How can you have it so, there's a Waasa Boat on water, and you pull a switch, it goes down a River, then it gets to one water patch, it goes back to the original one it came from![]()

How can you have it so, there's a Waasa Boat on water, and you pull a switch, it goes down a River, then it gets to one water patch, it goes back to the original one it came from![]()
I presume something like this. Might not be best way but only one i can think of atm.
Repeat + move and rotate + condition furni matches set conditions (switch flick furni state)
repeat 0.5 + match furni to position and state (bk to start) + condition furni matches set conditions (select the waterpatch)
Last edited by KieKieKoala; 22-05-2011 at 12:48 PM.
This is correct and should work, as far as I'm aware.I presume something like this. Might not be best way but only one i can think of atm.
Repeat + move and rotate + condition furni matches set conditions (switch flick furni state)
repeat 0.5 + match furni to position and state (bk to start) + condition furni matches set conditions (select the waterpatch)
Let me know if you need any help.
Just tried this and it works for me. If you need help let me knowI presume something like this. Might not be best way but only one i can think of atm.
Repeat + move and rotate + condition furni matches set conditions (switch flick furni state)
repeat 0.5 + match furni to position and state (bk to start) + condition furni matches set conditions (select the waterpatch)![]()
Thanks, guys. I'm doing that thing last in my room, as it costs more then anything![]()
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