i always make the front of ******* cars and get them bang on, then when it comes to the back i **** up big time
front isn't fully finished either, the white lines need aa'ing and it needs shading to shape it.

i always make the front of ******* cars and get them bang on, then when it comes to the back i **** up big time
front isn't fully finished either, the white lines need aa'ing and it needs shading to shape it.
Last edited by Accipiter; 29-05-2010 at 05:45 PM.
Woah, This is awsome.. Honestly it is!
Pretty good so far liam, not much of a habbo alt but oh well. The main window doesn't look right though and the spoiler looks like it will look crap. Also u have an errorr in one of the blue lines![]()
Yeah the backs totally ******* out of there, i hate the back (the left hand side is the one ima build it from) if i get my urge back to start on it, When i reshade it im gunna try and keep down on the high detail.
Just i built it against a habbo's size and room template so it looks like an actual habbo sized car rather than all those bad alt ones with square rally cars etc LOL or tiny kiddy mobiles.
Looks amazing liam, though red would of been better, but amazing seriously detail is immense
kieran x
i was thinking red, but why make a deadly car a deadly colourgotta have something to counter act its beastliness.
Its wicked though better than anything i could do![]()
amazing ;D
There are 171 colors in that piece.
That, no matter what excuse, is ridiculous for pixel art.
Anyway, I like the shape, and it appears to resemble what it's meant to be - but seriously, chillax on the palletes - I've spent about 30 minutes cutting the colors down.
I'm too tired to finish, but there are 42 colors left there. That's 129 colors less, and about 16 of the colors left are bits where I've not colored over - If I was to finish, I would finish your piece with say, 12 different colors maximum. Nothing needs further anti-aliasing. The main point of pixel art is to produce an image with as few colors as possible, generically speaking.
I would like to see if you take my advice, the structure of the front of the car is promising and I like the design; the wheels' shapes are interesting and provided you cut down on the colors, this could be an incredibly good piece of pixel art.
Last edited by Boonzeet; 06-06-2010 at 01:28 AM.
yeah i don't really stick to pallettes usually i just create an alt how i think it should look, the ford mustang has alot of curves in it thats why i thought properly shading it would be better, atm it would probably be better in normal graphics.
I know main pixel artists usually do use like 16 colour palettes etc but its never really been my thing, i might move onto it in the future. i did try with the stray pixels one but it wasn't to great.
Gunna do what you done but with the old one so i can learn the shapes better, your reshading was great on it but im gunna try it out for myself ^^
Last edited by Accipiter; 06-06-2010 at 09:18 AM.
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