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Thread: Wired Help +Rep

  1. #1
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    Daltron

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    Default Wired Help +Rep

    Hey all,

    So I have made an automatic game and hidden the wired away anyway. When I am in the room it works on a cycle fine but when the room is empty and I re-enter the room I need to manually start the timer to get the cycle going again..

    Is there an easy fix to this so when the room is empty and someone re-enters it will start up the cycle again. Also I can't just add a trigger effect to timer with a user enters room wired stack because then it may screw up current games happening.

    I was thinking of using new negative conditions but not sure how I would do this.

    Any advice will get a +rep
    Advice that remedies the issue completely will get a Habbo gift

    Thanks!

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  2. #2
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    Mr-Trainor

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    I'm not really sure I can provide a solution without knowing more about how the game works - what is the timer used for? What's the format for the game? Does it wait for people before starting?

    Not online very often

  3. #3
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    are you using any at set time triggers? they automatically set off in an empty room when entered, so if there isn't one in the room set it to:

    trigger: at set tim (1 second)
    effect: toggle (counter)

    if not, try the cond: population in room

    trigger: user enters room
    effect: toggle
    cond: population in room is 1 or less
    magik*magik

  4. #4
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    Quote Originally Posted by Mr-Trainor View Post
    I'm not really sure I can provide a solution without knowing more about how the game works - what is the timer used for? What's the format for the game? Does it wait for people before starting?
    Basically as you can see in image there is 2 lines to enter the game and they must avoid the balls.

    When the timer hits 0 and users are still in the arena some arrows appear and they can be taken to winners section. They appear for 5 seconds then disappear and timer restarts.

    When timer restarts the balls don't start moving till 00:55 so they have 5 seconds to get in and move around before gates shut and balls start moving.

    - - - Updated - - -

    Quote Originally Posted by Plebings View Post
    trigger: user enters room
    effect: toggle
    cond: population in room is 1 or less
    Will give that a go and get back to you! Cheers

  5. #5
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    Enter room - toggle counter

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    condition isn't necessary if its 1

  6. #6
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    Quote Originally Posted by Hidden View Post
    Enter room - toggle counter

    - - - Updated - - -

    condition isn't necessary if its 1
    I can't do that because of the 5 second delay at the end of each game for users to teleport to winners section. If a user entered whilst that delay was happening the timer would reset and they would teleport out! Thanks though

    - - - Updated - - -

    Update:

    Plebings idea worked a charm!


  7. #7
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    glad it worked, though just be careful because if two people enter the empty room at exactly the same time then it won't work.
    magik*magik

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