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Thread: Wired Help.

  1. #1
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    iBlueBox

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    Default Wired Help.

    How can you have it so, there's a Waasa Boat on water, and you pull a switch, it goes down a River, then it gets to one water patch, it goes back to the original one it came from




  2. #2
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    I presume something like this. Might not be best way but only one i can think of atm.

    Repeat + move and rotate + condition furni matches set conditions (switch flick furni state)
    repeat 0.5 + match furni to position and state (bk to start) + condition furni matches set conditions (select the waterpatch)
    Last edited by KieKieKoala; 22-05-2011 at 12:48 PM.






  3. #3
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    Mr-Trainor

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    Quote Originally Posted by KieKieKoala View Post
    I presume something like this. Might not be best way but only one i can think of atm.

    Repeat + move and rotate + condition furni matches set conditions (switch flick furni state)
    repeat 0.5 + match furni to position and state (bk to start) + condition furni matches set conditions (select the waterpatch)
    This is correct and should work, as far as I'm aware.
    Let me know if you need any help .

    Not online very often

  4. #4
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    Quote Originally Posted by KieKieKoala View Post
    I presume something like this. Might not be best way but only one i can think of atm.

    Repeat + move and rotate + condition furni matches set conditions (switch flick furni state)
    repeat 0.5 + match furni to position and state (bk to start) + condition furni matches set conditions (select the waterpatch)
    Just tried this and it works for me. If you need help let me know

  5. #5
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    iBlueBox

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    Thanks, guys. I'm doing that thing last in my room, as it costs more then anything




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