screen
    instructions and you'll get the cutscene of your final misdeed. I'll let
    you enjoy the message yourself and not ruin it by typing it here. I hope
    you had fun, because that is the end of this mission, and you are automatic-
    ally thrown into the next mission . . .and yes folks, that does mean the end
    of Chapter IV is forthcoming this time.


    9. Jock Boss --

    Unlocks Chapter V
    Unlocks new area Blue Skies Industrial Park
    Unlocks mission 'Making A Mark'
    Nerd respect +10
    Jock respect +100

    This 'boss battle' looks more intimidating than it is (but then I found the
    entire game to be a little too far on the easy side -- thats another story).
    It's you in your Mascot outfit on the field against four football players
    in full gear, Ted and three of his minions. Ted will start throwing
    footballs at you. They are real easy to dodge, but don't run too far away
    from them, because you need them. They are loaded with firecrackers, and
    yes, they were lit before they were thrown to you. Lucky for you, they have
    fairly long fuses, giving you enough time to pick up the ball, target one of
    Ted's linemen and throw it back to take out them out. When all three line-
    men are down, Ted will move back more, obtain two more linemen and one of
    the downed linemen will get up and join him, leaving you in the same predic-
    ament only further down the field. Follow the same procedure to take out
    the linemen, only this time, watch for a couple of players that will rush
    you from the side of the field. Fight them if you must, but be sure not to
    get caught up in a brawl near one of Ted's loaded footballs. Take out the
    next three linemen and Tad will make his final move back to the end zone.
    Repeat the procedure from the last time until Ted is the last man standing.
    When that happens, run straight toward Ted and hit the square button just
    before you get to him. You will tackle him with full force and take him
    down with the one hit. Celebrate the greatness that is you for defeating
    the Jocks and completing Chapter IV.



    *****B. Side Missions*****



    1. Here's To You, Ms. Phillips --

    Available 3:30 pm to 7:00 pm
    Unlocks side mission 'Galloway Away'
    Reward $50

    Go up to the Art Classroom when this mission is unlocked and enter the
    marker to trigger this mission. The flirtatious Ms. Phillips is preparing
    for the date and our hormonally challenged character is left with the
    impression that the date is with him. Ms. Phillips would appreciate it if
    you would go gather some of her things so she can finish getting ready. A
    Greaser named Peanut is creeping around spying on your conversation, but he
    makes himself largely unimportant during the remainder of the mission. This
    mission is very similar to 'Cook's Crush' in that all you have to do is ride
    around and pick up three items and bring them back. Fortunately this time,
    the person you are doing it for is much more attractive. You have to pick
    up her dress from the clothing store in Bullworth Town, then head over to
    Old Bullworth Vale to pick up her bottle of perfume and her Pearl Necklace
    (Yeah, Rockstar was kind of pushing it with that reference, but if you're
    old enough to get it, then you're probably ok). It's a timed mission but
    the time is pretty generous as long as you plan out a route on your map
    ahead of time. At all three stops, Peanut will be there when you exit the
    store to slow your progress, but if you park close to the doors before you
    go in, when you exit you can just hop on your bike and ride away without
    incident. Just enter the next store as quick as possible, because he
    doesn't follow you in. Grab the last item and head back to the school to
    give them to Ms. Phillips. I finished this mission with more than half of
    the time left if that gives you an idea how generous the time is. Watch the
    cut scene and be disappointed to see that fine piece of pixelated woman take
    off with the school drunk.


    2. Galloway Away --

    Available 8:00 am to 7:00 pm
    Unlocks side mission 'Cheating Time' (Available in Chapter V)
    Reward $60

    Begin this mission by going to the English Classroom in the main school
    building. Apparently Hattrick has convinced Galloway to check himself into
    the Nut House to dry out. Hattrick also left instructions that Ms. Phillips
    was not to be allowed in to see him. She tantalizingly suggests that you
    should go and rescue him. The quivering in your pants suggests that you
    will do just that and she tells you to meet her outside the Asylum. Grab a
    bike at your first opportunity and then take your pick of how you want to
    get there. The shortest way, by far is the tunnels through the mountain
    behind the observatory. Either go to the football field and follow the path
    past the observatory to the tunnel entrance, or if you time it right, you
    can bunny hop the broken part of the wall to the right of the library to get
    to the path you took to the observatory in 'Stronghold Assault'. Either way
    get to that tunnel and just follow the markers until you come out on the
    other side at the Asylum. On cue, Ms. Phillips pulls up in her car and
    tells you to sneak into the Asylum and get Mr. Galloway out and have him
    meet her at the gate. As you face the gate to the Asylum, go to your right
    and run around the fence around the outside of the Asylum. The yellow
    marker will lead to you a tree on the back side. Climb the tree, shimmy out
    onto the limb and drop down on the other side of the fence. There are
    patients and orderlies walking around inside. The patients you can ignore.
    The orderlies appear on your radar as red dots as all symbols of authority
    do. A cut scene and a patient will let you know what your first task is.
    You need to cut the power source to the statue in the middle of the yard.
    Crouch down and follow the fence back around the way you came (only this
    time on the INside). Be careful not to let the orderlies see you. They
    have a pattern to the way they patrol, and give you plenty of time to get
    by them. Work your way around until you are behind the building that the
    statue faces and you will see a ladder on the back of the building. Climb
    the ladder to the roof and stay crouched when you get up there. Do NOT
    cross the crest of the roof, or you will be seen and kicked back outside the
    fence and you'll have to start all over again. Peek just enough over the
    crest of the roof so you can scope the power source (the red light) with
    your slingshot and bust that sucker. The patients will lose their minds
    (More) and the orderlies will be forced to change their route and take off
    to handle the chaos. Climb back off the roof and (still crouching) go back
    the way you came to get yourself on the right side of the main Asylum build-
    ing. Watch the route of the orderly by the front door, and when he turns
    his back to walk away from you, creep up to the front door and hit the
    triangle button to get inside. STAY CROUCHED when you are inside, as you
    are on the other side of a fenced wall and there is an orderly right on the
    other side. Even if you move, he can't see you as long as you are crouched.
    Move to the blue marker and open the door, creep your way to the next door
    and keep an eye on your radar. There is a patrolling orderly in the next
    area and a group of orderlies trying to control a hysterical patient outside
    of a room door. Galloway is in the last room on the right, past the group
    of orderlies. Watching what the patrolling orderly is doing, enter this
    area and creep around to the left. Follow along that wall all the way to
    the other end of the room and then back over to the right. Galloway's door
    will be right in front of you and the group of orderlies will be to your
    right, but they will be occupied and won't see you as long as you have crept
    this far. Open Galloways door, and enjoy the cutscene where you convince
    him to leave with you. The escape is a cut scene, so just watch and enjoy
    the end of the mission.


    3. Jock's Challenge --

    Available 8:00 am to 11:00 pm
    Unlocks Jock Clubhouse save house

    You can find this mission at the red marker in the gym. There is not much
    too this that hopefully you haven't done at least three times. **SPOILER
    WARNING** (I am going to assume at this point that you have completed all of
    your classes. If not, do so because near the beginning of Chapter V, you
    will be expelled and no longer allowed to attend classes) This is nothing
    more than a dodgeball game, exactly the same as you did in Gym class. Win
    the game and you unlock the Jock's Clubhouse as a new save (and sleep)
    point. It is the building at the west end of the football field.


    ************************************************** **************
    V. Chapterh V: The Fall And Rise Of Jimmy Hopkins, Age 15
    ************************************************** **************

    *****A. Main Story Missions*****


    1. Making A Mark --

    Available 8:00 am to 11:00 pm
    Unlocks mission 'The Gym Is Burning'
    Unlocks mission 'Rats In The Library'
    Townie respect +25
    Jock respect -75
    Greaser respect -75
    Prep respect -75
    Nerd respect -75

    You can find this mission in the boys dorm in the hallway. You are the now
    the King of Bullworth. All factions are singing your praise - well, there's
    always Gary, but he's kind of on his own at this point - and all the gang
    thinks it's time you made your mark on history. It's agreed that you are
    going to put a great big tag on the front of Bullworth Town Hall. So off you
    go. Grab a bike and head into town to the new marker. Find the alley next
    to town hall where the marker is and climb the ladder to the roof. At the
    top of this ladder, climb up on the ledge and get to the next ladder. When
    you get to the top, look for yet another ladder and climb up to the peak of
    Town Hall. Go to the mark and lay your tag down. It's not a very positive
    statement for your classmates, but it's a statement nonetheless. You have
    obviously caused a lot of trouble and your heat meter will show that. It's
    not going to drain standing up there, so crawl back down to the alley and
    hopefully you left the bike nearby so you can take off and drain away the
    heat. When the heat is gone, go back to town hall and take up a position in
    front of Town Hall and yank out your camera. Snap a good picture of your
    artwork and you'll be prompted to take it back to the dorm. Take the pic
    back and meet up with Petey at the dorm and he'll let you know that things
    are not well in Bullworth. All the cliques are turning against you, and
    Gary seems to be behind it. The mission is done, but the future is not
    looking bright for you.


    2. The Gym Is Burning --

    Available 8:00 am to 9:00 pm (Apparently, you can plan the fire)
    Unlocks mission 'Finding Johnny Vincent' if 'Rats In The Library' is
    complete
    Reward $30
    Jock respect +15

    This mission is found at the marker near the gym. At this point in the game
    you have very few friends. On the Bullworth campus, you have NO friends, so
    travel campus on a bike and avoid EVERYONE if possible, unless you just like
    fighting. When you enter the marker, you find out that the gym is on fire
    and Mr. Burton blames it on you, of course. It also seems that there are
    people trapped inside. Seizing the opportunity to gain back some honor, you
    volunteer to go into the gym and get them out. When the cut scene ends, you
    are in the gym and there are fires all around you. The cops are on their
    way, so this mission is timed. Run to the top of the stairs to the locker
    rooms and grab the fire extinguisher off the wall. Go into aim mode and go
    around the gym and put out all the fires. Extinguishing one of the fires
    will let Mandy escape and she thanks you on the way out. Two students are
    trapped under fallen objects. Approach the markers for those objects after
    the fires are out and repeatedly press the triangle button to let them out.
    For one of them, a fire will flare up blocking his escape, so grab the
    extinguisher again and let him out. When the fires are out and everyone has
    been saved, you ask Mandy what happened and she says she saw the pyro head
    downstairs. Go down to the lower area where the locker rooms are and enter
    the girls locker room (on the right). A townie bowls over you and knocks
    you to the floor in his escape. The mission ends here.


    3. Rats In The Library --

    Available 8:00 am to 9:00 pm
    Unlocks mission 'Finding Johnny Vincent' if 'The Gym Is Burning' is complete
    Reward $30
    Nerd respect +15


    Time to earn a little respect back from the Nerds, so head to the marker at
    the Library to start this mission. It seems the Library has been overrun
    by rats and the Nerds are just too wimpy to take care of it. This mission
    is pretty easy and pretty short. Just arm yourself with the slingshot,
    keep your shot charged and walk around targeting the rats running around on
    the floor of the Library. It is a timed mission, but it is, as usual,
    pretty generous, so as long as you keep your shot charged and keep hitting
    L1 to target the rats, you should easily clear out the required 20 rats to
    complete the mission and earn back at least a little of the Nerds respect.
    The $30 doesn't hurt either.



    4. Finding Johnny Vincent --

    Available 8:00 am to 11:00 pm
    Unlocks side mission 'Townies challenge'
    Unlocks mission 'Revenge On Mr. Burton'
    Reward $30
    Greaser respect +25

    Time to get a little Greaser respect back, so head to the tunnel under the
    train bridge in New Covington to meet up with Lola. Johnny is missing and
    rumor has it that some dudes dressed in Asylum garb snatched him up. You
    need to break him out of the Asylum to gain back some points with the
    Greasers. The train bridge is probably the quickest route, but use the
    route of your choice to return to the Asylum that (hopefully) you broke
    Galloway out of. Head to the tree on the back side of the Asylum and drop
    your way in as you did before. You should be able to go straight to the
    front doors of the Asylum as long as you stay crouched and watch the route
    of the patrolling orderlies. Get to the front door and enter the building,
    and as usual, stay crouched. This time you have to go THROUGH the block
    that Galloway was held on (If you didn't do this side mission, refer to the
    side mission 'Galloway Away' in Chapter IV). Watch the path of the lone
    orderly in that cell block and sneak around the pillars past him into the
    next area. There is an orderly in there, but he is asleep in front of the
    TV, so as long as you keep on creepin', he'll never see you. Go to your
    right in this room and enter the next cell block. (STAY CROUCHED, NEVER
    STAND UP!) Watch the patrol of the orderly in here and again make your way
    to that far right cell where Johnny is. His door is locked and he needs you
    to get into the control room to open the door. He tells you to grab an
    orderlies uniform from the laundry to pull this off. Creep back to the
    other end of this cell block and go through the door to the right. There is
    a single orderly patrolling in there, and a wall that runs down the middle
    of the room. Use the wall to your advantage and creep down to the other
    end of the room to obtain the orderly uniform. Once you have it, feel free
    to stand up and run to the next marker. Walk up and talk to the orderly and
    you'll give him a break. When he leaves his post, go in and activate the
    control to unlock Johnny's door. Run to the new blue marker that indicates
    Johnny and he will tell you to follow him. The orderlies will be trying to
    contain all the rest of the patients that you have just released, so you
    should have little problem following behind. When you get to the rec room
    (where the orderly was sleeping in front of the TV) all of the gates will
    close around you. Look for the one that has no door behind it. Run up to
    that gate and repeatedly press triangle to lift it. Use your map to find
    your way the rest of the way out of the building. You may or may not
    encounter patients along the way that will hinder your escape, but take them
    out and don't let them get to Johnny. Johnny has a health meter and it
    obviously should not be allowed to drain. The remainder of the path should
    be quite clear and once you reach the morgue and step into the yellow
    marker, the mission is over and the escape is successful.

    5. Revenge On Mr. Burton --

    Available 8:00 am to 7:00 pm
    Unlocks side mission 'Smash It Up'
    Unlocks mission 'Preppies Vandalized'
    Reward $30

    This mission is found in Blue Skies Industrial Park in front of Zoe's house.
    Step into the marker there, and you'll meet Zoe. she's a hot little redhead
    with a large amount of cleavage that seems to have been traumatized by Mr.
    Burton. She seems to think you can help her get even with him. she sends
    you off to find some bolt cutters behind the ****z Industries Hardware
    store. Follow the marker on your map into the alley and the bolt cutters
    will be lying there for your retrieval. Once you have them, meet Zoe in the
    park in Old Bullworth Vale. Mr. Burton jogs here every morning and he seems
    to have a weak bladder. When you meet Zoe, you'll give her the bolt cutters
    and you will be sent off to take care of the other three Port-A-Potties in
    the park. Run quickly to the three new markers on your map and watch what
    is going on around you. You are also timed, so do this as quick as possible
    as the time given for this mission is not as generous as it has been
    previously in the game. Use your BRL or your slingshot to destroy the three
    Port-A-Potties marked on your map. 3 Charged shots from the slingshot will
    destroy each one. Be careful of cops or Mr. Burton as he jogs around the
    park or your heat level will rise quite a bit and waste more time than you
    have. Once all three Port-A-Potties are destroyed, meet back up with
    Zoe where you first gave her the bolt cutters. When you get there, you'll
    see that Mr. Burton is upset that he can't get to the closest toilet, and
    he ends up having to run to the remaining toilet that you and Zoe have
    rigged for him. When he goes inside, Zoe will lock him in. Climb on the
    riding lawn mower parked nearby. Turn the mower around so the Port-A-Pottie
    is between you and the railing, and ram the toilet over the rail. Enjoy
    the rather disgusting cut scene, the $30 and the end of the mission.


    6. Preppies Vandalized --

    Available 8:00 am to 11:00 pm
    Unlocks mission 'Expelled'
    Reward $30
    Prep respect +15
    Townie respect -25

    Go to the gym in Old Bullworth Vale and head up the stairs to your left as
    you get inside to reach the marker at the top to start this mission. The
    Preps are a little ****** off about their trophies being stolen and they
    think you are responsible for it. Of course you attempt to convince them
    that you aren't and vow to find out who is to clear your name. Head out of
    the gym and over to New Coventry. Go to the yellow marker in an alley where
    you run in to a couple of Greasers you think are responsible for the theft.
    They convince you that they didn't do it, and point you in the direction of
    some Townies at a warehouse in Blue Skies. Head to the new marker and enter
    the warehouse. (NOTE: If you did not get all of the Tombstones during the
    'Halloween' mission, what remained will be stored in this warehouse. You
    don't have to get them now, but note this for future reference so you can
    come back and get them.) You are now trespassing, so stay out of sight.
    Make your way to the other end of the warehouse and climb the stairs up to
    the next floor. Stop near the top of the stairs and turn around. Pull out
    the camera and take a picture of the guy stuffing rats into the box. You
    may notice, it is the same crate that you saw in 'Rats In The Library' not
    long ago. When you have the picture, you'll hear the guys talking about
    some other folks burning the trophies down at the docks. Quietly follow
    these two guys out of the warehouse. You have a new marker down on the
    docks to go to, and I'm not sure why, but I was on a bike and I passed by
    the two guys from the warehouse on the way and they never looked twice at
    me. Go to the new marker and once again, pull out your camera. Keep your-
    self out of view, and snap a pic of the Townies burning the trophies. Once
    you have that, you can hop on your bike, avoid any fights and head back to
    the gym with your proof. They really don't care. Just be happy the mission
    is over and you made a couple of bucks and some respect.


    7. Expelled --

    Available after a nights sleep after 'Preppies Vandalized'
    Unlocks mission 'Busting In, Part I'

    This isn't really a mission. It's just a cut scene. Report to the office
    in the main school building to start this "mission". Crabblesnitch will
    debase you, insult you, degrade you and then talk **** about you just
    because it sounds like fun. In the end, you're expelled. You can no longer
    attend classes, so if you haven't finished them by now, it sucks to be you.
    He can't reach your mom, so he has to let you stay in the dorm, but that is
    it. You can't wear the school uniform (like I have!) and you can't go to
    class, so basically Bullworth is nothing more than a cot and three hots to
    you. Enjoy the rest of Chapter V!!


    8. Busting In, Part I --

    Available 8:00 am to 11:00 pm
    Unlocks mission 'Busting In, Part II: Showdown At The Plant'

    This mission is found outside the boys dorm. You meet with Petey to tell
    him the news of your recent demise and the two of you spend of few moments
    debating which of you is more pathetic. Petey believes there is still
    something you can do to earn back your respect, you just need the help of
    the one guy who is too dumb to know he's supposed to hate you . . .Russell!
    Grab a bike and head on up to Old Bullworth Vale to the yellow marker
    outside of Russell's garage. When you enter the marker, Russell opens the
    garage door and he's inside on a stole police bike! There is a scooter
    parked next to him and he tells you to climb on it and follow him. Do this
    and take off down the road after him. You have a little bit of heat for not
    wearing a helmet, but during the course of this trip over to Blue Skies
    Industrial Park it was never an issue for me. Just follow Russell, because
    they just have to think riding around on a stolen police bike is a larger
    offense. When you arrive at the ****z Factory, you'll find that the
    entrance is barricaded. In typical Russell style, he guns the bike and
    plows through the barricade allowing you access to the ****z Factory. The
    mission ends here, and the next mission begins automatically. (No, not yet.
    You didn't think the game was going to end that easy, did you?)


    9. Busting In, Part II: Showdown At The Plant --

    Unlocks mission 'Complete Mayhem, Part I: Save Russel'
    Townie respect +100

    Russell manages to still be able to walk after his stunt, but when the cops
    arrive he beats it out of there. Zoe walks up and tells you that you need
    to find the Townie leader, Edgar. She says you can't get to him while the
    plants power is out, so you're going to have to get it turned back on. Two
    new markers appear on your map to indicate the two switches you have to
    activate to turn the power back on. Zoe's health meter now appears on the
    right side of your screen and if she gets knocked out, the mission is
    failed. That said, never once did Zoe get attacked during this entire
    mission for me, so I'm not sure where she is supposed to run into danger.
    Through the nearby gate where the first switch is, there are two townies
    waiting to give you a beat down. Take them out with long distance scoped
    shots from the slingshot, or just go in and beat them down. They aren't all
    that vicious. When they are down, go up the short set of stairs nearby and
    activate the first switch. Come back down the steps and crawl under the
    fallen transformer to get to the next switch. There are two more townies on
    the other side of the transformer, so take them down as well and go up
    another short set of steps to get to the second switch. When you've taken
    care of the second switch, crawl back under the transformer and go back over
    to Zoe. Now you've got to follow her over to the Red Star building. She
    will be a blue dot on your map if you lose her, but you shouldn't. She will
    stop near a barricade and tell you the switch for the security gate is in
    the office. Go into the building on the left of the barricade and find the
    switch in the far left corner. Press it and head back out to Zoe. Now
    follow her again. As you travel to the next point, Zoe will tell you that
    to get to Edgar, you've got to get through Omar first. Omar has the key to
    the Chemical Plant where Edgar is hiding. During this trip, a townie will
    pop out armed with firecrackers. Take him down as quickly as possible,
    because you are soon going to need all the health you can get your hands on.
    When Zoe stops at the next gate, she tells you to find your way through the
    trainyard. You'll leave Zoe once again and head back the way you came.
    Work your way amongst the train cars until you find the track switch that is
    now indicated by the latest yellow marker. Activate the switch and one of
    the train cars will rotate. Another marker will appear on your map
    indicating another track switch, so make your way to it and activate it to
    rotate the car once again. You will now be able to get into an alley. Be
    aware of the townies on the other side of the barricade as you approach.
    They will come after you as soon as they see you, so you'll want to take
    care of them as soon as possible. You may be able to get rid of them with
    scoped slingshot shots before they even see you coming. Climb over the
    barricade and keep going. You'll pass by Zoe who is standing on the other
    side of the gate. Continue along the walkway and be ready to take out two
    more Townies along the way. Make your way around the building to eventually
    reach the switch. Activate it and Zoe will be able to get in. Turn around
    and jump over the collapsed section of fence to the road. Go through the
    gate and resume following Zoe to the Chem-O plant. There is a sizable group
    of Townies standing inside the entrance to the plant, but Zoe provides as a
    suitable distraction for them. She'll be just fine, so you don't have to
    worry about her. Run past the group and run around the spiral walkway that
    leads up to the roof. Arm yourself with something powerful, preferably the
    Spud Cannon before you get to the top. When you get up there, Omar will be
    there with two buddies. They are all carrying boards, so it's important to
    get them taken care of from a distance if at all possible. If not, grapple
    with them and try to get a board. Take them all out and when Omar goes down
    he'll drop the key that you need to get into the Chem Plant. Head to the
    nearby door to enter the plant and walk to the next door to use the key and
    begin the battle with Edgar.

    It's kinda creepy in here and Edgar is going to make you chase him a bit
    before you can fight him. He takes an elevator down to a lower floor,
    leaving you with your own creativity to figure out how to get down there.
    To the right of the elevator there is a ladder, so get on it and slide down
    to the bottom. Go to the other end of the short catwalk and drop down to
    the chemical cylinders below to get to another piece of catwalk. There is
    an automatic camera angle here that is kind of annoying, but maneuver it the
    best you can and when you get to the piece of catwalk, drop down and crawl
    under some pipes to continue. When you come out on the other side, walk to
    the end of the platform and walk carefully across the thin pipe to the
    broken catwalk on the other side. Take the ladder down that you find at
    the end of this catwalk. You'll now have another thin pipe to walk across
    to get to the next platform. It's longer than the last, so just be careful.
    If you fall off, you will grab the pipe and you can pull yourself back up by
    rapidly pressing the triangle button. When you get to the next platform you
    will find another ladder that you can slide down. When you get to the
    bottom and move on, you'll get a cut scene and the first half of the fight
    with Edgar will begin. Get ready for a good fight because this is by far
    the hardest battle in the game, harder even than the final battle. Edgar
    will rip a pipe off the wall, a BIG one and start to come after you with it.
    There is a panel lying on the floor that you can pick up and use as a shield
    by pressing L1 to avoid Edgars attacks. After Edgar swings the pipe, he is
    momentarily tired, so use this opportunity to smack Edgar with the panel a
    few times to wear him down. If you drop the panel, or it gets destroyed
    after a number of blocks, there are more panels on the wall you can grab
    indicated by yellow arrows. When about a third of Edgars health is worn
    down, he will run away and head down a set of stairs. Wait for the steam to
    subside and follow him down. Edgar will meet you with the pipe once again,
    but to even the odds a bit, you can now grab a pipe of your own off the wall
    which are indicated by yellow arrows. Apparently you are in better shape
    then Edgar, so start pounding the hell out of him with the pipe. Don't give
    him a chance to swing back, just keep on pounding. If he gets a shot in,
    he'll do considerable damage to you, so just don't let him. Keep pounding
    him with the pipe. If you lose it, just run and grab another one off the
    wall. Beat him down until his health meter is empty. When the battle is
    over, the mission is finally complete and you learn the truth behind the
    entire plan. Gary is responsible for the whole mess, and now that you have
    earned Edgar's respect, he agrees to help you take down Gary.


    10. Complete Mayhem, Part I: Save Russell --

    Available 8:00 am to 7:00 pm
    Unlocks mission 'Complete Mayhem, Part II: Bullworth Academy'

    Go to Zoe's house in Blue Skies Industrial Park to find the marker for this
    mission. Zoe tells you that Bullworth Academy has broken out in a riot and
    everyone is pretty much fighting everyone. You're going to need Russell's
    "talents", but he's hiding out in the slaughterhouse because the cops are
    after him for the motorcycle theft. Head to the new marker on the map near
    the Power Plant entrance. You see a couple of patrol cars and cops there,
    but until you pass through the entrance, you have nothing to worry about.
    As soon as you enter, watch the line of sight indicators on your radar to
    stay away from the cops, because you are now trespassing. Stay near the
    walls furthest from the cops to stay out of their view and quickly get to
    the bike that avails itself a short ways in. Hop on the bike if you need it
    to escape the view of the cops if you are seen. Follow the route through to
    the marker that indicates Russell. When you get close to the slaughterhouse
    get off the bike, stay to the left side wall to avoid the gaze of the cop
    and get to the open door of the slaughterhouse. When you get to the door,
    sprint on in and meet up with Russell. He smells like MEAT! Yummy! Now
    it's a short run as you follow Russell to the main gate. When you've run
    far enough, you'll get a brief cut scene as Russell snatches you off the
    sidewalk to avoid the persuing (and apparently pretty dumb) cops. The
    mission is over and the next one begins automatically. (No, not yet,
    almost though.)


    11. Complete Mayhem, Part II: Bullworth Academy --

    Unlocks mission 'Final Showdown'

    This mission begins outside the now locked gates of Bullworth Academy.
    Edgar is there with some buddies and with Russell's words of wisdom, you
    convince your new friends to help you take back Bullworth Academy. The
    locked gate proves little match for Russell and the mayhem begins. At this
    point you are on the campus and the whole place is in chaos. Ignore the
    fights all around you. You need to get to the leaders of all the cliques
    to stop this disaster. Russell travels with you as you head to the four
    new markers on your map. They are as follows and can be done in any order
    you choose:

    The Greasers: Johnny Vincent-
    Johnny is the closest. He's taken control of the girls dorm and is inside
    vandalizing it with two buddies. Russell fights with the two buddies as
    you and Johnny face off. It's pretty much just a normal fight, so use all
    of the fighting moves you have learned to take Johnny down pretty quickly.
    When he is down, help Russell take out the other two and you've accomplished
    your first objective for this mission. Russell has a health meter that you
    can not allow to drain during this mission, but he's a beefy son-of-a-gun
    so he tends to hold his own pretty well. Just keep an eye on the meter as
    it may start to drain as you near the end of the mission.

    The Jocks: Ted-
    The Jocks hate knowledge, so they are over trashing the Library. Enter the
    Library to find Ted and two of his cronies vandalizing the place. The idea
    is the same here as it was with Johnny, only this time two of the jocks have
    bats, so you should focus first and foremost on getting one of those bats
    in the interest of both yours and Russell's health. Pull this off and give
    these three the beat down they deserve, and objective #2 is complete.

    The Preps: Derby-
    These guys are pretty lame because they aren't destroying anything. They
    are just hanging out at Harrington House being full of themselves. The
    fight these three give you is not so much lame. Remember that these guys
    are boxers, so their punch packs -uh- a punch. Take out Derby as quick as
    you can and rescue Russell from the other two before he takes on too much
    damage. At this point, Russell's health meter was down in the yellow, so
    keep an eye on him for the final fight, but I saved the Nerds for last so
    there isn't a whole lot to worry about. When the three Preps are down, the
    objective is complete and you can move on to the last clique. . . .

    The Nerds: Earnest-
    These morons are starting fires in the gym again. (Guess they didn't learn
    anything after you had to RESCUE them the last time) Earnest is all geeked
    out in his military garb and bandana and his two buddies are just --well,
    they're just Nerds. Earnest needs convincing that Gary is not the answer
    to his problems. So you and Russell proceed to give them a good pounding.
    When you have these three beat down and "convinced", you have completed this
    final objective.

    Now you have to head to the main school building to meet up with Edgar. The
    only door that is open is the front door, so run around to it and enter the
    school. When you get in, Edgar takes off to further help some people and
    you get ambushed by some prefects Gary has inducted into his "circle of
    friends". They knock you down and take all of your weapons, including your
    slingshot, so you are left with nothing but your wits and your fists.
    Russell comes to your rescue and chases off the prefects. Gary entertains
    you over the school loudspeaker with his delusions of grandeur and when he
    is finished, you find yourself on some scaffolding high up on the outside
    of the school building. The chase here is kind of repetative, but there are
    some things to watch out for along the way. You will have to tip toe your
    way across a couple of planks and climb a few ladders as you chase Gary up
    the building. You're not fighting Gary yet, so don't rush yourself. Gary
    will throw bricks at you as you cross the planks. You got stripped by the
    prefects, so you've got nothing to throw back so don't even try. Sometimes
    the bricks will hit you, sometimes they won't. When they do, you'll be
    knocked off the plank, at which point you will automatically grab it and you
    have to rapidly press the triangle button to pull yourself back up. Each
    time you get close to Gary, he will move further along this harrowing path.
    As you climb the ladders, Gary will attempt to dump wheelbarrows full of
    bricks down the ladder as you climb. You see him doing it and you've got
    plenty of time as you are climbing to push the left analog stick either to
    the right or left to stay out of the path of the falling bricks. When you
    reach the top of the building, you'll be up near the school bells. Walk
    carefully through them because as you approach them, some of them will fall.
    When you pass through the other side of the bells, you have Gary trapped at
    the edge of the building. Enjoy the cut scene as you grab hold of him and
    fall off the edge. The mission ends here, and the final battle begins.
    (Yes, you're finally at the end of the game!)


    12. Final Showdown --

    Unlocks Chapter VI: Endless Summer
    Respect +100 from all cliques

    For a final fight, this was kind of weak. Your on a scaffold on the side of
    the building. There's not a lot of room to move around, but fortunately,
    Gary can't fight worth a damn. Use your vast collection of fighting moves
    to beat down Gary's health meter. When about a third of his health is
    drained, he'll grab you in a grapple and attempt to talk to you. Repeatedly
    press the triangle button to break the grapple and the scaffold will
    collapse and you'll find the two of you on yet another scaffold below.
    Repeat the procedure outline above and you'll drop two more times before you
    finally drain Gary's health meter. The final fall will drop you through the
    glass ceiling of Dr. Crabblesnitch's office where the final cutscene begins.
    Watch as you untie Dr. Crabblesnitch and earn back the respect of the school
    and it's inhabitants. Enjoy the moving moment as all the cliques gather
    outside the school to revel in the greatness that is Jimmy Hopkins, and the
    newly reinstated Bullworth Academy student, Zoe plants a wet one on you.
    Last edited by Describe; 27-12-2006 at 01:08 PM.

  2. #2
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    There is no way you wrote all that, you need to give where you got that from credit =/

  3. #3
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    I pretty much thought i did ,

    Anyway Candieladie from gamefaqs gave me permission to post this up.

  4. #4
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    Yeah you need to give credit and the game was easy enough anyway. Shouldn't really need a guide for it.

  5. #5
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    i have gave credit :rolleyes:

  6. #6
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    Why don't you just buy the guidebook from CHIPS for £12?
    And anyone can see that at any time.
    Tbh, Eric Waechter's guide is easier to use.
    www.candiedskull.com/bully
    (will be updated whenever I can be bothered to)

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