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Results 1 to 7 of 7
  1. #1
    Join Date
    Jun 2012
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    Habbo
    MilksAreUs

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    Default Dungeon Run! ideas for levels?

    Guys, you might know that I am making a Dungeon Run, and have only completed one room for it! I cannot think of any other rooms to add to it, so please please post your ideas below, thanks, MilksAreUs (<--add me on Habbo)

  2. #2
    Join Date
    Jun 2010
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    omg hey milksareus, it's me mk, from season run!

    (here comes a mod warning probs, cries so ill go on topic)

    I'll come help you add some rooms now! I've got a few ideas
    The day I get to 200 in Ping Pong II is the day my life is complete.

  3. #3
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    Jul 2012
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    Dragga

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    Well something original is that you have a risky level where one person needs to compleate so everyone can continue but if they fail they lose and someone else can try. If they make it everyone else goes in the tele to were they are teled to one of 3 or 4 spots and then the person who saved them all gets to decide what group loses and then the rest can continue

  4. #4
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    Nov 2011
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    Habbo
    twinart

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    Make it challenging. I don't know how to describe it, but you know how to do it.

  5. #5
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    I am also making one of these, we could do a joint?
    The day I get to 200 in Ping Pong II is the day my life is complete.

  6. #6
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    Dragga

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    I could help out with wired Ive got 100's of each box

  7. #7
    Join Date
    Jun 2012
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    MilksAreUs

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    Right @Dragga; could you please drop some wired in my room ? I need :

    Trigger: game ends - ALREADY GOT
    Effect: move furni/change furni state (set to random furni, could be a light or anything) ALREADY GOT
    This stack is used to show the wired that the time is up, you'll be using a furni condition in a repeat stack later on

    Trigger: repeat (0.5) ALREADY GOT
    Condition: People are on furni x (amount of people playing divided by 5) set to each space in the queue ALREADY GOT
    Condition: Furni matches position/state, this is linked to the furni you've set the effect to in stack one, you'll set the condition so it recognises the new state/position the furni achieves when the timer is up
    Effect: match furni to position and state, this is linked to both the hatches and the furni you've linked in stack one, set it so it makes the hatch at the teleporter open and the hatch at the entrance close, also make the furni from stack one revert to it's original settings
    Effect: reset timer, this is so the timer in stack three is activated

    Trigger: timer (set to one minute)
    Effect: furni matches state and position, this makes the hatches revert back to original
    Effect: change furni state, link to the actual furni timer (not wired) so it resets the 10 minute countdown

    Add me on habbo - MilksAreUs
    Thank you

    ---------- Post added 12-12-2012 at 09:24 PM ----------
    @Mk,; OMG YES WE WILL!
    Last edited by MilksAreUs; 12-12-2012 at 09:23 PM. Reason: becus

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