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Thread: Help With Wired

  1. #1
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    Cliff-B

    Default Help With Wired

    I recently made an Auto Game. I have it all wired, Just 1 slight Problem.

    There are 4 Players, Each player is put on their own freeze team.

    At the End of the game, how do I teleport all the users off of the playing field?

    Obviously freeze tiles won't work since each player is on a Freeze team. I even tried Banzai teams but still doesn't exit the users that are on Freeze tiles.

    Please Help!

  2. #2
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    lRhyss

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    Maybe @Lewis or @Viba will be able to help

  3. #3
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    James

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    Quote Originally Posted by Cliff-B View Post
    I recently made an Auto Game. I have it all wired, Just 1 slight Problem.

    There are 4 Players, Each player is put on their own freeze team.

    At the End of the game, how do I teleport all the users off of the playing field?

    Obviously freeze tiles won't work since each player is on a Freeze team. I even tried Banzai teams but still doesn't exit the users that are on Freeze tiles.

    Please Help!
    Do it so whent he game ends, if someone walks around, then theyll be teleported out
    Wired:
    stack 1:
    Trigger: Game ends
    Effect: Match furni state & psoition (set to the teleport wired in stack 2, ON TOP OF the user walks on furnis)

    stack 2:
    user walks on furni (the amount you need to fill all the area) & set tot he flooring
    tele tp furni: out
    effect: leave team

    its not 100% glitch free as if someone just stays still, but then you can just boot them. but 90% of the time, people will be moving anyway so itll just tele them out

  4. #4
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    !:random!:!

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    haha nice to see you on the forum cliff

    moderator alert Edited by e5 (Forum Super Moderator) - Please stay on topic, thanks!
    Last edited by e5; 27-07-2014 at 07:37 AM.


    !:random!:! / Becky
    Twitter: https://twitter.com/bonkers_becky





  5. #5
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    most people now attempt to use move furni towards nearest user to teleport people out. just make sure you aren't already using a collision trigger.

    so how it works is that you'll link the game ends with a match furni state (#1) like explained above, this is to show that it's time for the collision furni to activate, also use multiple match furni states (#2) to move the items you are making move.

    link a condition matching the state you used earlier (#1) with a repeat effect and a move furni towards nearest user (linked to the items you're making move)

    link a trigger collision and a teleport effect together

    now you'll also need a way of making the furni move back, however there are different ways you can do it from stopping after a certain amount of time or stopping when the next round begins, it's up to you!
    magik*magik

  6. #6
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    Cliff-B

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    Quote Originally Posted by !:random!:! View Post
    haha nice to see you on the forum cliff
    Yeah, Every time I google search for Habbo Help for whatever, I always see the Habbox Forum first so I figured it was like the Yahoo Answers for Habbo haha

    Thank you all for the help. Went with the idea Plebings had, wired all my freeze tiles that are the play field with his method, they dont move so dont need to move them back. Just takes like 50 of the Move Furni Towards wired

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