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Thread: WIRED HELP

  1. #1
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    Default WIRED HELP

    hi im trying to make a game, this is the set up.

    people enter through teleport (i have this on a freeze tile). i want it so that a minute after first people enters room, it will teleport them to a speicfic roller ( i have an exit tile on this roller)

    sort of like the first game in temple run if anyone remembered it.

    any help on what i would need wud be great

    also would like t know how to make the roller rotate after the timer is up

  2. #2
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    This is only a stab at it. Try:

    Stack 1:
    User Walks Off Furni > Set this to the teleport that they come in through
    Toggle furni state > Set this to a counter/time in the room

    Stack 2:
    Game ends > don't need to edit anything
    Teleport to furni > select the roller
    Timer reset > select the timer/counter
    Move and rotate furni > select the roller and click the rotate option for whatever direction you want

    Might/might not work.
    /

  3. #3
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    Quote Originally Posted by Intersocial View Post
    This is only a stab at it. Try:

    Stack 1:
    User Walks Off Furni > Set this to the teleport that they come in through
    Toggle furni state > Set this to a counter/time in the room

    I don't
    Stack 2:
    Game ends > don't need to edit anything
    Teleport to furni > select the roller
    Timer reset > select the timer/counter
    Move and rotate furni > select the roller and click the rotate option for whatever direction you want

    Might/might not work.

    I don't quite understand what you want, sex. However, unfortunately what intersocial has said for the 2nd stack is incorrect.

    An effect such as teleport is completely incompatible with the trigger 'game ends' Sorry warren (i think thts ur name) but tht wont work

    Sex if you can explain a bit better ill try 2 help :]

    Plus timer reset isn't for game timers. @Intersocial; Timer reset is for the wired trigger 'at a set time' and you can't select any furni with the timer reset.
    Last edited by Lewis; 13-02-2013 at 01:31 PM.
    The day I get to 200 in Ping Pong II is the day my life is complete.

  4. #4
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    Quote Originally Posted by Mk, View Post
    I don't quite understand what you want, sex. However, unfortunately what intersocial has said for the 2nd stack is incorrect.

    An effect such as teleport is completely incompatible with the trigger 'game ends'

    Sorry warren (i think) but tht wont work

    Sex if you can explain a bit better ill try 2 help :]

    Plus timer reset isn't for game timers. @Intersocial;

    Timer reset is for the wired trigger 'at a set time' and you can't select any furni with the timer reset.
    My bad then sozzz, I'm not that good with wired .
    /

  5. #5
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    Quote Originally Posted by Mk, View Post
    I don't quite understand what you want, sex. However, unfortunately what intersocial has said for the 2nd stack is incorrect.

    An effect such as teleport is completely incompatible with the trigger 'game ends'

    Sorry warren (i think) but tht wont work

    Sex if you can explain a bit better ill try 2 help :]
    the first room in your temple run basically lol that wired set up

    i've got so far as t get some of it working but there are bits i can't do still. would you be able to tell me what stacks to use?

  6. #6
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    Quote Originally Posted by sex View Post
    the first room in your temple run basically lol that wired set up

    i've got so far as t get some of it working but there are bits i can't do still. would you be able to tell me what stacks to use?

    OH LOL!

    Ok, basically you need a hidden object:

    stack 1:
    condition: states match (hidden object)
    user walks on furni set to teleporter and freeze tile
    match furni effect (change the hidden object's area or state or direction)
    reset timer effect

    stack 2:
    at set time trigger set to 1 min or so
    toggle furni state (timer in room)
    (make sure exit tile where you want it)

    stack 3: game ends trigger
    match hidden object to the condition it should be at for stack 1.


    The reason there is a hidden object is to stop people reseting the timer, if more than one goes through the teleport. NO NEED AT ALL FOR A HIDDEN OBJECT IF IT'S 1 AT A TIME.
    The day I get to 200 in Ping Pong II is the day my life is complete.

  7. #7
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    Quote Originally Posted by Mk, View Post
    OH LOL!

    Ok, basically you need a hidden object:

    stack 1:
    condition: states match (hidden object)
    user walks on furni set to teleporter and freeze tile
    match furni effect (change the hidden object's area or state or direction)
    reset timer effect

    stack 2:
    at set time trigger set to 1 min or so
    toggle furni state (timer in room)
    (make sure exit tile where you want it)

    stack 3: game ends trigger
    match hidden object to the condition it should be at for stack 1.


    The reason there is a hidden object is to stop people reseting the timer, if more than one goes through the teleport. NO NEED AT ALL FOR A HIDDEN OBJECT IF IT'S 1 AT A TIME.
    OMG TY so much, just a few other bits i have to do now but im sure i will be able to get them working myself

  8. #8
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    Quote Originally Posted by sex View Post
    OMG TY so much, just a few other bits i have to do now but im sure i will be able to get them working myself

    aha, you're welcome
    The day I get to 200 in Ping Pong II is the day my life is complete.

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